# Afrikaans translation of gbrainy.
# This file is distributed under the same license as the gbrainy package.
# F Wolff <friedel@translate.org.za>, 2010.
# Hermien Bos <hermienbos@gmail.com>, 2010.
msgid ""
msgstr ""
"Project-Id-Version: gbrainy\n"
"Report-Msgid-Bugs-To: "
"http://bugzilla.gnome.org/enter_bug.cgi?product=gbrainy&component=general\n"
"POT-Creation-Date: 2010-04-13 16:38+0000\n"
"PO-Revision-Date: 2010-04-15 19:42+0000\n"
"Last-Translator: Friedel Wolff <Unknown>\n"
"Language-Team: translate-discusss-af@lists.sourceforge.net\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Launchpad-Export-Date: 2010-07-14 18:11+0000\n"
"X-Generator: Launchpad (build 9518)\n"
"Language: af\n"

# het besluit dat dit 'n meer sinvolle einde vir die vraag sal wees.
#: ../data/verbal_analogies.xml.h:1
msgid ""
"A car engine that is poorly designed and lacking of sophistication is?"
msgstr "'n Motorenjin wat swak ontwerp en ongesofistikeerd is, is ..."

#: ../data/verbal_analogies.xml.h:2
msgid "A fish in an aquarium lives in captivity."
msgstr "'n Vis in 'n akwarium leef in gevangenskap."

# Het besluit dat dit 'n meer sinvolle einde vir die vraag sal wees met die ellips
#: ../data/verbal_analogies.xml.h:3
msgid "A person with excessive preoccupation for his health has?"
msgstr "'n Persoon wat 'n obsessie met sy gesondheid het, het..."

#: ../data/verbal_analogies.xml.h:4
msgid "A terrier is to a dog like a?"
msgstr "\"Terriër\" staan teenoor \"hond\" soos ..."

# Eintlik "hoogtevrees" in Afrikaans, maar dit sal die woordspel dalk te maklik maak
#: ../data/verbal_analogies.xml.h:5
msgid "Acrophobia"
msgstr "Akrofobie"

#: ../data/verbal_analogies.xml.h:6
msgid "Agoraphobia"
msgstr "Agorafobie"

#: ../data/verbal_analogies.xml.h:6
msgid "An artist that has became an enduring icon is?"
msgstr "'n Kunstenaar wat 'n blywende ikoon geword het, is 'n ..."

#: ../data/verbal_analogies.xml.h:8
msgid "Anthophobia"
msgstr "Antofobie"

#: ../data/verbal_analogies.xml.h:9
msgid "Anthropophobia"
msgstr "Antropofobie"

#: ../data/verbal_analogies.xml.h:10
msgid "Attic"
msgstr "Solder"

#: ../data/verbal_analogies.xml.h:11
msgid "Bagpipes"
msgstr "Doedelsak"

#: ../data/verbal_analogies.xml.h:12
msgid "Basketball"
msgstr "Basketbal"

#: ../data/verbal_analogies.xml.h:13
msgid "Bassoon"
msgstr "Fagot"

#: ../data/verbal_analogies.xml.h:14
msgid "Column"
msgstr "Kolom"

#: ../data/verbal_analogies.xml.h:15
msgid "Connoisseur"
msgstr "Fynproewer"

#: ../data/verbal_analogies.xml.h:16
msgid "Conspirator"
msgstr "Samesweerder"

#: ../data/verbal_analogies.xml.h:17
msgid "Cycling"
msgstr "Fietsry"

#: ../data/verbal_analogies.xml.h:18
msgid "Fish"
msgstr "Vis"

#: ../data/verbal_analogies.xml.h:19
msgid "Flower"
msgstr "Blom"

#: ../data/verbal_analogies.xml.h:20
msgid "Fossil"
msgstr "Fossiel"

#: ../data/verbal_analogies.xml.h:22
msgid "Hypochondria"
msgstr "Ipekonders"

#: ../data/verbal_analogies.xml.h:23
msgid "It is the only one that does not use a ball in the game."
msgstr "Dit is die enigste een wat nie 'n bal in die spel gebruik nie."

#: ../data/verbal_analogies.xml.h:24
msgid "It is the only one that is not a woodwind instrument."
msgstr "Dit is die enigste een wat nie 'n blaasinstrument is nie."

#: ../data/verbal_analogies.xml.h:25
msgid "It is the only one that is not related to architecture."
msgstr "Dit is die enigste een wat nie verband hou met argitektuur nie."

#: ../data/verbal_analogies.xml.h:26
msgid "John's father's sister's sister-in-law is also?"
msgstr "Jan se pa se suster se skoondogter is ook ..."

#: ../data/verbal_analogies.xml.h:27
msgid "Loner"
msgstr "Alleenloper"

#: ../data/verbal_analogies.xml.h:28
msgid "Oboe"
msgstr "Hobo"

#: ../data/verbal_analogies.xml.h:29
msgid "Person expelled from society"
msgstr "Persoon wat uit die samelewing verban is"

#: ../data/verbal_analogies.xml.h:30
msgid "Portico"
msgstr "Suilegang"

#: ../data/verbal_analogies.xml.h:31
msgid "Specializes in skin diseases"
msgstr "Spesialiseer in veltoestande"

#: ../data/verbal_analogies.xml.h:32
msgid "Sport"
msgstr "Sport"

#: ../data/verbal_analogies.xml.h:33
msgid "Suffers a skin disease"
msgstr "Ly aan 'n veltoestand"

#: ../data/verbal_analogies.xml.h:34
msgid "Tennis"
msgstr "Tennis"

#: ../data/verbal_analogies.xml.h:35
msgid "The word 'taxidermist' is used to define a person that?"
msgstr "Die woord 'taksidermis' beskryf iemand wat ..."

#: ../data/verbal_analogies.xml.h:36
msgid "Think of the items used in the game."
msgstr "Dink aan die items wat in die speletjie gebruik word."

#: ../data/verbal_analogies.xml.h:37
msgid "Violin"
msgstr "Viool"

msgid "Water polo"
msgstr "Waterpolo"

#: ../data/verbal_analogies.xml.h:38
msgid "Weapon"
msgstr "Wapen"

#: ../data/verbal_analogies.xml.h:39
msgid "What is a 'halberd'?"
msgstr "Wat is 'n 'hellebaard'?"

#: ../data/verbal_analogies.xml.h:40
msgid ""
"Which of the following sentences defines better an 'ostracized' person?"
msgstr ""
"Watter van die volgende sinne verduidelik 'n 'geostraseerde' persoon beter?"

#. 
#. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
#. 
#: ../data/verbal_analogies.xml.h:44
msgid "Which of the following sports is the odd one?"
msgstr "Watter een van die volgende sportsoorte is onvanpas?"

#: ../data/verbal_analogies.xml.h:45
msgid "Which of the following words is the closest in meaning to 'censure'?"
msgstr "Watter van die volgende woorde se betekenis is naaste aan 'sensuur'?"

#: ../data/verbal_analogies.xml.h:46
msgid "Which of the following words is the odd one?"
msgstr "Watter een van die volgende woorde pas nie?"

#: ../data/verbal_analogies.xml.h:47
msgid "Which of the following words means fear of people?"
msgstr "Watter een van die volgende woorde beteken 'n vrees vir mense?"

#: ../data/verbal_analogies.xml.h:48
msgid "Works with dead animals"
msgstr "Werk met dooie diere"

#: ../data/verbal_analogies.xml.h:49
msgid "Works with leather"
msgstr "Werk met leer"

#: ../data/verbal_analogies.xml.h:50
msgid "airplane | aeroplane | plane"
msgstr "vliegtuig"

#: ../data/verbal_analogies.xml.h:51
msgid "ankle"
msgstr "enkel"

#: ../data/verbal_analogies.xml.h:52
msgid "ant / vertebrate"
msgstr "mier / werweldier"

#: ../data/verbal_analogies.xml.h:53
msgid "art / gallery | drama"
msgstr "kuns / galery | drama"

#: ../data/verbal_analogies.xml.h:54
msgid "bite"
msgstr "byt"

#: ../data/verbal_analogies.xml.h:55
msgid "body | skin"
msgstr "liggaam | vel"

#. Translators: 'open' is used as a verb (open a box)
#: ../data/verbal_analogies.xml.h:57
msgid "box / open | banana"
msgstr "houer / maak oop | piesang"

#: ../data/verbal_analogies.xml.h:58
msgid "bridge / over | tunnel"
msgstr "brug / oor | tonnel"

#: ../data/verbal_analogies.xml.h:59
msgid "broken"
msgstr "gebreek"

#: ../data/verbal_analogies.xml.h:60
msgid "burst | pop"
msgstr "bars"

#. Translators: key refers to a key used to open a lock
#: ../data/verbal_analogies.xml.h:62
msgid "button / push | key"
msgstr "knoppie / druk | sleutel"

#: ../data/verbal_analogies.xml.h:63
msgid "cage | zoo"
msgstr "hok | dieretuin"

#: ../data/verbal_analogies.xml.h:64
msgid "camera"
msgstr "kamera"

#: ../data/verbal_analogies.xml.h:65
msgid "car / road | train"
msgstr "kar / pad | trein"

#: ../data/verbal_analogies.xml.h:66
msgid "chicken / bird"
msgstr "hoender / voël"

#: ../data/verbal_analogies.xml.h:67
msgid "chop"
msgstr "kap"

#: ../data/verbal_analogies.xml.h:68
msgid "coins"
msgstr "munte"

#: ../data/verbal_analogies.xml.h:69
msgid "composer | songwriter | lyricist"
msgstr "komponis | liedjieskrywer"

#: ../data/verbal_analogies.xml.h:70
msgid "condemn"
msgstr "afskryf"

#: ../data/verbal_analogies.xml.h:71
msgid "cousin"
msgstr "nefie | niggie"

#. Translators: 'dance' is used as a noun
#: ../data/verbal_analogies.xml.h:73
msgid "dance"
msgstr "dans"

#: ../data/verbal_analogies.xml.h:74
msgid "dish / break | balloon"
msgstr "bord / breek | ballon"

#: ../data/verbal_analogies.xml.h:75
msgid "dog / cat"
msgstr "hond / kat"

#: ../data/verbal_analogies.xml.h:76
msgid "dog / tame | wolf"
msgstr "hond / mak | wolf"

#: ../data/verbal_analogies.xml.h:77
msgid "elbow / knee | wrist"
msgstr "elmboog / knie | pols"

#: ../data/verbal_analogies.xml.h:78
msgid "emblem"
msgstr "embleem"

#: ../data/verbal_analogies.xml.h:78
msgid "erroneous"
msgstr "foutief"

#: ../data/verbal_analogies.xml.h:79
msgid "error / correct | damage"
msgstr "fout / reg | skade"

#: ../data/verbal_analogies.xml.h:80
msgid "eyebrow / eye | mustache"
msgstr "wenkbrou / oog | snor"

#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
#: ../data/verbal_analogies.xml.h:82
msgid "feet / two | toes"
msgstr "voete / twee | tone"

#: ../data/verbal_analogies.xml.h:83
msgid "fish / aquarium | monkey"
msgstr "vis / akwarium | aap"

#: ../data/verbal_analogies.xml.h:84
msgid "fish / submarine | bird"
msgstr "vis / duikboot | voël"

# "den" skep probleme
#: ../data/verbal_analogies.xml.h:85
msgid "fox / den | bird"
msgstr "by / korf | voël"

#: ../data/verbal_analogies.xml.h:86
msgid "glass / break | paper"
msgstr "glas / breek | papier"

#: ../data/verbal_analogies.xml.h:87
msgid "hands / grab | teeth"
msgstr "hande / gryp | tande"

#: ../data/verbal_analogies.xml.h:88
msgid "has no relation"
msgstr "het geen verband"

#: ../data/verbal_analogies.xml.h:89
msgid "hide"
msgstr "verskans"

#: ../data/verbal_analogies.xml.h:90
msgid "his mother"
msgstr "sy moeder"

#: ../data/verbal_analogies.xml.h:91
msgid "horse / pony"
msgstr "perd / ponie"

#: ../data/verbal_analogies.xml.h:92
msgid "hungry / eat | tired"
msgstr "honger / eet | moeg"

#: ../data/verbal_analogies.xml.h:93
msgid "hunter / rifle | photographer"
msgstr "jagter / geweer | fotograaf"

#: ../data/verbal_analogies.xml.h:94
msgid "ice / slippery | glue"
msgstr "ys / glad | skuurpapier"

#: ../data/verbal_analogies.xml.h:96
msgid "ignore"
msgstr "ignoreer"

#: ../data/verbal_analogies.xml.h:97
msgid "in | under | through"
msgstr "in | onder | deur"

#: ../data/verbal_analogies.xml.h:98
msgid "innovator"
msgstr "innoveerder"

#: ../data/verbal_analogies.xml.h:99
msgid "leopard / spots | tiger"
msgstr "luiperd / kolle | tier"

#: ../data/verbal_analogies.xml.h:100
msgid "lip | mouth"
msgstr "lip | mond"

#: ../data/verbal_analogies.xml.h:101
msgid "martyr"
msgstr "martelaar"

#: ../data/verbal_analogies.xml.h:102
msgid "nest"
msgstr "nes"

#: ../data/verbal_analogies.xml.h:103
msgid "nose"
msgstr "neus"

#: ../data/verbal_analogies.xml.h:104
msgid "novel / author | song"
msgstr "roman / outeur | liedjie"

#: ../data/verbal_analogies.xml.h:105
msgid "obscure"
msgstr "obskuur"

#: ../data/verbal_analogies.xml.h:106
msgid "orange / fruit | spinach"
msgstr "oranje / vrugte | spinasie"

#: ../data/verbal_analogies.xml.h:107
msgid "pediatrics / children | numismatics"
msgstr "pediatrie / kinders | numismatiek"

#: ../data/verbal_analogies.xml.h:108
msgid "peel"
msgstr "skil"

#: ../data/verbal_analogies.xml.h:109
msgid "pioneer"
msgstr "pionier"

#: ../data/verbal_analogies.xml.h:110
msgid "puzzle / solve | game"
msgstr "raaisel / oplos | spel"

#: ../data/verbal_analogies.xml.h:111
msgid "repair | fix"
msgstr "herstel | regmaak"

#: ../data/verbal_analogies.xml.h:112
msgid "ring / finger | bracelet"
msgstr "ring / vinger | armband"

#: ../data/verbal_analogies.xml.h:113
msgid "seal / flippers | bird"
msgstr "visse / vinne | voël"

#: ../data/verbal_analogies.xml.h:114
msgid "shovel / dig | axe"
msgstr "graaf / grou | byl"

#: ../data/verbal_analogies.xml.h:115
msgid "simplistic"
msgstr "eenvoudig"

#: ../data/verbal_analogies.xml.h:116
msgid "sink"
msgstr "sink"

#: ../data/verbal_analogies.xml.h:117
msgid "sleep | rest"
msgstr "slaap | rus"

#: ../data/verbal_analogies.xml.h:118
msgid "slurp / tongue | snort"
msgstr "slurp / tong | snork"

#: ../data/verbal_analogies.xml.h:119
msgid "son-in-law"
msgstr "skoonseun"

#: ../data/verbal_analogies.xml.h:120
msgid "sour"
msgstr "suur"

#. Translators: stick refers to a piece of wood
#: ../data/verbal_analogies.xml.h:122
msgid "stick / float | stone"
msgstr "stok / dryf | klip"

#: ../data/verbal_analogies.xml.h:123
msgid "sticky"
msgstr "grof"

#: ../data/verbal_analogies.xml.h:124
msgid "stripes"
msgstr "strepe"

#: ../data/verbal_analogies.xml.h:125
msgid "sugar / sweet | vinegar"
msgstr "suiker / soet | asyn"

#: ../data/verbal_analogies.xml.h:122
msgid "tear | rips"
msgstr "skeur"

#: ../data/verbal_analogies.xml.h:127
msgid "tears / eyes | sweat"
msgstr "trane / oë | sweet"

#. Translators: referred to 'feet / two | toes'
#: ../data/verbal_analogies.xml.h:129
msgid "ten | 10"
msgstr "tien | 10"

#: ../data/verbal_analogies.xml.h:130
msgid "tennis / sport | ballet"
msgstr "tennis / sport | ballet"

#: ../data/verbal_analogies.xml.h:131
msgid "theatre | theater"
msgstr "teater"

#: ../data/verbal_analogies.xml.h:132
msgid "toy / play | tool"
msgstr "speelding / speel | gereedskap"

#: ../data/verbal_analogies.xml.h:129
msgid "track | railway"
msgstr ""

#: ../data/verbal_analogies.xml.h:134
msgid "turn"
msgstr "draai"

#: ../data/verbal_analogies.xml.h:135
msgid "unorthodox"
msgstr "onortodoks"

#: ../data/verbal_analogies.xml.h:136
msgid "vegetable"
msgstr "groente"

#: ../data/verbal_analogies.xml.h:137
msgid "whirlpool / water | tornado"
msgstr "draaikolk / water | tornado"

#: ../data/verbal_analogies.xml.h:138
msgid "wild"
msgstr "wild"

#: ../data/verbal_analogies.xml.h:139
msgid "win"
msgstr "wen"

#: ../data/verbal_analogies.xml.h:140
msgid "wind | air"
msgstr "wind | lug"

#: ../data/verbal_analogies.xml.h:141
msgid "wings"
msgstr "vlerke"

#. Translators: 'work' is used as a verb (to work)
#: ../data/verbal_analogies.xml.h:143
msgid "work"
msgstr "werk"

#. Body parts
#: ../data/verbal_analogies.xml.h:144 ../src/Games/Memory/MemoryWords.cs:53
msgid "wrist"
msgstr "pols"

#: ../data/gbrainy.desktop.in.h:1
msgid "Game"
msgstr "Spel"

#: ../data/gbrainy.desktop.in.h:2
msgid ""
"Play games that challenge your logic, verbal, calculation and memory "
"abilities"
msgstr ""
"Speel speletjies wat logika, hoofrekene, verbale en geheuevaardighede op die "
"proef stel"

#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
msgid "gbrainy"
msgstr "gbrainy"

#: ../src/Core/Views/CountDownView.cs:82
msgid "Get ready to memorize the next objects..."
msgstr "Wees gereed om die volgende voorwerpe te memoriseer..."

#: ../src/Core/Views/FinishView.cs:92
#: ../src/Core/Views/PlayerHistoryView.cs:68
#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:58
msgid "Total"
msgstr "Totaal"

#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/Game.cs:392
#: ../src/Clients/Classical/gbrainy.cs:317
msgid "Logic"
msgstr "Logika"

#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/Game.cs:398
#: ../src/Clients/Classical/gbrainy.cs:322
msgid "Calculation"
msgstr "Hoofrekene"

#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/Game.cs:395
#: ../src/Clients/Classical/gbrainy.cs:328
msgid "Memory"
msgstr "Geheue"

#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/Game.cs:401
#: ../src/Clients/Classical/gbrainy.cs:334
msgid "Verbal"
msgstr "Verbaal"

#: ../src/Core/Views/FinishView.cs:136
msgid "Score"
msgstr "Punte"

#: ../src/Core/Main/GameSession.cs:264
#, csharp-format
msgid "Outstanding results"
msgstr "Uitstaande resultate"

#: ../src/Core/Main/GameSession.cs:266
#, csharp-format
msgid "Excellent results"
msgstr "Uitstekende resultate"

#: ../src/Core/Main/GameSession.cs:268
#, csharp-format
msgid "Good results"
msgstr "Goeie resultate"

#: ../src/Core/Main/GameSession.cs:270
#, csharp-format
msgid "Poor results"
msgstr "Swak resultate"

#: ../src/Core/Main/GameSession.cs:271
#, csharp-format
msgid "Disappointing results"
msgstr "Teleurstellende resultate"

#: ../src/Core/Views/FinishView.cs:146
#, csharp-format
msgid "Games won: {0} ({1} played)"
msgstr "Speletjies gewen: {0} ({1} gespeel)"

#: ../src/Core/Views/FinishView.cs:148
#, csharp-format
msgid "{0}. Games won: {1} ({2} played)"
msgstr "{0}. Speletjies gewen: {1} ({2} gespeel)"

#: ../src/Core/Views/FinishView.cs:152
#, csharp-format
msgid "Time played {0} (average per game {1})"
msgstr "Tyd gespeel {0} (gemiddeld per speletjie {1})"

#: ../src/Core/Views/FinishView.cs:164
msgid "Tips for your next games"
msgstr "Wenke vir die volgende speletjies"

#: ../src/Core/Views/FinishView.cs:192
msgid "Congratulations! New personal record"
msgstr "Baie geluk! Nuwe persoonlike rekord"

#: ../src/Core/Views/FinishView.cs:202
#, csharp-format
msgid ""
"By scoring {0}% in logic puzzle games you have established a new personal "
"record. Your previous record was {1}%."
msgstr ""
"Deur {0}% in die logikaspeletjies te kry, het u 'n nuwe persoonlike rekord "
"opgestel. Die vorige rekord was {1}%."

#: ../src/Core/Views/FinishView.cs:208
#, csharp-format
msgid ""
"By scoring {0}% in calculation games you have established a new personal "
"record. Your previous record was {1}%."
msgstr ""
"Deur {0}% in die rekenspeletjies te kry, het u 'n nuwe persoonlike rekord "
"opgestel. Die vorige rekord was {1}%."

#: ../src/Core/Views/FinishView.cs:214
#, csharp-format
msgid ""
"By scoring {0}% in memory games you have established a new personal record. "
"Your previous record was {1}%."
msgstr ""
"Deur {0}% in die geheuespeletjies te kry, het u 'n nuwe persoonlike rekord "
"opgestel. Die vorige rekord was {1}%."

#: ../src/Core/Views/FinishView.cs:220
#, csharp-format
msgid ""
"By scoring {0}% in verbal analogies you have established a new personal "
"record. Your previous record was {1}%."
msgstr ""
"Deur {0}% in die verbale analogieë te kry, het u 'n nuwe persoonlike rekord "
"opgestel. Die vorige rekord was {1}%."

#: ../src/Core/Views/WelcomeView.cs:62
msgid "Logic puzzles. Challenge your reasoning and thinking skills."
msgstr "Logikaraaisels. Stel u redenering- en denkvaardighede op die proef."

#: ../src/Core/Views/WelcomeView.cs:83
msgid ""
"Mental calculation. Arithmetical operations that test your mental "
"calculation abilities."
msgstr "Hoofrekene. Stel u wiskundevaardighede op die proef."

#: ../src/Core/Views/WelcomeView.cs:104
msgid "Memory trainers. To prove your short term memory."
msgstr "Geheueoefeninge. Stel u korttermyngeheue op die proef."

#: ../src/Core/Views/WelcomeView.cs:125
msgid "Verbal analogies. Challenge your verbal aptitude."
msgstr "Verbale analogieë. Stel u verbale aanleg op die proef."

#. Translators: {0} is the version number of the program
#: ../src/Core/Views/WelcomeView.cs:142
#, csharp-format
msgid "Welcome to gbrainy {0}"
msgstr "Welkom by gbrainy {0}"

#: ../src/Core/Views/WelcomeView.cs:146
msgid ""
"gbrainy is a brain teaser game and trainer to have fun and to keep your "
"brain trained. It includes:"
msgstr ""
"gbrainy is 'n kopkrapspeletjie met oefeninge om met pret u brein fiks te "
"hou. Dit sluit die volgende in:"

#: ../src/Core/Views/WelcomeView.cs:150 ../src/Core/Main/GameTips.cs:67
msgid "Use the Settings to adjust the difficulty level of the game."
msgstr ""
"Gebruik die Instellings om die moeilikheidsgraad van die speletjie aan te "
"pas."

#: ../src/Core/Main/ColorPalette.cs:48
msgid "red"
msgstr "rooi"

#: ../src/Core/Main/ColorPalette.cs:49
msgid "green"
msgstr "groen"

#: ../src/Core/Main/ColorPalette.cs:50
msgid "blue"
msgstr "blou"

#: ../src/Core/Main/ColorPalette.cs:51
msgid "yellow"
msgstr "geel"

#: ../src/Core/Main/ColorPalette.cs:52
msgid "magenta"
msgstr "magenta"

#: ../src/Core/Main/ColorPalette.cs:53
msgid "orange"
msgstr "oranje"

#: ../src/Core/Main/ColorPalette.cs:54
msgid "black"
msgstr "swart"

#: ../src/Core/Main/ColorPalette.cs:55
msgid "white"
msgstr "wit"

#: ../src/Core/Main/Game.cs:109
#, csharp-format
msgid "The correct answer is {0}."
msgstr "Die korrekte antwoord is {0}."

#. Translators Note
#. The following series of answers may need to be adapted
#. in cultures with alphabets different to the Latin one.
#. The idea is to enumerate a sequence of possible answers
#. For languages represented with the Latin alphabet use
#. the same than English
#. First possible answer for a series (e.g.: Figure A)
#: ../src/Core/Main/Game.cs:317
msgid "A"
msgstr "A"

#. Second possible answer for a series
#: ../src/Core/Main/Game.cs:319
msgid "B"
msgstr "B"

#. Third possible answer for a series
#: ../src/Core/Main/Game.cs:321
msgid "C"
msgstr "C"

#. Fourth possible answer for a series
#: ../src/Core/Main/Game.cs:323
msgid "D"
msgstr "D"

#. Fifth possible answer for a series
#: ../src/Core/Main/Game.cs:325
msgid "E"
msgstr "E"

#. Sixth possible answer for a series
#: ../src/Core/Main/Game.cs:327
msgid "F"
msgstr "F"

#. Seventh possible answer for a series
#: ../src/Core/Main/Game.cs:329
msgid "G"
msgstr "G"

#. Eighth possible answer for a series
#: ../src/Core/Main/Game.cs:331
msgid "H"
msgstr "H"

#: ../src/Core/Main/Game.cs:339
#, csharp-format
msgid "Figure {0}"
msgstr "Figuur {0}"

#: ../src/Core/Main/GameManager.cs:141
#, csharp-format
msgid ""
"Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
"memory trainers, {4} verbal analogies"
msgstr ""
"Speletjies geregistreer: {0}: {1} logikaraaisels, {2} hoofrekene, {3} "
"geheueoefeninge, {4} verbale analogieë"

#: ../src/Core/Main/GameSession.cs:247
#, csharp-format
msgid "Games played: {0} ({1}% score)"
msgstr "Speletjies gespeel: {0} ({1}% punte)"

#: ../src/Core/Main/GameSession.cs:248
#, csharp-format
msgid " - Time: {0}"
msgstr " - Tyd: {0}"

#: ../src/Core/Main/GameSession.cs:251
#, csharp-format
msgid "- Game: {0}"
msgstr "- Speletjie: {0}"

#: ../src/Core/Main/GameSession.cs:334
msgid "Paused"
msgstr "Tydelik gestop"

#: ../src/Core/Main/GameTips.cs:51
msgid ""
"Read the instructions carefully and identify the data and given clues."
msgstr ""
"Lees die instruksies sorgvuldig en identifiseer die inligting en gegewe "
"leidrade."

#: ../src/Core/Main/GameTips.cs:53
msgid ""
"To score the player gbrainy uses the time and tips needed to complete each "
"game."
msgstr ""
"Om aan die speler punte te gee, gebruik gbrainy die tyd en leidrade benodig "
"om elke speletjie te voltooi."

#: ../src/Core/Main/GameTips.cs:55
msgid ""
"In logic games, elements that may seem irrelevant can be very important."
msgstr ""
"In die logika speletjies kan elemente wat onvanpas lyk, baie belangrik wees."

#: ../src/Core/Main/GameTips.cs:57
msgid "Break the mental blocks and look into the boundaries of problems."
msgstr "Breek die breinblokke en kyk na die grense van probleme."

#: ../src/Core/Main/GameTips.cs:59
msgid "Enjoy making mistakes, they are part of the learning process."
msgstr "Geniet dit om foute te maak, dit is deel van die leerproses."

#: ../src/Core/Main/GameTips.cs:61
msgid ""
"Do all the problems, even the difficult ones. Improvement comes from "
"practising."
msgstr ""
"Doen al die probleme, selfs die moeiliker vrae. Vordering kom deur middel "
"van oefening."

#: ../src/Core/Main/GameTips.cs:63
msgid "Play on a daily basis, you will notice progress soon."
msgstr "Speel op 'n daaglikse basis, u sal spoedig vordering sien."

#. Translators: Custom Game Selection is a menu option
#: ../src/Core/Main/GameTips.cs:65
msgid ""
"Use the 'Custom Game Selection' to choose exactly which games you want to "
"play."
msgstr ""
"Gebruik die 'Eie spelseleksie' om die verlangde speletjies aan te dui."

#: ../src/Core/Main/GameTips.cs:69
msgid "Association of elements is a common technique for remembering things."
msgstr "Assosiasie van elemente is 'n algemene tegniek om dinge te onthou."

#: ../src/Core/Main/GameTips.cs:71
msgid ""
"Grouping elements into categories is a common technique for remembering "
"things."
msgstr ""
"Groepering van elemente in kategorieë is 'n algemene tegniek om dinge te "
"onthou."

#: ../src/Core/Main/GameTips.cs:73
msgid "Build acronyms using the first letter of each fact to be remembered."
msgstr ""
"Bou akronieme deur die eerste letter van elke feit wat onthou moet word te "
"gebruik."

#: ../src/Core/Main/GameTips.cs:75
msgid ""
"The enjoyment obtained from a puzzle is proportional to the time spent on it."
msgstr ""
"Die pleisier verkry van 'n raaisel is proporsioneel aan die tyd wat daaraan "
"spandeer is."

#: ../src/Core/Main/Memory.cs:54
msgid "Memorize the objects below in the given time"
msgstr "Memoriseer die voorwerpe hieronder binne die gegewe tyd"

#: ../src/Core/Main/Verbal/Analogies.cs:33
msgid "Verbal analogies"
msgstr "Verbale analogieë"

#. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
#. For example: "Possible correct answers are: sleep, rest."
#. Translators: this the separator used when concatenating possible options for answering verbal analogies
#. For example: "Possible correct answers are: a, b, c, d."
#: ../src/Core/Main/Verbal/Analogies.cs:76
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:65
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:78
msgid ", "
msgstr ", "

#: ../src/Core/Main/Verbal/Analogies.cs:79
#, csharp-format
msgid "Possible correct answers are: {0}."
msgstr "Moontlike korrekte antwoorde is: {0}."

#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:45
msgid "Multiple options"
msgstr "Veelvuldige keuses"

#. Translators: {0} is replaced by a question and {1} by the suggestions on how to answer
#. E.g: What is the correct option? Answer A, B, C.
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:71
#, csharp-format
msgid "{0} Answer {1}."
msgstr "{0} Antwoord {1}."

#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:117
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:116
#: ../src/Games/Logic/PuzzleOstracism.cs:167
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:146
#: ../src/Games/Calculation/CalculationCloserFraction.cs:165
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:145
#, csharp-format
msgid "{0}) {1}"
msgstr "{0}) {1}"

#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:131
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:110
#: ../src/Games/Logic/PuzzleFigurePattern.cs:194
#: ../src/Games/Logic/PuzzleLargerShape.cs:303
#: ../src/Games/Logic/PuzzleMissingPiece.cs:175
#: ../src/Games/Logic/PuzzleMissingSlice.cs:219
#: ../src/Games/Logic/PuzzleMostInCommon.cs:317
#: ../src/Games/Logic/PuzzleNextFigure.cs:169
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:159
#: ../src/Games/Logic/PuzzleSquareDots.cs:207
#: ../src/Games/Logic/PuzzleTetris.cs:175
msgid "Possible answers are:"
msgstr "Moontlike antwoorde is:"

#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:46
msgid "Pair of words compare"
msgstr "Vergelyk woordpare"

#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:72
#, csharp-format
msgid ""
"Given the relationship between the two words below, which word has the same "
"relationship to '{0}'?"
msgstr ""
"Gegewe die verwantskap tussen die twee woorde hieronder, watter woord is "
"verwant aan '{0}'?"

#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:108
#, csharp-format
msgid "Words: {0}"
msgstr "Woorde: {0}"

#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:44
msgid "Pair of words"
msgstr "Woordpare"

#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:83
#, csharp-format
msgid ""
"Given the relationship between the words '{0}', which of the possible "
"answers has the closest in relationship to the given pair? Answer {1}."
msgstr ""
"Gegewe die verhouding tussen die woorde '{0}', watter van die moontlike "
"antwoorde is die naaste verwant aan die gegewe paar? Antwoord {1}."

#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:42
msgid "Question and answer"
msgstr "Vraag en antwoord"

#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:148
#, csharp-format
msgid "Read {0} verbal analogies of type {1}"
msgstr "Lees {0} verbale analogieë van tipe {1}"

#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:153
#, csharp-format
msgid "Read a total of {0} verbal analogies"
msgstr "Lees 'n totaal van {0} verbale analogieë"

#: ../src/Clients/Classical/gbrainy.cs:310
msgid "Play all the games"
msgstr "Speel al die speletjies"

#: ../src/Clients/Classical/gbrainy.cs:311
msgid "All"
msgstr "Alles"

#: ../src/Clients/Classical/gbrainy.cs:316
msgid "Play games that challenge your reasoning and thinking"
msgstr "Speel speletjies wat u redenering en denke op die proef stel"

#: ../src/Clients/Classical/gbrainy.cs:323
msgid "Play games that challenge your mental calculation skills"
msgstr "Speel speletjies wat u hoofrekene op die proef stel"

#: ../src/Clients/Classical/gbrainy.cs:329
msgid "Play games that challenge your short term memory"
msgstr "Speel speletjies wat u korttermyngeheue op die proef stel"

#: ../src/Clients/Classical/gbrainy.cs:335
msgid "Play games that challenge your verbal aptitude"
msgstr "Speel speletjies wat u verbale aanleg op die proef stel"

#: ../src/Clients/Classical/gbrainy.cs:340
#: ../src/Clients/Classical/gbrainy.cs:565
msgid "Pause"
msgstr "Stop tydelik"

#: ../src/Clients/Classical/gbrainy.cs:341
msgid "Pause or resume the game"
msgstr "Stop tydelik of gaan voort met speletjie"

#: ../src/Clients/Classical/gbrainy.cs:346
msgid "End the game and show score"
msgstr "Stop die speletjies en wys die punte"

#: ../src/Clients/Classical/gbrainy.cs:347
msgid "Finish"
msgstr "Einde"

#: ../src/Clients/Classical/gbrainy.cs:436
msgid "Congratulations."
msgstr "Baie geluk."

#: ../src/Clients/Classical/gbrainy.cs:438
msgid "Incorrect answer."
msgstr "Verkeerde antwoord."

#: ../src/Clients/Classical/gbrainy.cs:487
msgid ""
"Once you have an answer type it in the \"Answer:\" entry box and press the "
"\"OK\" button."
msgstr ""
"Sodra u 'n antwoord het, tik dit in die \"Antwoord:\"-blok en druk die "
"\"OK\"-knoppie."

#: ../src/Clients/Classical/gbrainy.cs:569
msgid "Resume"
msgstr "Gaan voort"

#. Translators: Replace by the name of the people that translated the application
#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
msgid "translator-credits"
msgstr ""
"Hermien Bos\n"
"Friedel Wolff\n"
"\n"
"Launchpad Contributions:\n"
"  Friedel Wolff https://launchpad.net/~friedel-translate\n"
"  Hermien Bos https://launchpad.net/~hermienbos"

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:57
msgid ""
"This program is free software; you can redistribute it and/or modify it "
"under the terms of the GNU General Public License as  published by the Free "
"Software Foundation; either version 2 of the License, or (at your option) "
"any later version.\n"
"\n"
msgstr ""
"Hierdie program is Vry Sagteware; u kan dit herversprei en/of wysig "
"onderhewig aan die voorwaardes van die GNU Algemene Publieke Lisensie soos "
"gepubliseer deur die Stigting vir Vry Sagteware; óf weergawe 2 van die "
"Lisensie, óf (indien u verkies) enige latere weergawe.\n"
"\n"

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:58
msgid ""
"This program is distributed in the hope that it will be useful, but WITHOUT "
"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
"FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for "
"more details.\n"
"\n"
msgstr ""
"Hierdie program is herversprei met die verwagting dat dit nuttig sal wees, "
"maar SONDER ENIGE WAARBORG; selfs sonder die geïmpliseerde waarborg van "
"VERKOOPBAARHEID of TOEPASLIKHEID VIR 'N SPESIFIEKE DOEL.  Sien die GNU "
"Algemene Publieke Lisensie vir meer inligting.\n"
"\n"

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
msgid ""
"You should have received a copy of the GNU General Public License along with "
"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
"Place - Suite 330, Boston, MA 02111-1307, USA."
msgstr ""
"U moes 'n kopie van die GNU Algemene Publieke Lisensie ontvang het saam met "
"dié program; indien nie, skryf aan die Free Software Foundation, Inc., 59 "
"Temple Place - Suite 330, Boston, MA 02111-1307, USA."

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
msgstr "Gebaseer op idees van Terry Stickels, MENSA-boeke en Jordi Mas."

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
msgid "A brain teaser game for fun and to keep your brain trained."
msgstr "A kopkrapspeletjie vir plesier en breinoefening."

#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:72
msgid "gbrainy web site"
msgstr "gbrainy-webwerf"

#. Define columns
#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:66
msgid "Game Name"
msgstr "Speletjienaam"

#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:72
msgid "Type"
msgstr "Tipe"

#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:79
msgid "Enabled"
msgstr "Geaktiveer"

#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:47
msgid "The graph below shows the player's game score evolution. "
msgstr "Die grafiek hieronder wys die speler se puntegroei. "

#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:48
#, csharp-format
msgid "You need more than one game recorded to see the score evolution."
msgid_plural "It is built using the results of {0} last recorded games."
msgstr[0] ""
"Meer as een speletjie se punte is nodig om die puntegroei te kan sien."
msgstr[1] "Dit is opgebou met die resultate van die vorige {0} speletjies."

#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:1
msgid "Custom Game"
msgstr "Eie spelseleksie"

#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:2
msgid "Select All"
msgstr "Kies alles"

#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:3
msgid "Unselect all"
msgstr "Ontkies alles"

#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:4
msgid "_Start"
msgstr "_Begin"

#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
#: ../src/Clients/Classical/gbrainy.ui.h:9
msgid "Player's Game History"
msgstr "Speler se spelgeskiedenis"

#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
msgid "Show:"
msgstr "Wys:"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:1
msgid "<b>Difficulty Level</b>"
msgstr "<b>Moeilikheidsgraad</b>"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:2
msgid "<b>General Settings</b>"
msgstr "<b>Algemene instellings</b>"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:3
msgid "<b>Memory Games</b>"
msgstr "<b>Geheuespeletjies</b>"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:4
msgid "<b>Player's Game History</b>"
msgstr "<b>Speler se spelgeskiedenis</b>"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:5
msgid "Clear Player's Game History"
msgstr "Maak speler se spelgeskiedenis skoon"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
msgid "Easy"
msgstr "Maklik"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:7
msgid "Master"
msgstr "Meester"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:8
msgid "Maximum number of stored games in the player's game history:"
msgstr "Maksimum aantal gestoorde speletjies in speler se spelgeskiedenis:"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
msgid "Medium"
msgstr "Medium"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:10
msgid "Minimum number of played puzzles to store the game:"
msgstr "Minimum aantal gespeelde speletjies om die spel te stoor:"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:11
#: ../src/Clients/Classical/gbrainy.ui.h:10
msgid "Preferences"
msgstr "Voorkeure"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:12
msgid "Show countdown message"
msgstr "Wys aftelboodskap"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:13
msgid "Skip games that use colors (friendly to colorblind users)"
msgstr "Slaan speletjies oor wat kleur gebruik (beter vir kleurblindes)"

#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:14
msgid "Time in seconds to memorize the challenge:"
msgstr "Tyd in sekondes om die uitdaging te memoriseer:"

#: ../src/Games/Logic/PuzzleCube.cs:47
msgid "Cube"
msgstr "Kubus"

#: ../src/Games/Logic/Puzzle3DCube.cs:38
#, csharp-format
msgid ""
"How many cubes do you count in the figure below? (not counting the figure) "
"Answer using a number."
msgstr ""
"Hoeveel kubusse is daar in die figuur hieronder? (moenie die figuur self tel "
"nie) Antwoord met 'n getal."

#: ../src/Games/Logic/Puzzle3DCube.cs:42
msgid "A cube is a regular solid object having six congruent square faces."
msgstr ""
"'n Kubus is 'n reëlmatige soliede voorwerp wat ses gelyke vierkant "
"oppervlaktes het."

#: ../src/Games/Logic/PuzzleBalance.cs:51
msgid "Balance"
msgstr "Balans"

#: ../src/Games/Logic/PuzzleBalance.cs:55
msgid ""
"How many triangles are needed in the right part of the last figure to keep "
"it balanced?"
msgstr ""
"Hoeveel driehoeke is nodig in die regterkantste deel van die laaste figuur "
"om dit gebalanseerd te hou?"

#: ../src/Games/Logic/PuzzleBalance.cs:61
msgid "Every triangle counts as 1, each diamond as 2 and each square as 3."
msgstr "Elke driehoek tel as1, elke diamant as 2 en elke vierkant as 3."

#: ../src/Games/Logic/PuzzleBalance.cs:67
msgid "Every diamond counts as two triangles."
msgstr "Elke diamant tel as twee driehoeke."

#: ../src/Games/Logic/PuzzleBuildTriangle.cs:53
msgid "Build a triangle"
msgstr "Bou 'n driehoek"

#: ../src/Games/Logic/PuzzleBuildTriangle.cs:58
#, csharp-format
msgid ""
"Which three pieces can you use together to build a triangle? Answer using "
"the three figure names, e.g.: {0}{1}{2}."
msgstr ""
"Watter drie stukke kan u saam gebruik om 'n driehoek te bou? Antwoord met "
"die drie figure se name, bv.: {0}{1}{2}."

#: ../src/Games/Logic/PuzzleBuildTriangle.cs:63
msgid "The resulting triangle is isosceles."
msgstr "Die driehoek wat gevorm word is gelykbenig."

#: ../src/Games/Logic/PuzzleBuildTriangle.cs:172
msgid "The triangle is:"
msgstr "Die driehoek is:"

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:32
msgid "Circles in a rectangle"
msgstr "Sirkels in 'n driehoek"

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:36
msgid ""
"What is the maximum number of circles (as shown) that fit in the square "
"below?"
msgstr ""
"Wat is die maksimum aantal sirkels (soos aangedui) wat in die vierkant "
"hieronder kan inpas?"

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:40
msgid "You can fit more than 64 circles."
msgstr "U kan meer as 64 sirkels inpas."

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:46
#, csharp-format
msgid ""
"In the layout shown {0} units of height are gained in each row. This allows "
"using an additional row."
msgstr ""
"In die uitleg aangedui, word {0} eenhede hoogte verkry in elke ry. Dit laat "
"die gebruik van 'n ekstra ry toe."

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:81
#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:102
msgid "8 units"
msgstr "8 eenhede"

#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:121
#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:140
msgid "1 unit"
msgstr "1 eenhede"

#: ../src/Games/Logic/PuzzleClocks.cs:40
msgid "Clocks"
msgstr "Horlosies"

#. Translators: {0} is replaced by 'Figure X'
#: ../src/Games/Logic/PuzzleClocks.cs:46
#, csharp-format
msgid ""
"To what number should the large handle of the '{0}' clock point? Answer "
"using numbers."
msgstr ""
"Na watter syfer behoort die lang wyser van die '{0}' horlosie te wys? "
"Antwoord met syfers."

#: ../src/Games/Logic/PuzzleClocks.cs:53
#, csharp-format
msgid ""
"Starting from the first clock sum {0} to the value indicated by the hands."
msgstr ""
"Deur by die eerste horlosie te begin, tel {0} by die waarde aangedui deur "
"die wysers."

#: ../src/Games/Logic/PuzzleClocks.cs:59
msgid "The clocks do not follow the time logic."
msgstr "Die horlosies volg nie dieselfde logika patroon nie."

#: ../src/Games/Logic/PuzzleCountCircles.cs:50
msgid "Count circles"
msgstr "Tel sirkels"

#: ../src/Games/Logic/PuzzleCountCircles.cs:54
msgid "How many circles do you count?"
msgstr "Hoeveel sirkels is daar?"

#: ../src/Games/Logic/PuzzleCountCircles.cs:58
msgid "It is an easy exercise if you systematically count the circles."
msgstr "Dit is 'n maklike oefening as u die sirkels sistematies tel."

#: ../src/Games/Logic/PuzzleCounting.cs:43
msgid "Counting"
msgstr "Tel"

#. Translators: {0} and {1} are always numbers greater than 1
#: ../src/Games/Logic/PuzzleCounting.cs:67
#, csharp-format
msgid ""
"We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut 1 "
"meter of this fabric. How many seconds does Machine A take to cut the entire "
"piece of fabric into 1 meter pieces?"
msgstr ""
"Ons het 'n {0} meterlange stuk materiaal. Masjien A neem {1} sekondes om 1 "
"meter van die materiaal te knip. Hoeveel sekondes sal dit masjien A neem om "
"die hele stuk in 1-meterdele te knip?"

#. Translators: {0} is always a number greater than 1
#: ../src/Games/Logic/PuzzleCounting.cs:71
#, csharp-format
msgid "With the {0} cut, Machine A creates two 1 meter pieces."
msgstr "Met die {0} sny, produseer masjien A twee 1 meter stukke."

#. Translators: {0} is always a number greater than 20
#: ../src/Games/Logic/PuzzleCounting.cs:81
#, csharp-format
msgid ""
"A fence is built to enclose a square shaped region. {0} fence poles are used "
"in each side of the square. How many fence poles are used in total?"
msgstr ""
"'n Heining is gebou om 'n vierkantige area in te sluit. {0} heiningpale is "
"gebruik aan elke kant van die vierkant. Hoeveel heiningpale is in totaal "
"gebruik?"

#: ../src/Games/Logic/PuzzleCounting.cs:85
#, csharp-format
msgid ""
"There are {0} fence poles since the poles on the corners of the square are "
"shared."
msgstr ""
"Daar is {0} heiningpale aangesien die pale op die hoeke van die vierkant "
"gedeel word."

#. Translators: {0} is always a number greater than 5
#: ../src/Games/Logic/PuzzleCounting.cs:94
#, csharp-format
msgid ""
"Wrapping an anniversary present costs one euro. The anniversary present "
"costs {0} euros more than the cost to wrap it. How much does it cost to both "
"purchase and wrap the present?"
msgstr ""
"Om 'n geskenk toe te draai, kos R1. Die geskenk kos R{0} meer as die koste "
"om dit toe te draai. Hoeveel kos dit om beide die geskenk te koop en toe te "
"draai?"

#: ../src/Games/Logic/PuzzleCounting.cs:96
msgid ""
"Individually, the present costs one euro more to purchase than to wrap."
msgstr "Individueel kos die geskenk R1 meer om te koop as om toe te draai."

#: ../src/Games/Logic/PuzzleCountSeries.cs:42
msgid "Count series"
msgstr "Telreeks"

#: ../src/Games/Logic/PuzzleCountSeries.cs:61
msgid ""
"How many numbers '9' are required to represent the numbers between 10 to 100?"
msgstr ""
"Hoeveel keer is die syfer '9' nodig om die getalle tussen 10 en 100 te "
"verteenwoordig?"

#: ../src/Games/Logic/PuzzleCountSeries.cs:66
msgid ""
"How many two digit numbers occur where the first digit is larger than the "
"second (e.g.: 20 and 21)?"
msgstr ""
"Hoeveel tweesyfergetalle kom voor waar die eerste syfer groter is as die "
"tweede (bv.: 20 en 21)?"

#: ../src/Games/Logic/PuzzleCountSeries.cs:71
msgid ""
"How many two digit numbers occur where the first digit is smaller than the "
"second (e.g.: 12 and 13)?"
msgstr ""
"Hoeveel tweesyfergetalle kom voor waar die eerste syfer kleiner is as die "
"tweede (bv.: 12 en 13)?"

#: ../src/Games/Logic/PuzzleCoverPercentage.cs:37
msgid "Cover percentage"
msgstr "Dekkingspersentasie"

#: ../src/Games/Logic/PuzzleCoverPercentage.cs:41
msgid "What percentage of the figure is colored?"
msgstr "Watter persentasie van die figuur is gekleurd?"

#: ../src/Games/Logic/PuzzleCube.cs:51
#, csharp-format
msgid ""
"When folded as a cube, which face on the figure is opposite the face with a "
"{0} drawn on it? Answer the number written on face."
msgstr ""
"Watter oppervlak van die figuur is teenoor die oppervlak met 'n {0} daarop "
"geteken wanneer die figuur soos 'n kubus gevou is? Antwoord met die nommer "
"wat op die oppervlak geskryf is."

#: ../src/Games/Logic/PuzzleDice.cs:52
msgid ""
"What is the probability of getting a '2' or a '6' in a single throw of a "
"fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
msgstr ""
"Wat is die waarskynlikheid om 'n '2' of 'n '6' te gooi in 'n enkele gooi van "
"'n regverdige sessydige dobbelsteen? Antwoord met 'n breuk (bv.: 1/2)."

#: ../src/Games/Logic/PuzzleDice.cs:54
msgid "There are 2 of 6 possibilities."
msgstr "Daar is 2 van 6 moontlikhede."

#: ../src/Games/Logic/PuzzleDice.cs:56
msgid ""
"What is the probability of not getting a '5' in a single throw of a fair 6 "
"sided die? Answer using a fraction (e.g.: 1/2)."
msgstr ""
"Wat is die waarskynlikheid om 'n '5' te gooi in 'n enkele gooi van 'n "
"regverdige sessydige dobbelsteen? Antwoord met 'n breuk (bv.: 1/2)."

#: ../src/Games/Logic/PuzzleDice.cs:58
msgid "There are 5 of 6 possibilities."
msgstr "Daar is 5 van 6 moontlikhede."

#: ../src/Games/Logic/PuzzleDice.cs:60
msgid ""
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
msgstr ""
"Twee regverdige sessydige dobbelstene word gelyktydig gegooi. Wat is die "
"waarskynlikheid om twee ewe getalle te kry? Antwoord met 'n breuk (bv.: 1/2)."

#: ../src/Games/Logic/PuzzleDice.cs:62
msgid "There are 9 of 36 possibilities of getting an even number."
msgstr "Daar is 9 van 36 moontlikhede om 'n ewe getal te kry."

#: ../src/Games/Logic/PuzzleDice.cs:64
msgid ""
"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
"getting two '6'? Answer using a fraction (e.g.: 1/2)."
msgstr ""
"Twee regverdige sessydige dobbelstene word gelyktydig gegooi. Wat is die "
"waarskynlikheid om twee '6' te kry? Antwoord met 'n breuk (bv.: 1/2)."

#: ../src/Games/Logic/PuzzleDice.cs:66
msgid ""
"There is 1 of 6 possibilities of getting a '6' on the first die and the same "
"for the second die."
msgstr ""
"Daar is 1 van 6 moontlikhede om met die eerste dobbelsteen 'n '6' te gooi en "
"dieselfde vir die tweede."

#: ../src/Games/Logic/PuzzleDice.cs:70
msgid "Dice"
msgstr "Dobbelsteen"

#: ../src/Games/Logic/PuzzleDivideCircle.cs:47
msgid "Divide circles"
msgstr "Verdeel sirkels"

#: ../src/Games/Logic/PuzzleDivideCircle.cs:51
msgid ""
"In the last figure, in how many regions is the circle divided into when all "
"dots are connected?"
msgstr ""
"In hoeveel dele is die sirkel gedeel wanneer al die kolletjies in die laaste "
"figuur verbind is?"

#: ../src/Games/Logic/PuzzleDivideCircle.cs:115
#: ../src/Games/Logic/PuzzleDivideCircle.cs:130
#: ../src/Games/Logic/PuzzleDivideCircle.cs:147
#, csharp-format
msgid "Has {0} regions"
msgstr "Het {0} dele"

#: ../src/Games/Logic/PuzzleEquation.cs:35
msgid "Equation"
msgstr "Vergelyking"

#: ../src/Games/Logic/PuzzleEquation.cs:39
msgid "What is the result of the equation below?"
msgstr "Wat is die resultaat van die vergelyking hieronder?"

#: ../src/Games/Logic/PuzzleEquation.cs:45
msgid ""
"The order of arithmetical operations is always as follows: exponents and "
"roots, multiplication and division, addition and subtraction."
msgstr ""
"Die volgorde van wiskundige berekeninge is altyd soos volg: eksponente en "
"wortels, vermenigvuldiging en deling, optel en aftrek."

#: ../src/Games/Logic/PuzzleExtraCircle.cs:42
msgid "Extra circle"
msgstr "Ekstra sirkel"

#: ../src/Games/Logic/PuzzleExtraCircle.cs:51
#, csharp-format
msgid ""
"Which circle does not belong to the group? It is not a sequence of elements. "
"Answer {0}, {1}, {2} or {3}."
msgstr ""
"Watter sirkel behoort nie aan die groep nie? Dit is nie 'n reeks van "
"elemente nie. Antwoord {0}, {1}, {2} of {3}."

#: ../src/Games/Logic/PuzzleExtraCircle.cs:56
msgid "All circles share a common property except for one."
msgstr "Al die sirkels deel 'n gemeenskaplike eienskap behalwe vir een."

#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
#, csharp-format
msgid ""
"In all circles the color slices follow the same order except for this one."
msgstr ""
"In al die sirkels volg die kleurskywe dieselfde volgorde, behalwe vir die "
"een."

#: ../src/Games/Logic/PuzzleFigureLetter.cs:42
msgid "Figures and text"
msgstr "Figure en teks"

#: ../src/Games/Logic/PuzzleFigureLetter.cs:46
msgid ""
"The figures and the text are related. What text should go under the last "
"figure?"
msgstr ""
"Die figure en die teks hou verband met mekaar. Watter teks behoort onder die "
"laaste figuur te staan?"

#: ../src/Games/Logic/PuzzleFigureLetter.cs:50
msgid "Every character of the text represents a property of the figure."
msgstr ""
"Elke karakter van die teks verteenwoordig 'n eienskap van die figuur."

#: ../src/Games/Logic/PuzzleFigureLetter.cs:56
msgid ""
"'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that "
"are circles, 'D' that the figures are separated, 'E' that there are three "
"figures and 'F' that there are two figures."
msgstr ""
"'A' dui daarop dat die figure oorvleuel, 'B' dat dit driehoeke is, 'C' dat "
"dit sirkels is, 'D' dat die figure geskei is, 'E' dat daar drie figure is en "
"'F' dat daar twee figure is."

#: ../src/Games/Logic/PuzzleFigurePattern.cs:42
msgid "Figure pattern"
msgstr "Figuurpatrone"

#: ../src/Games/Logic/PuzzleFigurePattern.cs:47
#, csharp-format
msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
msgstr "Watse figuur moet die vraagteken vervang? Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleFigurePattern.cs:52
msgid ""
"The third figure of every row involves somehow combining the first two "
"figures."
msgstr ""
"Die derde figuur van elke ry behels een of ander kombinasie van die eerste "
"twee figure."

#: ../src/Games/Logic/PuzzleFigurePattern.cs:58
msgid ""
"Superpose the first and second figures and remove the lines that they have "
"in common, then rotate the resulting figure 45 degrees."
msgstr ""
"Plaas die eerste en tweede figure opmekaar en verwyder die lyne wat hulle in "
"gemeen het. Draai dan die resulterende figuur 45 grade."

#: ../src/Games/Logic/PuzzleFigures.cs:44
msgid "Figures"
msgstr "Figure"

#: ../src/Games/Logic/PuzzleFigures.cs:48
msgid ""
"What is the next logical sequence of objects in the last column? See below "
"the convention when giving the answer."
msgstr ""
"Wat is die volgende logiese volgorde van voorwerpe in die laaste kolom? Sien "
"die konvensie hieronder wanneer die antwoord gegee word."

#: ../src/Games/Logic/PuzzleFigures.cs:55
msgid ""
"It is the only combination that you can build with the given elements "
"without repeating them."
msgstr ""
"Dit is die enigste kommbinasie wat gebou kan word met die gegewe elemente, "
"sonder om enige element te herhaal."

#: ../src/Games/Logic/PuzzleFigures.cs:84
#: ../src/Games/Logic/PuzzleFigures.cs:96
#: ../src/Games/Logic/PuzzleFigures.cs:109
#, csharp-format
msgid "{0} ->"
msgstr "{0} ->"

#: ../src/Games/Logic/PuzzleFigures.cs:165
msgid "Convention when giving the answer is:"
msgstr "Die konvensie vir die antwoord is:"

#: ../src/Games/Logic/PuzzleFigures.cs:169
#, csharp-format
msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
msgstr "Bv.: {0}{1}{2} (diamant, driehoek, sirkel)"

#: ../src/Games/Logic/PuzzleFourSided.cs:34
msgid "Four sided"
msgstr "Viersydig"

#: ../src/Games/Logic/PuzzleFourSided.cs:38
msgid "How many four sided figures do you count in the figure below?"
msgstr "Hoeveel vierkante is daar in die figuur hieronder?"

#: ../src/Games/Logic/PuzzleFourSided.cs:42
msgid "A four sided figure can be embedded inside another figure."
msgstr "'n Vierkant kan binne-in 'n ander figuur voorkom."

#: ../src/Games/Logic/PuzzleFourSided.cs:49
#, csharp-format
msgid ""
"The four sided figures are made by connecting the following points: {0}"
msgstr ""
"Die vierkante word geteken deur die volgende punte te konnekteer: {0}"

#: ../src/Games/Logic/PuzzleHandshakes.cs:34
msgid "Handshakes"
msgstr "Handdrukke"

#: ../src/Games/Logic/PuzzleHandshakes.cs:39
#, csharp-format
msgid ""
"All attendees to a party are introduced to one another. {0} handshakes are "
"made in total. How many people are attending the party?"
msgstr ""
"Al die gaste by 'n partytjie word aan mekaar voorgestel. {0} handdrukke word "
"in totaal uitgedeel. Hoeveel mense woon die partytjie by?"

#: ../src/Games/Logic/PuzzleHandshakes.cs:44
msgid ""
"Try to imagine a situation in which you are meeting a small number of people."
msgstr ""
"Probeer om 'n situasie voor te stel waar u 'n klein groepie mense ontmoet."

#: ../src/Games/Logic/PuzzleLargerShape.cs:114
msgid "Larger shape"
msgstr "Groter vorm"

#: ../src/Games/Logic/PuzzleLargerShape.cs:123
#, csharp-format
msgid ""
"Which larger shape can you make combining the first two figures? Answer {0}, "
"{1}, {2} or {3}."
msgstr ""
"Watter groter vorm kan gemaak word deur die eerste twee figure te kombineer? "
"Antwoord {0}, {1}, {2} of {3}."

#: ../src/Games/Logic/PuzzleLines.cs:36
msgid "Lines"
msgstr "Lyne"

#: ../src/Games/Logic/PuzzleLines.cs:40
msgid ""
"How many line segments in total are in the figures below? A line segment is "
"a line between two points with no crossing lines."
msgstr ""
"Hoeveel lynsegmente is daar in totaal in die figure hieronder? 'n Lynsegment "
"is 'n lyn tussen twee punte, waardeur geen ander lyn gaan nie."

#: ../src/Games/Logic/PuzzleLines.cs:46
#, csharp-format
msgid ""
"There are {0} lines in the figure to the left and {1} in the figure to the "
"right."
msgstr ""
"Daar is {0} lyne in die linkerkantste figuur en {1} in die figuur aan die "
"regterkant."

#: ../src/Games/Logic/PuzzleLines.cs:52
msgid "It is an easy exercise if you systematically count the lines."
msgstr "Dit is 'n maklike oefening as u die lyne sistematies tel."

#: ../src/Games/Logic/PuzzleMatrixGroups.cs:37
msgid "Matrix groups"
msgstr "Matriksgroepe"

#: ../src/Games/Logic/PuzzleMatrixGroups.cs:41
msgid "One of numbers in the matrix must be circled. Which one?"
msgstr ""
"Een van die getalle in die matriks behoort omkring te wees. Watter een?"

#: ../src/Games/Logic/PuzzleMatrixGroups.cs:45
msgid "All circled numbers share an arithmetical property."
msgstr "Al die omkringde getalle deel 'n wiskundige eienskap."

#: ../src/Games/Logic/PuzzleMatrixGroups.cs:51
#, csharp-format
msgid "Every circled number can be divided by {0}."
msgstr "Elke omkringde getalle kan deur {0} gedeel word."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:46
msgid "Matrix numbers"
msgstr "Matriksgetalle"

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:50
msgid ""
"The numbers in the matrix follow a pattern. Which number should replace the "
"question mark?"
msgstr ""
"Die getalle in die matriks volg 'n patroon. Watter nommer behoort die "
"vraagteken te vervang?"

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
msgid "The pattern is arithmetical and works vertically."
msgstr "Die patroon is wiskundig en werk vertikaal."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:58
msgid "The pattern is arithmetical and works horizontally."
msgstr "Die patroon is wiskundig en werk horisontaal."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
#, csharp-format
msgid ""
"The fourth row is calculated by multiplying the first two rows and adding "
"the third."
msgstr ""
"Die vierde ry word bereken deur die eerste twee rye te vermenigvuldig en die "
"derde daarby te tel."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
#, csharp-format
msgid ""
"The fourth column is calculated by multiplying the first two columns and "
"adding the third."
msgstr ""
"Die vierde kolom word bereken deur die eerste twee kolomme te vermenigvuldig "
"en die derde daarby te tel."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
#, csharp-format
msgid ""
"The fourth row is calculated by multiplying the first two rows and "
"subtracting the third."
msgstr ""
"Die vierde ry word bereken deur die eerste twee rye te vermenigvuldig en die "
"derde daarvan af te trek."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:78
#, csharp-format
msgid ""
"The fourth column is calculated by multiplying the first two columns and "
"subtracting the third."
msgstr ""
"Die vierde kolom word bereken deur die eerste twee kolomme te vermenigvuldig "
"en die derde daarvan af te trek."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
#, csharp-format
msgid ""
"The fourth row is calculated by adding the first two rows and subtracting "
"the third."
msgstr ""
"Die vierde ry word bereken deur die eerste twee rye bymekaar te tel en die "
"derde daarvan af te trek."

#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:85
#, csharp-format
msgid ""
"The fourth column is calculated by adding the first two columns and "
"subtracting the third."
msgstr ""
"Die vierde kolom word bereken deur die eerste twee kolomme bymekaar te tel "
"en die derde daarvan af te trek."

#: ../src/Games/Logic/PuzzleMissingPiece.cs:36
msgid "Missing piece"
msgstr "Verlore deel"

#: ../src/Games/Logic/PuzzleMissingPiece.cs:41
#, csharp-format
msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
msgstr ""
"Watter vierkant voltooi die figuur hieronder? Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleMissingPiece.cs:46
msgid "The logic works at row level."
msgstr "Die logika werk op ryvlak."

#: ../src/Games/Logic/PuzzleMissingPiece.cs:52
msgid ""
"In every row the third square is made by flipping the first square and "
"superimposing it on the second square, followed by removing the matching "
"lines."
msgstr ""
"In elke ry word die derde vierkant gemaak deur die eerste vierkant om te "
"keer en dit oor die tweede een te lê, en dan die passende lyne te verwyder."

#: ../src/Games/Logic/PuzzleMissingSlice.cs:63
msgid "Missing slice"
msgstr "Verlore skyf"

#: ../src/Games/Logic/PuzzleMissingSlice.cs:68
#, csharp-format
msgid ""
"Some slices have a common property. Which is the missing slice in the circle "
"below? Answer {0}, {1} or {2}."
msgstr ""
"Sekere skywe het 'n gemeenskaplike eienskap. Watter een is die verlore skyf "
"in die sirkel hieronder? Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleMissingSlice.cs:73
msgid "Each slice is related to the opposite one."
msgstr "Elke skyf is in verhouding tot die teenoorgestelde een."

#: ../src/Games/Logic/PuzzleMissingSlice.cs:79
#, csharp-format
msgid ""
"All numbers of each slice, when added to the ones of the opposite slice, add "
"always {0}."
msgstr ""
"Indien die getalle van die teenoorgestelde skywe bymekaargetel word, sal die "
"totaal altyd {0} wees."

#: ../src/Games/Logic/PuzzleMostInCommon.cs:77
msgid "Most in common"
msgstr "Meeste in gemeen"

#: ../src/Games/Logic/PuzzleMostInCommon.cs:82
#, csharp-format
msgid ""
"Which of the possible answers have the most in common with the four given "
"figures? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Watter van die moontlike antwoorde het die meeste in gemeen met die gegewe "
"vier figure? Antwoord {0}, {1}, {2} of {3}."

#: ../src/Games/Logic/PuzzleMostInCommon.cs:87
msgid "Think of the common elements that the given figures have inside them."
msgstr ""
"Dink aan die gemeenskaplike elemente wat binne in die gegewe figure is."

#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
msgid ""
"It has the same number of elements inside the figure as the given figures."
msgstr ""
"Dit het dieselfde aantal elemente in hierdie figuur as in die gegewe figure."

#: ../src/Games/Logic/PuzzleMostInCommon.cs:97
msgid ""
"It is the figure with the most elements in common compared to the given "
"figures."
msgstr ""
"Dit is die figuur met die meeste gemene elemete in vergelyking met die "
"gegewe figure."

#: ../src/Games/Logic/PuzzleMoveFigure.cs:35
msgid "Move figure"
msgstr "Skuif figuur"

#: ../src/Games/Logic/PuzzleMoveFigure.cs:39
msgid ""
"What is the minimum number of circles to be moved in order to convert the "
"left figure into the right figure?"
msgstr ""
"Wat is die minimum aantal sirkels wat geskuif moet word om die linkerkantste "
"figuur na die regterkantste figuur om te skakel?"

#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
msgid ""
"Move the circle from the first line to the second and move two circles from "
"the fourth line to the second and the fifth lines."
msgstr ""
"Skuif die sirkels van die eerste lyn na die tweede lyn. Skuif twee van die "
"vierde lyn se sirkels na die tweede en vyfde lyne onderskeidelik."

#: ../src/Games/Logic/PuzzleMoveFigure.cs:51
msgid ""
"Move the first line to the seventh; move the two circles of the second line "
"to third; and move first and last circles of the fifth line to the sixth."
msgstr ""
"Skuif die eerste lyn na die sewende; skuif die twee sirkels van die tweede "
"lyn na die derde lyn; en skuif die eerste en laaste sirkels van die vyfde "
"lyn na die sesde lyn."

#: ../src/Games/Logic/PuzzleNextFigure.cs:54
msgid "Next figure"
msgstr "Volgende figuur"

#: ../src/Games/Logic/PuzzleNextFigure.cs:59
#, csharp-format
msgid ""
"Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
msgstr ""
"Wat is die volgende logiese figuur in die reeks? Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleNextFigure.cs:68
#, csharp-format
msgid ""
"From first figure, the top circle advances by two positions clockwise, while "
"the left circle goes backwards one position."
msgstr ""
"Vanaf die eerste figuur, skuif die boonste sirkel twee posisies kloksgewys "
"aan, terwyl die linkerkantste sirkel en posisie terug beweeg."

#: ../src/Games/Logic/PuzzleNumericRelation.cs:40
msgid "Numeric relation"
msgstr "Numeriese verwantskap"

#: ../src/Games/Logic/PuzzleNumericRelation.cs:44
msgid "What number should replace the question mark?"
msgstr "Watter getal behoort die vraagteken te vervang?"

#: ../src/Games/Logic/PuzzleNumericRelation.cs:48
msgid "The numbers are related arithmetically."
msgstr "Die getalle is wiskundig aan mekaar verwant."

#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
#, csharp-format
msgid "Every group of {0} numbers sums exactly {1}."
msgstr "Elke groep van {0} getalle is die som van presies {1}."

#: ../src/Games/Logic/PuzzleNumericRelation.cs:60
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by multiplying by the two previous ones."
msgstr ""
"Deel die reeks in groepe van drie getalle elk. Elke derde getal word bereken "
"deur die vorige twee te vermenigvuldig."

#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by subtracting the second number from the first."
msgstr ""
"Deel die reeks in groepe van drie getalle elk. Elke derde getal word bereken "
"deur die tweede getal van die eerste een af te trek."

#: ../src/Games/Logic/PuzzleNumericSequence.cs:37
msgid "Numeric sequence"
msgstr "Numeriese reeks"

#: ../src/Games/Logic/PuzzleNumericSequence.cs:41
msgid ""
"The next sequence follows a logic. What number should replace the question "
"mark?"
msgstr ""
"Die volgende reeks is in 'n logiese volgorde. Watter getal behoort die "
"vraagteken te vervang?"

#: ../src/Games/Logic/PuzzleNumericSequence.cs:45
msgid "Every number in the sequence is related to the previous one."
msgstr "Elke getal in die reeks staan in verhouding met die vorige een."

#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
msgid ""
"Every number in the sequence is the result of subtracting 1 from the "
"previous number and multiplying it by 2."
msgstr ""
"Elke getal in die reeks word verkry deur 1 van die vorige getal af te trek "
"en dit dan met 2 te vermenigvuldig."

#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
msgid ""
"Every number in the sequence is the result of adding 1 to the previous "
"number and multiplying it by 3."
msgstr ""
"Elke getal in die reeks word verkry deur 1 by die vorige getal te tel en dit "
"dan met 3 te vermenigvuldig."

#: ../src/Games/Logic/PuzzleNumericSequence.cs:60
msgid ""
"Every number in the sequence is the result of subtracting 2 from the "
"previous number and multiplying it by -2."
msgstr ""
"Elke getal in die reeks word verkry deur 2 van die vorige getal af te trek "
"en dit dan met -2 te vermenigvuldig."

#: ../src/Games/Logic/PuzzleOstracism.cs:55
msgid "Ostracism"
msgstr "Uitsluiting"

#: ../src/Games/Logic/PuzzleOstracism.cs:60
#, csharp-format
msgid ""
"Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or {4}."
msgstr ""
"Watter element hoort nie in die groep nie? Antwoord {0}, {1}, {2}, {3} of "
"{4}."

#: ../src/Games/Logic/PuzzleOstracism.cs:68
msgid ""
"The criteria for deciding if an equation belongs to the group is not "
"arithmetical."
msgstr ""
"Die kriteria om te bepaal of die vergelyking in die groep behoort, is nie "
"wiskundig nie."

#: ../src/Games/Logic/PuzzleOstracism.cs:70
msgid ""
"Consider that every number that belongs to the group has two parts that are "
"related."
msgstr ""
"Oorweeg dit dat elke getal wat in die groep hoort, twee dele het wat verband "
"hou met mekaar."

#: ../src/Games/Logic/PuzzleOstracism.cs:83
msgid ""
"In all the other equations the digits from the left side appear also in the "
"right side."
msgstr ""
"In al die ander vergelykings kom die getalle van die linkerkant ook aan die "
"regterkant voor."

#: ../src/Games/Logic/PuzzleOstracism.cs:86
msgid ""
"In all the other numbers the last three digits are the square of the first "
"two digits."
msgstr ""
"In al die ander getalle is die laaste drie syfers die wortel van die eerste "
"twee syfers."

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
#, csharp-format
msgid ""
"If all painters are artists and some citizens of Barcelona are artists. "
"Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Indien alle skilders kunstenaars is en sommige inwoners van Kaapstad "
"kunstenaars is, watter van die volgende sinne sal korrek wees? Antwoord {0}, "
"{1}, {2} of {3}."

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
msgid "Some citizens of Barcelona are painters"
msgstr "Sommige inwoners van Kaapstad is skilders"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
msgid "All citizens of Barcelona are painters"
msgstr "Alle inwoners van Kaapstad is skilders"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:62
msgid "No citizen of Barcelona is a painter"
msgstr "Geen inwoner van Kaapstad is 'n skilder nie"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
msgid "None of the other options"
msgstr "Geen van bogenoemde"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
#, csharp-format
msgid ""
"If no ill artist is happy and some artists are happy. Which of the following "
"sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Indien geen siek kunstenaar gelukkig is nie en sommige kunstenaars wel "
"gelukkig is, watter van die volgende sinne is korrek? Antwoord {0}, {1}, {2} "
"of {3}."

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
msgid "Some artist are not ill"
msgstr "Sommige kunstenaars is nie siek nie"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
msgid "Some painters are not artists"
msgstr "Sommige skilders is nie kunstenaars nie"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:70
msgid "All artists are happy"
msgstr "Alle kunstenaars is gelukkig"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
#, csharp-format
msgid ""
"People that travel always buy a map. You are not going to travel. Which of "
"the following sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Mense wat reis koop altyd 'n kaart. U gaan nie reis nie. Watter van die "
"volgende sinne is korrtek? Antwoord {0}, {1}, {2} of {3}."

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
msgid "You do not have any map"
msgstr "U het nie 'n kaart nie"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
msgid "You do not buy a map"
msgstr "U koop nie 'n kaart nie"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:78
msgid "All people has a map"
msgstr "Alle mense het 'n kaart"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
#, csharp-format
msgid ""
"If you whistle if you are happy and you only smile when you whistle. Which "
"of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Indien Koos fluit wanneer hy gelukkig is en hy glimlag slegs wanneer hy "
"fluit, watter van die volgende sinne is korrek? Antwoord {0}, {1}, {2} of "
"{3}."

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
msgid "You smile if you are happy"
msgstr "Koos glimlag wanneer hy gelukkig is"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
msgid "You are only happy if you whistle"
msgstr "Koos is slegs gelukkig wanneer hy fluit"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:86
msgid "You whistle if you are not happy"
msgstr "Koos glimlag wanneer hy ongelukkig is"

#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
msgid "Predicate Logic"
msgstr "Predikaatlogika"

#: ../src/Games/Logic/PuzzlePencil.cs:39
msgid "Pencil"
msgstr "Potlood"

#: ../src/Games/Logic/PuzzlePencil.cs:44
#, csharp-format
msgid ""
"Which of the following figures cannot be drawn without crossing any previous "
"lines nor lifting the pencil? Answer {0}, {1}, {2}, {3} or {4}."
msgstr ""
"Watter van die volgende figure kan nie geteken word sonder om enige vorige "
"lyne te kruis of die potlood op te lig nie? Antwoord {0}, {1}, {2}, {3} of "
"{4}."

#: ../src/Games/Logic/PuzzlePeopleTable.cs:47
msgid "People at a table"
msgstr "Mense by 'n tafel"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:51
#, csharp-format
msgid ""
"A group of people are sitting at round table, evenly spaced out. How many "
"people are there if the {0} person is across from the {1}?"
msgstr ""
"'n Groep mense sit eweredig gespasieer rondom 'n ronde tafel. Hoeveel mense "
"is daar indien die {0} persoon oorkant die {1} persoon sit?"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:57
msgid ""
"Subtracting the two positions you find out how many people are seated half "
"way around the table. Doubling this number leaves you with the total amount "
"of people."
msgstr ""
"Deur die twee posisies van mekaar af te trek, kan u uitvind hoeveel mense "
"halfpad om die tafel sit. Deur hierdie getal te verdubbel, weet u hoeveel "
"mense in totaal rondom die tafel sit."

#: ../src/Games/Logic/PuzzlePeopleTable.cs:66
msgid "5th"
msgstr "5de"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
msgid "19th"
msgstr "19e"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:71
msgid "4th"
msgstr "4de"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
msgid "12th"
msgstr "12de"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:76
msgid "9th"
msgstr "9de"

#: ../src/Games/Logic/PuzzlePeopleTable.cs:77
msgid "22nd"
msgstr "22ste"

# Byskrif by die prentjie
#: ../src/Games/Logic/PuzzlePeopleTable.cs:117
msgid "Two people in the table sitting across each other"
msgstr "Twee mense wat oorkant mekaar aan tafel sit"

#: ../src/Games/Logic/PuzzlePercentage.cs:43
msgid "Percentage"
msgstr "Persentasie"

#: ../src/Games/Logic/PuzzlePercentage.cs:80
#, csharp-format
msgid ""
"After getting {0}% discount you have paid {1} monetary units for a TV set. "
"What was the original price of the TV set?"
msgstr ""
"Nadat u {0}% afslag gekry het, het u R{1} betaal vir 'n televisiestel. Wat "
"was die oorspronklike prys van die stel?"

#: ../src/Games/Logic/PuzzlePercentage.cs:97
#, csharp-format
msgid ""
"John's shop had sales of {0} monetary units. This was an increase of {1}% "
"over last month. What were last month sales?"
msgstr ""
"Jan se winkel het R{0} se verkope gehad. Dit was 'n {1}% verbetering op die "
"vorige maand. Wat was die vorige maand se verkope?"

#: ../src/Games/Logic/PuzzlePercentage.cs:112
#, csharp-format
msgid ""
"The amount of water in a bucket decreases by {0}%. By what percentage must "
"the amount of water increase to reach its original value?"
msgstr ""
"Die hoeveelheid water in 'n emmer verminder met {0}%. Teen hoeveel persent "
"moet die hoeveelheid water vermeerder om die oorspronklike vlak te bereik?"

#: ../src/Games/Logic/PuzzlePercentage.cs:106
msgid "The objective is to obtain the same total amount"
msgstr "Die doel is om dieselfde totale hoeveelheid te bereik"

#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:46
msgid "Quadrilaterals"
msgstr "Vierhoeke"

#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:51
#, csharp-format
msgid ""
"Which of the following figures does not belong to the group? Answer {0}, "
"{1}, {2}, {3}, {4} or {5}."
msgstr ""
"Watter van die volgende figure hoort nie in die groep nie? Antwoord {0}, "
"{1}, {2}, {3}, {4} of {5}."

#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:59
msgid "It is the only figure with all lines of equal length."
msgstr "Dit is die enigste figuur met lyne wat almal dieselfde lengte het."

#: ../src/Games/Logic/PuzzleSquareDots.cs:93
msgid "Square with dots"
msgstr "Vierkant met kolle"

#: ../src/Games/Logic/PuzzleSquareDots.cs:98
#, csharp-format
msgid ""
"What is the letter of the figure that represents the next logical figure in "
"the sequence? Answer {0}, {1} or {2}."
msgstr ""
"Wat is die letter van die figuur wat die logiese volgende keuse sou wees? "
"Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:37
msgid "Squares and letters"
msgstr "Vierkante en letters"

#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:41
msgid ""
"The letters around the squares follow a pattern. Which letter should replace "
"the question mark in the last square?"
msgstr ""
"Die letters rondom die vierkante volg 'n patroon. Watter letter behoort die "
"vraagteken in die laaste vierkant te vervang?"

#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:47
#, csharp-format
msgid ""
"Every letter is calculated by taking the alphabetical position of the "
"previous character and adding {0} to it in order to get the position of the "
"new letter."
msgstr ""
"Elke letter word bereken deur die alfabetiese posisie van die vorige "
"karakter te neem en {0} daarby te tel. Dit sal dan die posisie van die nuwe "
"letter wees."

#: ../src/Games/Logic/PuzzleSquares.cs:34
msgid "Squares"
msgstr "Vierkante"

#: ../src/Games/Logic/PuzzleSquares.cs:38
msgid "How many squares of any size do you count in the figure below?"
msgstr ""
"Hoeveel vierkante van enige grootte kom in die figuur hieronder voor?"

#: ../src/Games/Logic/PuzzleSquares.cs:42
msgid ""
"A square is a rectangle with sides of equal length. A square can also be "
"built from other squares."
msgstr ""
"'n Vierkant is 'n reghoek wat ewesydig is. 'n Vierkant kan ook met ander "
"vierkante gebou word."

#: ../src/Games/Logic/PuzzleSquares.cs:51
msgid ""
"There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
"made by 9 single squares and 1 square made by 16 single squares."
msgstr ""
"Daar is 16 enkel vierkante; 9 vierkante gemaak van 4 enkel vierkante; 4 "
"vierkante gemaak van 9 enkel vierkante en 1 vierkant gemaak van 16 enkel "
"vierkante."

#: ../src/Games/Logic/PuzzleSquares.cs:54
msgid ""
"There are 9 single squares, 4 squares made by 4 single squares and 1 square "
"made by 9 single squares."
msgstr ""
"Daar is 9 enkel vierkante; 4 vierkante gemaak van 4 enkel vierkante; en 1 "
"vierkant gemaak van 9 enkel vierkante."

#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
msgid "Square sheets"
msgstr "Vierkantige bladsye"

#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
msgid ""
"What is the minimum number of square sheets of paper of any size required to "
"create the figure? Lines indicate frontiers between different sheets."
msgstr ""
"Wat is die minimum aantal vierkantige bladsye papier van enige grootte wat "
"nodig is om hierdie figuur te vorm? Lyne dui op grense tussen verskillende "
"bladsye."

#: ../src/Games/Logic/PuzzleSquareSheets.cs:40
msgid "The sheets should overlap."
msgstr "Die bladsye behoort te oorvleuel."

#: ../src/Games/Logic/PuzzleSquareSheets.cs:46
msgid ""
"The numbers in the figure reflect the different areas covered by each one of "
"the sheets."
msgstr ""
"Die getalle in die figure reflekteer die verskillende areas wat gedek is "
"deur elkeen van die bladsye."

#: ../src/Games/Logic/PuzzleTetris.cs:37
msgid "Tetris"
msgstr "Tetris"

#: ../src/Games/Logic/PuzzleTetris.cs:42
#, csharp-format
msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
msgstr ""
"Watter figuur sal die reeks hieronder voltooi? Antwoord {0}, {1} of {2}."

#: ../src/Games/Logic/PuzzleTetris.cs:49
msgid ""
"It is the figure that completes all possible combinations with four blocks "
"without taking into account rotations."
msgstr ""
"Dit is die figuur wat al die moontlike kombinasies voltooi met vier blokke, "
"sonder om rotasies in ag te neem."

#: ../src/Games/Logic/PuzzleTimeNow.cs:36
msgid "Time now"
msgstr "Wolf, wolf, hoe laat is dit?"

#. TimeNow Puzzle. Translators: {1}, {2} {3} are replaced by hours. Use the right time format specification for your culture
#. Explanation of the date and time format specifications can be found here:
#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
#. 
#: ../src/Games/Logic/PuzzleTimeNow.cs:46
#, csharp-format
msgid ""
"{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the "
"same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
msgstr ""
"{0} ure gelede was dit net so lank ná {1:%H} as wat dit voor {2:%H} was op "
"dieselfde dag. Hoe laat is dit nou? Antwoord deur gebruik te maak van die "
"uur (bv.: {3:%H})"

#: ../src/Games/Logic/PuzzleTimeNow.cs:54
#, csharp-format
msgid ""
"You have to calculate the hour from which the distance is the same for the "
"given times, and then add the {0} hours to convert it to present time."
msgstr ""
"Bereken die uur vanwaar die afstand dieselfde is vir die gegewe tye. Voeg "
"dan die {0} ure by om dit om te skakel na die huidige tyd."

#. TimeNow Puzzle. Translators: {0} is used to check the hour answered by the user.
#. Use the right time format specification for your culture
#. Explanation of the date and time format specifications can be found here:
#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
#: ../src/Games/Logic/PuzzleTimeNow.cs:77
#, csharp-format
msgid "{0:h tt}"
msgstr "{0:%h}"

#. No hands
#: ../src/Games/Logic/PuzzleTimeNow.cs:86
msgid "Sample clock"
msgstr "Voorbeeld horlosie"

#: ../src/Games/Logic/PuzzleTriangles.cs:34
msgid "Triangles"
msgstr "Driehoeke"

#: ../src/Games/Logic/PuzzleTriangles.cs:38
msgid "How many triangles of any size do you count in the figure below?"
msgstr ""
"Hoeveel driehoeke van enige grootte kom in die figuur hieronder voor?"

#: ../src/Games/Logic/PuzzleTriangles.cs:42
msgid "A triangle can be embedded inside another triangle."
msgstr "'n Driehoek kan binne-in 'n ander driehoek voorkom."

#: ../src/Games/Logic/PuzzleTriangles.cs:49
#, csharp-format
msgid "The triangles are made by connecting the following points: {0}"
msgstr ""
"Die driehoeke word geteken deur die volgende punte te konnekteer: {0}"

#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:60
msgid "Triangles with numbers"
msgstr "Driehoeke met getalle"

#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:64
msgid "Which number should replace the question mark below?"
msgstr "Watter getal behoort die vraagteken hieronder te vervang?"

#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:69
msgid "All the triangles share a property and are independent of the rest."
msgstr "Al die driehoeke deel 'n eienskap en is onafhanklik van die ander."

#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:75
#, csharp-format
msgid ""
"The result of multiplying the two numbers inside every triangle is {0}."
msgstr ""
"Deur die twee getalle binne elke driehoek met mekaar te vermenigvuldig, word "
"{0} verkry."

#: ../src/Games/Memory/MemoryColouredFigures.cs:52
msgid "Colored figures"
msgstr "Gekleurde figure"

#: ../src/Games/Memory/MemoryColouredFigures.cs:61
#, csharp-format
msgid ""
"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Watter van die volgende figure is voorheen al gewys? Antwoord {0}, {1}, {2} "
"of {3}."

#: ../src/Games/Memory/MemoryColouredText.cs:37
msgid "Colored text"
msgstr "Gekleurde teks"

#: ../src/Games/Memory/MemoryColouredText.cs:46
#, csharp-format
msgid "What was the color of the text that said '{0}'?"
msgstr "Watter kleur was die teks wat '{0}' gesê het?"

#: ../src/Games/Memory/MemoryCountDots.cs:42
msgid "Counting dots"
msgstr "Tel die kolle"

#. Translators: {0} is the name of the color. The color name is always singular
#: ../src/Games/Memory/MemoryCountDots.cs:53
#, csharp-format
msgid ""
"How many dots of {0} color were in the previous image? Answer using numbers."
msgstr ""
"Hoeveel {0} gekleurde kolle was in die vorige prentjie? Antwoord met syfers."

#: ../src/Games/Memory/MemoryFacts.cs:52
msgid "Memorize facts"
msgstr "Memoriseer die feite"

#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
#: ../src/Games/Memory/MemoryFacts.cs:107
#, csharp-format
msgid ""
"Shiny Cars had already announced a {0} days production halt next month, but "
"before that it had not cut production since {1}."
msgstr ""
"Blink Karre het reeds 'n {0}-daglange produksiestaking vir die volgende "
"maand aangekondig. Voor dit het hulle nog nie produksie gestaak sedert {1} "
"nie."

#: ../src/Games/Memory/MemoryFacts.cs:109
msgid "For how many days did Shiny Cars halt its production?"
msgstr "Vir hoeveel dae het Blink Karre produksie gestaak?"

#: ../src/Games/Memory/MemoryFacts.cs:110
msgid "In what year did Shiny Cars last halt its production?"
msgstr "In watter jaar het Blink Karre laas produksie gestaak?"

#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
#: ../src/Games/Memory/MemoryFacts.cs:118
#, csharp-format
msgid ""
"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
msgstr ""
"Blink Karre se verkope het met {0}% geval die afgelope Desember, die ergste "
"afname sedert {1}."

#: ../src/Games/Memory/MemoryFacts.cs:120
msgid "By how much did company sales fall last December?"
msgstr "Met hoeveel het die maatskappy se verkope geval laas Desember?"

#: ../src/Games/Memory/MemoryFacts.cs:121
msgid ""
"In what year did Shiny Cars record a sales total lower than that of last "
"December?"
msgstr ""
"In watter jaar was Blink Karre se totale verkope laer as dié van laas "
"Desember?"

#: ../src/Games/Memory/MemoryFacts.cs:126
#, csharp-format
msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
msgstr ""
"Ongeveer {0}% van Blink Karre wat wêreldwyd geprodusseer word, word in "
"Europa verkoop."

#: ../src/Games/Memory/MemoryFacts.cs:128
msgid ""
"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
msgstr ""
"Watter persentasie van alle Blink Karre wat geprodusseer word wêreldwyd, "
"word in Europa verkoop?"

#: ../src/Games/Memory/MemoryFacts.cs:134
#, csharp-format
msgid ""
"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
"electric."
msgstr ""
"Ongeveer {0}% van Blink Karre gebruik diesel, {1}% gebruik petrol en die res "
"gebruik elektrisiteit."

#: ../src/Games/Memory/MemoryFacts.cs:136
msgid "What percentage of Shiny Cars use diesel?"
msgstr "Hoeveel persent van Blink Karre gebruik diesel?"

#: ../src/Games/Memory/MemoryFacts.cs:137
msgid "What percentage of Shiny Cars use gasoline?"
msgstr "Hoeveel persent van Blink Karre gebruik petrol?"

#: ../src/Games/Memory/MemoryFigures.cs:56
msgid "Memory figures"
msgstr "Onthou figure"

#: ../src/Games/Memory/MemoryFigures.cs:61
msgid ""
"In which cell is the other figure like the one shown below? Answer the cell "
"number."
msgstr ""
"In watter sel is die ander figuur soos die een wat hieronder gewys word? "
"Antwoord deur die selnommer in te tik."

#: ../src/Games/Memory/MemoryFiguresAndText.cs:52
msgid "Triangle"
msgstr "Driehoek"

#: ../src/Games/Memory/MemoryFiguresAndText.cs:54
msgid "Rectangle"
msgstr "Vierkant"

#: ../src/Games/Memory/MemoryFiguresAndText.cs:56
msgid "Diamond"
msgstr "Diamant"

#: ../src/Games/Memory/MemoryFiguresAndText.cs:58
msgid "Circle"
msgstr "Sirkel"

#: ../src/Games/Memory/MemoryFiguresAndText.cs:66
msgid "Memorize figures and text"
msgstr "Memoriseer figure en teks"

#: ../src/Games/Memory/MemoryFiguresAndText.cs:70
msgid ""
"The list below enumerates the figures shown in the previous image except for "
"one. Which is the missing figure? Possible answers are triangle, rectangle, "
"diamond and circle."
msgstr ""
"Die lys hieronder som die figure van die vorige prentjie op, behalwe vir "
"een. Watter figuur is nie hier nie? Moontlike antwoorde is driehoek, "
"reghoek, diamant en sirkel."

#: ../src/Games/Memory/MemoryFiguresNumbers.cs:40
msgid "Figures with numbers"
msgstr "Figure met getalle"

#: ../src/Games/Memory/MemoryFiguresNumbers.cs:45
#, csharp-format
msgid ""
"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
msgstr ""
"Watter van die volgende vierkante is voorheen al gewys? Antwoord {0}, {1}, "
"{2} of {3}."

#: ../src/Games/Memory/MemoryIndications.cs:131
#, csharp-format
msgid "Start at point number {0}"
msgstr "Begin by punt nommer {0}"

#: ../src/Games/Memory/MemoryIndications.cs:135
msgid "Move right"
msgstr "Skuif regs"

#: ../src/Games/Memory/MemoryIndications.cs:137
msgid "Move left"
msgstr "Skuif links"

#: ../src/Games/Memory/MemoryIndications.cs:139
msgid "Move up"
msgstr "Skuif op"

#: ../src/Games/Memory/MemoryIndications.cs:141
msgid "Move down"
msgstr "Skuit af"

#: ../src/Games/Memory/MemoryIndications.cs:146
#, csharp-format
msgid "End at point {0}"
msgstr "Eindig by punt {0}"

#: ../src/Games/Memory/MemoryIndications.cs:160
msgid "Memorize indications"
msgstr "Memoriseer die aanwysings"

#: ../src/Games/Memory/MemoryIndications.cs:166
#, csharp-format
msgid ""
"Which of the following graphics represent the indications previously given? "
"Answer {0}, {1}, {2} or {3}."
msgstr ""
"Watter van die volgende grafika verteenwoordig die aanwysings wat vroeër "
"gegee is? Antwoord {0}, {1}, {2} of {3}."

#: ../src/Games/Memory/MemoryNumbers.cs:59
msgid ""
"How many odd numbers were in the previous image? Answer using numbers."
msgstr ""
"Hoeveel onewe getalle was in die vorige prentjie? Antwoord met syfers."

#: ../src/Games/Memory/MemoryNumbers.cs:79
msgid ""
"How many even numbers were in the previous image? Answer using numbers."
msgstr "Hoeveel ewe getalle was in die vorige prentjie? Antwoord met syfers."

#: ../src/Games/Memory/MemoryNumbers.cs:99
msgid ""
"How many numbers with more than one digit were in the previous image? Answer "
"using numbers."
msgstr ""
"Hoeveel getalle met meer as een syfer was in die vorige prentjie? Antwoord "
"met syfers."

#: ../src/Games/Memory/MemoryNumbers.cs:116
msgid "Memorize numbers"
msgstr "Memoriseer getalle"

#: ../src/Games/Memory/MemoryWords.cs:39
msgid "Memorize words"
msgstr "Memoriseer woorde"

#: ../src/Games/Memory/MemoryWords.cs:44
#, csharp-format
msgid ""
"There is a missing word from the previous list. Which one is the missing "
"word?"
msgstr "Daar is 'n woord kort uit die vorige lys. Watter woord kort?"

#: ../src/Games/Memory/MemoryWords.cs:54
msgid "elbow"
msgstr "elmboog"

#: ../src/Games/Memory/MemoryWords.cs:55
msgid "armpit"
msgstr "kieliebak"

#: ../src/Games/Memory/MemoryWords.cs:56
msgid "hand"
msgstr "hand"

#: ../src/Games/Memory/MemoryWords.cs:57
msgid "chest"
msgstr "borskas"

#. Fishes
#: ../src/Games/Memory/MemoryWords.cs:60
msgid "sardine"
msgstr "sardien"

#: ../src/Games/Memory/MemoryWords.cs:61
msgid "trout"
msgstr "forel"

# monkfish: monnik (vis), maar dit sal té verwarrend wees
#: ../src/Games/Memory/MemoryWords.cs:62
msgid "monkfish"
msgstr "tuna"

#: ../src/Games/Memory/MemoryWords.cs:63
msgid "cod"
msgstr "kabeljou"

#: ../src/Games/Memory/MemoryWords.cs:64
msgid "salmon"
msgstr "salm"

#. Vegetables
#: ../src/Games/Memory/MemoryWords.cs:67
msgid "potato"
msgstr "aartappel"

#: ../src/Games/Memory/MemoryWords.cs:68
msgid "ginger"
msgstr "gemmer"

#: ../src/Games/Memory/MemoryWords.cs:69
msgid "pepper"
msgstr "peper"

#: ../src/Games/Memory/MemoryWords.cs:70
msgid "garlic"
msgstr "knoffel"

#: ../src/Games/Memory/MemoryWords.cs:71
msgid "pumpkin"
msgstr "pampoen"

#. Bicycle
#: ../src/Games/Memory/MemoryWords.cs:74
msgid "brake"
msgstr "rem"

#: ../src/Games/Memory/MemoryWords.cs:75
msgid "pedal"
msgstr "pedaal"

#: ../src/Games/Memory/MemoryWords.cs:76
msgid "chain"
msgstr "ketting"

#: ../src/Games/Memory/MemoryWords.cs:77
msgid "wheel"
msgstr "wiel"

#: ../src/Games/Memory/MemoryWords.cs:78
msgid "handlebar"
msgstr "handvatsel"

#. Music
#: ../src/Games/Memory/MemoryWords.cs:81
msgid "drummer"
msgstr "dromspeler"

#: ../src/Games/Memory/MemoryWords.cs:82
msgid "speaker"
msgstr "spreker"

#: ../src/Games/Memory/MemoryWords.cs:83
msgid "lyrics"
msgstr "lirieke"

#: ../src/Games/Memory/MemoryWords.cs:84
msgid "beat"
msgstr "ritme"

#: ../src/Games/Memory/MemoryWords.cs:85
msgid "song"
msgstr "lied"

#. Weather
#: ../src/Games/Memory/MemoryWords.cs:88
msgid "cloud"
msgstr "wolk"

#: ../src/Games/Memory/MemoryWords.cs:89
msgid "rain"
msgstr "reën"

#: ../src/Games/Memory/MemoryWords.cs:90
msgid "storm"
msgstr "storm"

#: ../src/Games/Memory/MemoryWords.cs:91
msgid "fog"
msgstr "mis"

#: ../src/Games/Memory/MemoryWords.cs:92
msgid "rainbow"
msgstr "reënboog"

#. Animals
#: ../src/Games/Memory/MemoryWords.cs:95
msgid "rabbit"
msgstr "haas"

#: ../src/Games/Memory/MemoryWords.cs:96
msgid "mouse"
msgstr "muis"

#: ../src/Games/Memory/MemoryWords.cs:97
msgid "monkey"
msgstr "aap"

#: ../src/Games/Memory/MemoryWords.cs:98
msgid "bear"
msgstr "beer"

#: ../src/Games/Memory/MemoryWords.cs:99
msgid "wolf"
msgstr "wolf"

#: ../src/Games/Calculation/CalculationArithmetical.cs:45
msgid "Arithmetical"
msgstr "Wiskundig"

#: ../src/Games/Calculation/CalculationArithmetical.cs:53
msgid "What is the result of the arithmetical operation?"
msgstr "Wat is die resultaat van die wiskundige berekening?"

#: ../src/Games/Calculation/CalculationAverage.cs:40
msgid "Average"
msgstr "Gemiddeld"

#: ../src/Games/Calculation/CalculationAverage.cs:57
#, csharp-format
msgid ""
"Given the numbers: {0}. Which of the following numbers is the nearest to the "
"average? Answer {1}, {2}, {3} or {4}."
msgstr ""
"Gegewe die getalle {0}. Watter van die volgende getalle is die naaste aan "
"die gemiddeld? Antwoord {1}, {2}, {3} of {4}."

#: ../src/Games/Calculation/CalculationAverage.cs:65
#, csharp-format
msgid "The result of the operation is {0:##0.###}"
msgstr "Die resultaat van die berekening is {0:##0.###}"

#: ../src/Games/Calculation/CalculationCloserFraction.cs:39
msgid "Closer fraction"
msgstr "Nader breuk"

#: ../src/Games/Calculation/CalculationCloserFraction.cs:48
#, csharp-format
msgid ""
"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
"{3} or {4}."
msgstr ""
"Watter van die volgende getalle is naaste aan {0:##0.###}? Antwoord {1}, "
"{2}, {3} of {4}."

#: ../src/Games/Calculation/CalculationCloserFraction.cs:57
#, csharp-format
msgid "The result of the operation {0} / {1} is {2:##0.###}"
msgstr "Die resultaat van die berekening {0} / {1} is {2:##0.###}"

#: ../src/Games/Calculation/CalculationFractions.cs:62
msgid "Fractions"
msgstr "Breuke"

#: ../src/Games/Calculation/CalculationFractions.cs:70
#, csharp-format
msgid ""
"What is the result of the given operation? Answer using either a fraction or "
"a number."
msgstr ""
"Wat is die resultaat van die gegewe berekeninge? Antwoord met 'n breuk of 'n "
"getal."

#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:39
msgid "Greatest divisor"
msgstr "Grootste deler"

#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:47
msgid ""
"Which of the possible divisors is the greatest that divides all numbers?"
msgstr ""
"Watter van die moontlike delers is die grootste gemene deler wat deur al die "
"getalle gedeel kan word?"

#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:238
#: ../src/Games/Calculation/CalculationPrimes.cs:235
msgid "Numbers"
msgstr "Getalle"

#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:252
msgid "Possible divisors"
msgstr "Moontlike delers"

#: ../src/Games/Calculation/CalculationOperator.cs:37
msgid "Operator"
msgstr "Bewerkingsteken"

#: ../src/Games/Calculation/CalculationOperator.cs:41
#, csharp-format
msgid "The first operator is {0}."
msgstr "Die eerste bewerkingsteken is {0}."

#: ../src/Games/Calculation/CalculationOperator.cs:49
#, csharp-format
msgid ""
"Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
msgstr ""
"Watter bewerkingstekens maak {0}, {1} en {2} gelyk aan {3}? Antwoord met '+-"
"/*'."

#: ../src/Games/Calculation/CalculationOperator.cs:109
#: ../src/Games/Calculation/CalculationRatio.cs:89
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:102
#, csharp-format
msgid "{0} and {1}"
msgstr "{0} en {1}"

#: ../src/Games/Calculation/CalculationPrimes.cs:155
msgid "Primes"
msgstr "Priemgetalle"

#: ../src/Games/Calculation/CalculationPrimes.cs:163
msgid ""
"In the set of numbers below, which of the following numbers is a prime? A "
"prime number is a positive integer that has exactly two different positive "
"divisors, 1 and itself."
msgstr ""
"In die lys getalle hieronder, watter is priemgetalle? 'n Priemgetal kan "
"slegs deur homself en 1 gedeel word."

#: ../src/Games/Calculation/CalculationPrimes.cs:167
msgid ""
"If the sum of all digits in a given number is divisible by 3, then so is the "
"number. For example 15 = 1 + 5 = 6, which is divisible by 3."
msgstr ""
"As die som van alle syfers in 'n gegewe getal deelbaar is deur 3, dan is die "
"getal ook deelbaar deur 3. Byvoorbeeld vir 15: 1 + 5 = 6, dit is deelbaar "
"deur 3."

#: ../src/Games/Calculation/CalculationProportions.cs:39
msgid "Proportions"
msgstr "Eweredigheid"

#: ../src/Games/Calculation/CalculationProportions.cs:49
#, csharp-format
msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
msgstr "Wat is {0}% van {1}/{2}? Antwoord {3}, {4}, {5} of {6}."

#: ../src/Games/Calculation/CalculationRatio.cs:34
msgid "Ratio"
msgstr "Verhouding"

#: ../src/Games/Calculation/CalculationRatio.cs:44
#, csharp-format
msgid ""
"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers?"
msgstr ""
"Die som van twee getalle is {0} en het 'n verhouding van {1} tot {2}. Wat is "
"hierdie twee getalle?"

#: ../src/Games/Calculation/CalculationRatio.cs:53
#, csharp-format
msgid ""
"The second number is calculated by multiplying the first by {0} and dividing "
"it by {1}."
msgstr ""
"Die tweede getal word bereken deur die eerste een met {0} te vermenigvuldig "
"en deur {1} te deel."

# ratio: verhouding; verhoudingsgetal
# proportion: verhouding, eweredigheid, proporsie
#: ../src/Games/Calculation/CalculationRatio.cs:60
msgid ""
"A ratio specifies a proportion between two numbers. A ratio a:b means that "
"for every 'a' parts you have 'b' parts."
msgstr ""
"'n Verhouding spesifiseer die relatiewe proporsies tussen twee getalle. 'n "
"Verhouding a:b beteken dat vir elke 'a' dele daar 'b' dele is."

#: ../src/Games/Calculation/CalculationRatio.cs:101
#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
#, csharp-format
msgid "number1 + number2 = {0}"
msgstr "getal1 + getal2 = {0}"

#: ../src/Games/Calculation/CalculationRatio.cs:104
#, csharp-format
msgid "have a ratio of {0}:{1}"
msgstr "het 'n verhouding van {0}:{1}"

#: ../src/Games/Calculation/CalculationTwoNumbers.cs:43
msgid "Two numbers"
msgstr "Twee getalle"

#: ../src/Games/Calculation/CalculationTwoNumbers.cs:54
#, csharp-format
msgid "Which two numbers when added are {0} and when multiplied are {1}?"
msgstr ""
"Watter twee getalle is {0} wanneer dit bymekaar getel word en {1} wanneer "
"dit vermenigvuldig word?"

#: ../src/Games/Calculation/CalculationTwoNumbers.cs:57
#, csharp-format
msgid ""
"Which two numbers when subtracted are {0} and when multiplied are {1}?"
msgstr ""
"Watter twee getalle is {0} wanneer dit van mekaar afgetrek word en {1} "
"wanneer dit vermenigvuldig word?"

#: ../src/Games/Calculation/CalculationTwoNumbers.cs:120
#, csharp-format
msgid "number1 - number2 = {0}"
msgstr "getal1 - getal2 = {0}"

#: ../src/Games/Calculation/CalculationTwoNumbers.cs:127
#, csharp-format
msgid "number1 * number2 = {0}"
msgstr "getal1 * getal2 = {0}"

#: ../src/Clients/Classical/gbrainy.ui.h:1
msgid "All Games (Logic, Mental Calculation, Memory and Verbal Analogies)"
msgstr "Alle speletjies (logika, hoofrekene, geheue en verbale analogieë)"

#: ../src/Clients/Classical/gbrainy.ui.h:2
msgid "Answer:"
msgstr "Antwoord:"

#: ../src/Clients/Classical/gbrainy.ui.h:3
msgid "Custom Game Selection..."
msgstr "Eie spelseleksie..."

#: ../src/Clients/Classical/gbrainy.ui.h:4
msgid "Extensions"
msgstr "Uitbreidings"

#: ../src/Clients/Classical/gbrainy.ui.h:5
msgid "How to Extend gbrainy's Functionality"
msgstr "Hoe om gbrainy se bruikbaarheid uit te brei"

#: ../src/Clients/Classical/gbrainy.ui.h:6
msgid "Logic Puzzles Only"
msgstr "Slegs logikaraaisels"

#: ../src/Clients/Classical/gbrainy.ui.h:7
msgid "Memory Trainers Only"
msgstr "Slegs geheuespeletjies"

#: ../src/Clients/Classical/gbrainy.ui.h:8
msgid "Mental Calculation Trainers Only"
msgstr "Slegs hoofrekenspeletjies"

#: ../src/Clients/Classical/gbrainy.ui.h:11
msgid "Toolbar"
msgstr "Nutsbalk"

#: ../src/Clients/Classical/gbrainy.ui.h:12
msgid "Verbal Analogies Only"
msgstr "Slegs verbale analogieë"

#: ../src/Clients/Classical/gbrainy.ui.h:13
msgid "_Contents"
msgstr "I_nhoud"

#: ../src/Clients/Classical/gbrainy.ui.h:14
msgid "_End Game"
msgstr "B_eëindig spel"

msgid "_FullScreen"
msgstr "_Volskerm"

#: ../src/Clients/Classical/gbrainy.ui.h:15
msgid "_Game"
msgstr "_Spel"

#: ../src/Clients/Classical/gbrainy.ui.h:16
msgid "_Help"
msgstr "_Hulp"

#: ../src/Clients/Classical/gbrainy.ui.h:17
msgid "_New Game"
msgstr "_Nuwe spel"

#: ../src/Clients/Classical/gbrainy.ui.h:18
msgid "_Next"
msgstr "Vo_lgende"

#: ../src/Clients/Classical/gbrainy.ui.h:19
msgid "_Pause Game"
msgstr "_Stop spel tydelik"

#: ../src/Clients/Classical/gbrainy.ui.h:20
msgid "_Settings"
msgstr "In_stellings"

#: ../src/Clients/Classical/gbrainy.ui.h:21
msgid "_Tip"
msgstr "_Wenk"

#: ../src/Clients/Classical/gbrainy.ui.h:22
msgid "_View"
msgstr "_Bekyk"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:1
msgid "<b>Select the add-ins to install and click on Next</b>"
msgstr "<b>Kies die byvoegings om te installeer en klik op 'Volgende'</b>"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:2
msgid "<big><b>Add-in Manager</b></big>"
msgstr "<big><b>Byvoeginbestuurder</b></big>"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:3
msgid "Add-in"
msgstr "Byvoeging"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:4
msgid "Add-in Dependencies:"
msgstr "Byvoeging se afhanklikhede:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:5
msgid "Add-in Installation"
msgstr "Byvoeginginstallasie"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:6
msgid "Add-in Manager"
msgstr "Byvoegingbestuurder"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:7
msgid "Additional extensions are required to perform this operation."
msgstr "Ekstra uitbreidings is nodig om hierdie funksie uit te voer."

#: ../src/Clients/Classical/mono-addins-strings.xml.h:8
msgid "All registered repositories"
msgstr "Alle geregistreerde bewaarplekke"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:9
msgid "Author:"
msgstr "Outeur:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:10
msgid "Browse..."
msgstr "Blaai..."

#: ../src/Clients/Classical/mono-addins-strings.xml.h:11
msgid "Copyright:"
msgstr "Kopiereg:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:12
msgid "Disable"
msgstr "Deaktiveer"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:13
msgid "Enable"
msgstr "Aktiveer"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:14
msgid "Install from:"
msgstr "Installeer vanaf:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:15
msgid "Name"
msgstr "Naam"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:16
msgid "Other"
msgstr "Ander"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:17
msgid "Path:"
msgstr "Pad:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:18
msgid "Register a local repository"
msgstr "Registreer 'n plaaslike bewaarplek"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:19
msgid "Register an on-line repository"
msgstr "Registreer 'n aanlyn bewaarplek"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:20
msgid "Repository"
msgstr "Bewaarplek"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:21
msgid "Select _All"
msgstr "Kies _almal"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:22
msgid "Select the location of the repository you want to register:"
msgstr "Kies die ligging van die bewaarplek wat geregistreer moet word:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:23
msgid "Show all packages"
msgstr "Wys alle pakkette"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:24
msgid "Show new versions only"
msgstr "Wys slegs nuwe weergawes"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:25
msgid "Show updates only"
msgstr "Wys slegs opdaterings"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:26
msgid "The following add-ins are currently installed:"
msgstr "Die volgende byvoegings word tans geïnstalleer:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:27
msgid "The following add-ins will be installed:"
msgstr "Die volgende byvoegings sal geïnstalleer word:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:28
msgid "Url"
msgstr "URL"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:29
msgid "Url:"
msgstr "URL:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:30
msgid "Version"
msgstr "Weergawe"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:31
msgid "Version:"
msgstr "Weergawe:"

#: ../src/Clients/Classical/mono-addins-strings.xml.h:32
msgid "_Install Add-ins..."
msgstr "_Installeer byvoegings..."

#: ../src/Clients/Classical/mono-addins-strings.xml.h:33
msgid "_Repositories..."
msgstr "_Bewaarplekke..."

#: ../src/Clients/Classical/mono-addins-strings.xml.h:34
msgid "_Uninstall..."
msgstr "_Oninstalleer..."

#: ../src/Clients/Classical/mono-addins-strings.xml.h:35
msgid "_Unselect All"
msgstr "_Ontkies alles"
