const char * TextureMask_fparb = 
"!!ARBfp1.0\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"TEMP tex0;\n"
"TEMP tex1;\n"
"TEX tex0, fragment.texcoord[0], texture[0], 2D;\n"
"TEX tex1, fragment.texcoord[1], texture[1], 2D;\n"
"MUL tex0, tex0, tex1;\n"
"MUL result.color, tex0, fragment.color.primary;\n"
"END\n"
"\n"
;
