# translation of kgoldrunner.po to
# Danish translation of kgoldrunner
# Copyright (C).
#
# Erik Kjær Pedersen <erik@binghamton.edu>, 2003, 2004.
# Martin Schlander <mschlander@opensuse.org>, 2008, 2009.
# Jan Madsen <jan-portugal@opensuse.org>, 2008, 2009.
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
"Report-Msgid-Bugs-To: http://bugs.kde.org\n"
"POT-Creation-Date: 2010-04-17 02:50+0000\n"
"PO-Revision-Date: 2010-04-19 03:27+0000\n"
"Last-Translator: Martin Schlander <Unknown>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Launchpad-Export-Date: 2010-07-14 09:39+0000\n"
"X-Generator: Launchpad (build 9518)\n"

#: rc.cpp:1
msgctxt "NAME OF TRANSLATORS"
msgid "Your names"
msgstr ""
"Erik Kjær Pedersen,Martin Schlander,Jan Madsen, ,Launchpad "
"Contributions:,Erik Kjær Pedersen,Jan Madsen,Martin Schlander"

#: rc.cpp:2
msgctxt "EMAIL OF TRANSLATORS"
msgid "Your emails"
msgstr ""
"erik@binghamton.edu,mschlander@opensuse.org,jan-"
"portugal@opensuse.org,,,erik@binghamton.edu,,"

#. i18n: file: src/kgoldrunnerui.rc:19
#. i18n: ectx: Menu (editor)
#: rc.cpp:5
msgid "&Editor"
msgstr "&Editor"

#. i18n: file: src/kgoldrunnerui.rc:30
#. i18n: ectx: Menu (themes)
#: rc.cpp:8
msgid "&Themes"
msgstr "&Temaer"

#. i18n: file: src/kgoldrunnerui.rc:49
#. i18n: ectx: ToolBar (editToolbar)
#: rc.cpp:11
msgid "Edit Toolbar"
msgstr "Redigeringsværktøjslinje"

#: gamedata/game_CM.txt:2
msgid "Curse of the Mummy"
msgstr "Mumiens forbandelse"

#: gamedata/game_CM.txt:3
msgid ""
"Drawing on Western movie icons about mummies and Egypt, this set of levels "
"is best run under the Treasure of Egypt theme.\n"
"\n"
"To polish your Egyptology, you will find factual tidbits related to each "
"level in the hints, where the facts are drawn from Wikipedia rather than "
"Hollywood.\n"
"\n"
"This Championship game was composed by Steve Mann <smann at cgl uwaterloo "
"ca>, with a few Egyptian ideas and the Red Sea level contributed by Ian "
"Wadham."
msgstr ""
"Tegning over vestlige filmikoner om mumier og Egypten. Dette banesæt køres "
"bedst under temaet \"Egyptens skatte\".\n"
"\n"
"Til at afpudse din egyptologi finder du i de tips der er relateret til hvert "
"niveau faktuelle godbidder, hvor fakta er tegnet fra Wikipedia i stedet for "
"Hollywood.\n"
"\n"
"Dette mesterskab blev komponeret af Steve Mann <smann at cgl uwaterloo ca>, "
"samt  nogle få egyptiske ideer og niveauet \"Det røde hav\" bidraget af Ian "
"Wadham."

#: gamedata/game_CM.txt:10
msgid "The Giza Plateau"
msgstr "Giza plateauet"

#: gamedata/game_CM.txt:11
msgid ""
"The Giza Plateau on the outskirts of Cairo is the site of the Giza "
"Necropolis, which consists of the Pyramid of Khufu (The Great Pyramid), the "
"Pyramid of Khafre, the Pyramid of Menkaure, along with the Great Sphinx and "
"a number of other smaller edifices.\n"
"\n"
"As you make your way under the plateau, try to avoid killing the mummies: if "
"too many reappear on the right, it becomes difficult to escape at the end.  "
"To get started, you will need to use the technique of digging while falling."
msgstr ""
"Ved Giza plateauet i udkanten af Cairo ligger begravelsespladsen Giza der "
"består af pyramiderne Khufu (den store pyramide), Khafre og Menkaure sammen "
"med Sfinksen i Giza og et antal andre mindre bygningsværker.\n"
"\n"
"Prøv at undgå at dræbe mumierne eftersom du kommer frem under plateauet. "
"Hvis for mange kommer igen fra højre bliver det svært at undslippe til "
"sidst. Du skal bruge teknikken at grave mens du falder for at komme i gang."

#: gamedata/game_CM.txt:16
msgid "The Pyramid of Djoser"
msgstr "Djoser-pyramiden"

#: gamedata/game_CM.txt:17
msgid ""
"The Pyramid of Djoser (Zoser), or step pyramid (kbhw-ntrw in Egyptian) is an "
"archeological remain in the Saqqara necropolis, Egypt, northwest of the city "
"of Memphis.\n"
"\n"
"To complete this level, it is important to proceed in steps: first free the "
"mummy on the left side of the second level (from the bottom), allowing it to "
"drop into and fill the hidden pit on the ground level.\n"
"\n"
"Now enter the right side of the second level and move across the pole, over "
"the mummy, and get the piece of treasure in the middle, being sure to dig "
"out the brick to the left of the middle.\n"
"\n"
"The mummy on the third level is a bit problematic because it will take a "
"piece of treasure and carry it.  You may get lucky and find that it abandons "
"its treasure at some point, but you can also trap him in the one diggable "
"brick on the right with careful timing.\n"
"\n"
"Finally, before getting the last piece of treasure, be sure to open the "
"bottom right of the step pyramid to allow the mummies on the right to enter "
"the pyramid - if there is more than one mummy on the bottom right before the "
"escape ladder appears, you will be unable to reach the exit."
msgstr ""
"Djosers pyramide (Zoser), eller trinpyramiden (kbhw-ntrw i Egypten) er en "
"arkæologisk rest i begravelsespladsen Saqqara i Egypten nordvest for byen "
"Memphis.\n"
"\n"
"Det er vigtigt at gå trinvist frem for at færdiggøre denne bane: Befri først "
"mumien på anden banes venstre side (fra bunden), hvorved den kan falde ned i "
"og fylde det skjulte hul i grundniveauet.\n"
"\n"
"Gå nu ind i højre side af det andet niveau og bevæg dig henover pælen, over "
"mumien og få fat i skattestykket i midten, mens du sikrer dig at du graver "
"murstenen ud til venstre for midten.\n"
"\n"
"Mumien på det tredje niveau er lidt problematisk, da den vil tage st stykke "
"af skatten med sig. Du kan være heldig og se at den efterlader sin skat på "
"et tidspunkt, men du kan også fange ham i den ene mursten der kan graves ud "
"til højre med lidt god timing.\n"
"\n"
"Til sidst - før du tager det sidste stykke af skatten - skal du huske at "
"åbne trinpyramiden nederst til højre, så mumierne til højre kan gå ind i "
"pyramiden. Hvis der er mere end én mumie forneden til højre, før flugtstigen "
"kommer frem, kan du ikke nå hen til udgangen."

#: gamedata/game_CM.txt:28
msgid "Pharaoh's Barge"
msgstr "Faraos pram"

#: gamedata/game_CM.txt:29
msgid ""
"The Khufu ship is an intact full-size vessel from Ancient Egypt that was "
"sealed into a pit in the Giza pyramid complex at the foot of the Great "
"Pyramid of Giza around 2,500 BC. The ship was almost certainly built for "
"Khufu (King Cheops).\n"
"\n"
"It is one of the oldest, largest, and best-preserved vessels from antiquity, "
"and measures 43.6 m overall.  Despite its age, it could sail today if put "
"into water.\n"
"\n"
"This is almost a simple level: good treasure and not too many mummies.  But "
"your task is to wrest the treasure they carry."
msgstr ""
"Khufu-skibet er en intakt båd i fuld størrelse fra oldtidens Egypten, der "
"var forsejlet i et hul i Giza-pyramidekomplekset ved foden af Gizas store "
"pyramide omkring år 2.500 f.Kr. Skibet er højst sandsynligt bygget til Khufu "
"(Kong Keops).\n"
"\n"
"Det er en af de ældste, største og bedst bevarede både fra antikken og har "
"en totallængde på 43,6 m. På trods af dens alder kunne den sejle i dag hvis "
"den blev sat i vandet.\n"
"\n"
"Dette er nærmest en simpel bane: God skat og ikke for mange mumier. Men din "
"opgave er at fravriste dem den skat de bærer på."

#: gamedata/game_CM.txt:36
msgid "Pyramid Puzzles"
msgstr "Pyramideopgaver"

#: gamedata/game_CM.txt:37
msgid ""
"The Great Pyramid was the tallest man-made structure in the world for over "
"3,800 years.  Going up and down all the time must have been a chore for "
"ancient Egyptians, much as you are likely to find it a chore going up and "
"down this pyramid.\n"
"\n"
"To get the second treasure from the left, you have to use the brick that "
"blocks the ladder at the bottom as a bridge to escape.\n"
"\n"
"To get the fourth treasure from the left, clear the three brick above and to "
"the right of the left most mummy; if dug in the correct order, this will "
"give you just enough time to grab the treasure and escape.\n"
"\n"
"Some of the mummies must be released to get some of the treasure.  However, "
"get the first, second, and fourth treasures (from the left) before releasing "
"any of the mummies.  Be careful not to kill any mummies; if they appear to "
"the right of the pyramid, you will be unable to finish the level.  Also it "
"is possible to release the mummies and trap them in one of the other "
"chambers."
msgstr ""
"Den store pyramide var i over 3.800 år den største menneskeskabte struktur. "
"Det må have været trivielt for egypterne i antikken at gå op og ned hele "
"tiden, ligesom du sikkert vil finde det trivielt at gå op og ned af denne "
"pyramide.\n"
"\n"
"For at få den anden skat fra venstre skal du bruge den mursten, der blokerer "
"stigen i bunden, som en bro til at flygte.\n"
"\n"
"Ryd de tre mursten ovenfor og til højre for mumierne yderst til venstre for "
"at få fat i den fjerde skat fra venstre. Hvis de graves frem i den rigtige "
"rækkefølge giver det dig netop tid nok til at gribe skatten og flygte.\n"
"\n"
"Nogle af mumierne skal løslades for at få noget af skatten. Du skal dog have "
"fat i den første, anden og fjerde skat (fra venstre) før du løslader nogen "
"mumie. Pas på ikke at slå nogle mumier ihjel. Hvis de kommer frem til højre "
"for pyramiden kan du ikke flygte. Det er også muligt at løslade mumierne og "
"fange dem i et af de andre kamre."

#: gamedata/game_CM.txt:46
msgid "Crocodile"
msgstr "Krokodille"

#: gamedata/game_CM.txt:47
msgid ""
"Crocodiles can live to be over 100 years of age, with the largest species "
"reaching 4.85 meters in length.  Various species have been observed "
"attacking and killing sharks.\n"
"\n"
"Sobek was the deification of crocodiles.  Egyptians who worked or travelled "
"on the Nile hoped that if they prayed to Sobek, the crocodile god, he would "
"protect them from being attacked by crocodiles.\n"
"\n"
"In this level, it is not the crocodile you need to fear.  Still, a prayer to "
"Sobek might help you escape the mummies while you gather the treasure."
msgstr ""
"Krokodiller kan leve i mere end 100 år, hvor de største arter opnår en "
"længde på indtil 4,85 meter. Flere arter er set angribe og dræbe hajer.\n"
"\n"
"Sobek var guddommeliggørelsen af krokodiller. Egyptere, der arbejdede eller "
"rejste på Nilen, håbede at hvis de bad til Sobek - krokodilleguden - ville "
"han beskytte dem mod at blive angrebet af krokodiller.\n"
"\n"
"I denne bane er det ikke krokodillen du skal frygte. En lille bøn til Sobek "
"kan måske stadig hjælpe dig med at undgå mumierne mens du henter skatten."

#: gamedata/game_CM.txt:54
msgid "Three Pyramids"
msgstr "Tre pyramider"

#: gamedata/game_CM.txt:55
msgid ""
"The Giza Necropolis has been a popular tourist destination since antiquity, "
"and was popularized in Hellenistic times when the Great Pyramid was listed "
"by Antipater of Sidon as one of the Seven Wonders of the World. Today it is "
"the only one of those wonders still in existence.\n"
"\n"
"You may find it easiest to navigate this wonder if you get two mummies in "
"the far right pyramid before going over there."
msgstr ""
"Begravelsespladsen Giza har været et populært turistmål siden antikken, og "
"blev befolket i hellenske tider da den store pyramide blev listet af "
"Antipater fra Sidon som et af verdens syv vidundere. Den er i dag det eneste "
"af disse vidundere der stadig eksisterer.\n"
"\n"
"Du vil sikkert finde det nemmest at komme igennem dette vidunder hvis du får "
"to mumier i pyramiden helt til højre før du bevæger dig derover."

#: gamedata/game_CM.txt:60
msgid "Tura Caves"
msgstr "Tura-minerne"

#: gamedata/game_CM.txt:61
msgid ""
"Tura was Egypt's primary quarry for limestone, and was used on the Great "
"Pyramid of Khufu.  The mining of this limestone left behind caverns that "
"were later used by the British Army as a secret depot during World War II, "
"and which you can now explore.\n"
"\n"
"To the left of the bottom of the long shaft, there are two hidden pits.  "
"Free the mummy to the right of the long shaft to fill one of them and free "
"the mummy in the large chamber to fill the other.  Be sure to ride the first "
"of the two mummies down to get the piece of treasure in the nook near the "
"bottom of the shaft.  When leaving this nook, dig to your right several "
"times to open up your escape route.\n"
"\n"
"Get all the treasure on the left of the board, then move to the right.  Make "
"sure to dig free the mummy at the top so that you can get its treasure "
"later.  You will also need its help to escape back to the left at the end of "
"the level.  The treasure on the right is easier to get than it looks: "
"strategically placed false bricks make this the easy half of the level.  "
"Note: If you feel like some variety, you can do all of the right first and "
"then the left."
msgstr ""
"Tura var Egyptens primære kalkstenbrud og benyttedes på Khufus store "
"pyramide. Gravningen efter kalksten efterlod miner, der senere - under anden "
"verdenskrig - blev brugt af den britiske hær som et hemmeligt depot, og som "
"du nu kan udforske.\n"
"\n"
"Til venstre for bunden af den lange skakt er der to skjulte huller. Befri "
"mumien til højre for den lange skakt for at fylde et af dem og befri mumien "
"i det store kammer for at fylde det andet. vær sikker på at overrumple den "
"første af de to mumier for at få skattestykket i krogen tæt ved skaktens "
"bund. Grav til højre flere gange, når du forlader denne krog, for at åbne "
"din flugtrute.\n"
"\n"
"Få fat i alle skattene på banens venstre side og flyt så til højre. Sørg for "
"at grave mumien i toppen fri så du kan få dens skat senere. Du har også brug "
"for dens hjælp til at flygte tilbage til venstre til slut i banen. Skatten "
"til højre er nemmere end det ser ud til: Strategisk placerede falske mursten "
"gør dette til banens nemme halvdel. Bemærk: Har du lyst til lidt variation "
"kan du tage alle dem til højre først og derefter dem til venstre."

#: gamedata/game_CM.txt:68
msgid "Pyramid Crawl"
msgstr "Pyramide-kryben"

#: gamedata/game_CM.txt:69
msgid ""
"There are over 100 pyramids in Egypt, with the oldest being built around "
"2600 BC.\n"
"\n"
"In this pyramid level (built around AD 2008), avoid (by luring away or "
"killing) getting the two mummies in the middle of the bottom section."
msgstr ""
"Der findes mere end 100 pyramider i Egypten hvoraf de ældste blev bygget "
"omkring år 2600 f.Kr.\n"
"\n"
"I denne pyramidebane (bygget omkring år 2008 e.Kr.) skal du (ved at narre "
"væk eller dræbe) undgå at få de to mumier i midten af den nederste sektion."

#: gamedata/game_CM.txt:74
msgid "The Great Sphinx"
msgstr "Sfinksen i Giza"

#: gamedata/game_CM.txt:75
msgid ""
"The Great Sphinx is a guardian of the Giza Plateau, where it faces the "
"rising sun.  Standing 73 meters long and 20 meters high, it is the largest "
"monolith statue in the world and is a mere 4500 years young.\n"
"\n"
"As you grab the treasure inside the sphinx, try to solve The Riddle of the "
"Sphinx: how do you get past the horde of mummies on the right?"
msgstr ""
"Sfinksen i Giza er Giza-plateauets vogter med ansigtet mod solopgangen. Med "
"en længde på 73 meter og en højde på 20 meter er det verdens største "
"monolitiske statue og er mere end 4.500 år ung.\n"
"\n"
"Når du griber skatten indeni sfinksen skal du prøve at løse sfinksens gåde: "
"Hordan kommer du forbi den horde af mumier til højre?"

#: gamedata/game_CM.txt:80
msgid "Ladder Pyramid"
msgstr "Stigepyramide"

#: gamedata/game_CM.txt:81
msgid ""
"Most accepted theories on the construction of the pyramids are based on the "
"idea that it was built by moving huge stones from a quarry and dragging and "
"lifting them into place. The disagreements center on the method by which the "
"stones were conveyed and placed.  Regardless, there were likely many ladders "
"involved in its construction, such as on this level.\n"
"\n"
"This level is mostly a run around.  Picking up the treasure while avoiding "
"mummies is not so hard - but getting treasure away from the mummies is a "
"much harder task.  The three-wide stone platform is a useful killing field, "
"although you'll have to run around a bit to get the mummies carrying "
"treasure to line up properly.  Note also that the middle block of this "
"platform is a fall-through block.\n"
"\n"
"And once you've gotten all the treasure, you'll need to cross over to the "
"escape ladder.  One way to do this is to kill a mummy and cross over on its "
"back when the mummy crosses from the escape ladder to the main pyramid."
msgstr ""
"De fleste accepterede teorier om konstruktionen af pyramiderne baseres på "
"den idé at de blev bygget ved at flytte store sten fra et stenbrud og trække "
"og løfte dem på plads. Uenighederne centrerer sig om med hvilken metode "
"stenene blev transporteret og placeret. Uanset hvad var der - ligesom i "
"denne bane - mange stiger involveret i deres konstruktion.\n"
"\n"
"Denne bane er mest en løben omkring. At samle skatten op mens du undgår "
"mumier er ikke så svært - men at få skatten væk fra mumierne er en noget "
"større opgave. Den trefags stenplatform er et nyttigt dræbefelt, selvom du "
"skal løbe lidt omkring for at få de mumier, der bærer skatten, til at line "
"ordentligt op. Bemærk også at den midterste blok i denne platform er en fald "
"igennem-blok.\n"
"\n"
"Når du har fået fat i hele skatten skal du krydse over til flugtstigen. En "
"måde at gøre dette på er at dræbe en mumie og krydse over på dens ryg, når "
"mumien krydser fra flugtstigen over til hovedpyramiden."

#: gamedata/game_CM.txt:88
msgid "Ankh"
msgstr "Ankh"

#: gamedata/game_CM.txt:89
msgid ""
"The Ankh was the Egyptian hieroglyphic symbol that read 'life', and as a sun "
"symbol, was almost always crafted in gold.\n"
"\n"
"To keep your life on this level, be careful of the false bricks in the main "
"Ankh and figure out which of them are useful."
msgstr ""
"\"Ankh\" var det egyptiske hieroglyf-symbol der betød \"liv\", og som et "
"solsymbol var det næsten altid udført i guld.\n"
"\n"
"I denne bane skal du tage dig i agt for de falske mursten i hoved-ankh'en "
"for at holde dig i live, samt finde ud af hvilke af dem der er nyttige."

#: gamedata/game_CM.txt:94 gamedata/game_plwv.txt:53
msgid "Pharaoh's Tomb"
msgstr "Faraos grav"

#: gamedata/game_CM.txt:95
msgid ""
"Researchers estimate that 2.3 million blocks were used to build the Great "
"Pyramid, with an average weight of about 2.5 metric tons per block.\n"
"\n"
"The pyramid of this level was built from fewer than 100 blocks.  In the "
"beginning, manuever to get inside the pyramid and then stand on one of the "
"ladders on the second layer nearest the outer wall of the left side of the "
"pyramid.  Wait for the mummies to group on the other side of the outer wall. "
" Then climb to the top of the ladders on the small pyramid and wait for the "
"mummies to climb the tall ladder and drop off the pole.  Once the last one "
"has dropped (or slightly before), run up the tall ladder, across the pole "
"and dig to get back inside the big pyramid and to the tomb.\n"
"\n"
"Repeat this trick to exit after grabbing the lone piece of treasure, only "
"this time you need to get out on the right side of the pyramid."
msgstr ""
"Forskere mener at der blev brugt 2,3 millioner blokke med en gennemsnitsvægt "
"på ca. 2,5 tons til at bygge den store pyramide.\n"
"\n"
"Pyramiden i denne bane blev bygget af mindre end 100 blokke. Manøvrér i "
"begyndelsen for at komme ind i pyramiden og stå på en af stigerne på det "
"andet lag nærmest ydervæggen i pyramidens venstre side. Vent på at mumierne "
"grupperer sig på den anden side af ydervæggen. Kravl så op til toppen af "
"stigerne på den lille pyramide og vent på at mumierne kravler op af den "
"store stige og falder ned fra pælen. Løb op af den lange stige, når den "
"sidste mumie er faldet (eller en smule før) henover pælen og grav for at "
"komme tilbage ind i den store pyramide og til graven.\n"
"\n"
"Gentag dette trick for at afslutte efter du har grebet det enlige stykke af "
"skatten, men denne gang skal du komme ud af pyramidens højre side."

#: gamedata/game_CM.txt:102
msgid "Cat"
msgstr "Kat"

#: gamedata/game_CM.txt:103
msgid ""
"A revered, important animal to Egyptian society and religion, the cat was "
"afforded the same mummification after death as humans were.\n"
"\n"
"When finishing this catty level, do not be fooled by the cat's tail that "
"appears once you pick up the last treasure.  The only exit is on the left.  "
"So you need to let the mummies bring you the treasure that is to the right "
"of the cat's head, since you cannot pick up every piece and run back in "
"time.\n"
"\n"
"To get the mummies to bring you the treasure, you must dig out the five "
"bricks on the bottom and allow them to pass (or get trapped and killed). "
msgstr ""
"Som et æret og vigtigt dyr i det egyptiske samfund og religion blev katten "
"givet samme mumificering efter døden som mennesker.\n"
"\n"
"Når du afslutter denne kattebane skal du ikke lade dig narre af den "
"kattehale der kommer frem når du samler den sidste skat op. Den eneste "
"udgang er til venstre. Du skal lade mumierne bringe dig den skat der er til "
"højre for kattens hovede, eftersom du ikke kan nå at samle alle stykkerne op "
"og løbe tilbage i tide.\n"
"\n"
"For at få mumierne til at bringe dig skatten skal du grave de fem mursten i "
"bunden ud og lade mumierne passere (eller blive fanget og dræbt). "

#: gamedata/game_CM.txt:110
msgid "Pyramid Power"
msgstr "Pyramidens kraft"

#: gamedata/game_CM.txt:111
msgid ""
"Imhotep designed the Step Pyramid of Djoser to serve as a gigantic stairway "
"by which the soul of the deceased pharaoh could ascend to the heavens.  Such "
"was the importance of Imhotep's achievement that he was deified by later "
"Egyptians.\n"
"\n"
"Before you can ascend to the top of this pyramid level, you must make your "
"way to the bottom.  To get the top piece of treasure, move left off the "
"apex, dig the next block and step onto the mummy below, continuing to move "
"right (try placing your mouse pointer on the apex).\n"
"\n"
"After getting the last piece of treasure, exit to the right and run up and "
"down the ladders.  The lower left is the only difficult part: just run under "
"the mummies on the ladder above you and maneuver ... and hope!"
msgstr ""
"Imhotep designede trinpyramiden i Djoser som værende en gigantisk trappe ad "
"hvilken den afdøde faraos sjæl skulle stige op til himmelen. Så stor var "
"vigtigheden af Imhoteps tiltag at han blev guddommeliggjort af senere "
"egyptere.\n"
"\n"
"Du skal finde vej ned til bunden i denne pyramidebane før du kan stige op "
"til toppen. For at få det øverste stykke af skatten skal du bevæge dig til "
"venstre for toppunktet, grave den næste mursten og gå ind til mumierne "
"nedenunder, mens du fortsat bevæger dig til højre (prøv at placere din "
"musemarkør på selve toppunktet).\n"
"\n"
"Gå ud til højre, når du har fået det sidste stykke af skatten, og løb op ned "
"af stigerne. Nederst til venstre er den eneste vanskelige del: Løb blot "
"under mumierne på stigerne over dig og manøvrér - og håb!"

#: gamedata/game_CM.txt:118
msgid "Eye of Horus"
msgstr "Horus' øje"

#: gamedata/game_CM.txt:119
msgid ""
"The Eye of Horus is an ancient Egyptian symbol of protection and royal power "
"from deities.\n"
"\n"
"On this level, there is some protection inside the eye, but not much.  "
"Repeated trips from the top to the bottom are required to get all the "
"treasure.  Eventually, there will be two mummies on the bottom left.  To get "
"by them, climb to the top of the short ladder four from the left, dig left, "
"climb down and dig left again.  One of the mummies will fall in the lower "
"pit.  Climb up the ladder.  The second mummy will climb the other ladder and "
"fall in the top pit.  Move across the two trapped mummies and climb to the "
"top."
msgstr ""
"Horus' øje er et antikt egyptisk symbol for beskyttelse og royal kraft fra "
"guderne.\n"
"\n"
"I denne bane er der lidt beskyttelse indeni øjet, men ikke meget.  Der "
"kræves gentagne ture fra top til bund for at få hele skatten. Til sidst vil "
"der være to mumier i bunden til venstre. For at komme forbi disse skal du "
"kravle helt op på den korte stige fire fra venstre, grave til venstre, "
"kravle ned og grave til venstre igen. En af mumierne vil falde i det "
"nederste hul. Kravl op af stigen. Den anden mumie vil kravle op af den anden "
"stige og falde i det øverste hul. Bevæg dig henover de to fangede mumier og "
"kravl op til toppen."

#: gamedata/game_CM.txt:124
msgid "Inverted Pyramid"
msgstr "Omvendt pyramide"

#: gamedata/game_CM.txt:125
msgid ""
"Probably not a traditional Egyptian design.\n"
"\n"
"You have to zig-zag back and forth along the poles to get all the treasure.  "
"To get past the lone chaser mummy, wait for him on one pole and just before "
"he reaches you, drop to the pole below and move directly under him.\n"
"\n"
"Since the design is non-traditional, considering playing the level non-"
"traditionally: the drop-and-move-under move is easier to do with the "
"keyboard (easier, but still hard).  Once you get the last piece of treasure "
"above the bricks inside the pyramid, pause the game and switch back to mouse "
"mode."
msgstr ""
"Nok ikke et traditionelt egyptisk design.\n"
"\n"
"Du skal zigzagge frem og tilbage langs pælene for at få hele skatten.  For "
"at komme forbi den enlige jage-mumie skal du vente på den på en pæl og lige "
"før den når dig skal du hoppe ned på pælen nedenunder og bevæge dig lige "
"under den.\n"
"\n"
"Overvej at spille banen utraditionelt, da banens design er utraditionelt: "
"Bevægelsen fald-ned-og-flyt-nedenunder er lettere at udføre med tastaturet "
"(lettere men stadig svært). Sæt spillet i pause og skift tilbage til muse-"
"tilstand, når du har fået det sidste af skatten."

#: gamedata/game_CM.txt:132
msgid "Anubis"
msgstr "Anubis"

#: gamedata/game_CM.txt:133
msgid ""
"Anubis, or Inpu, was an Egyptian god of the afterlife.\n"
"\n"
"To get the treasure between Anubis' ears, dig out the two columns to the "
"left of the mummy and stand on top of the mummy.  Move left off the mummy "
"while digging right.  The mummy should fall into the hole in the right most "
"column.  Now dig out the left two columns until you connect to the ladder-"
"eye.  Move down from the right most ladder of the eye and you will fall to "
"the pole below.\n"
"\n"
"To get the treasure inside the right ear, dig out the higher of the two-"
"block columns, falling onto the right two-block column.  Move to the left "
"and dig the second two-block column.  Now move to the right and dig out the "
"one-block column, freeing the mummy.  Move one more to the right and dig out "
"three blocks so that you have a two block wide ledge to stand on.  Move left "
"and dig out the square to your right.  Wait for the mummy to fall, get his "
"treasure, and race up the ladder to confront five mummies blocking the exit."
msgstr ""
"Anubis - eller Inpu - var en egyptisk gud for efterlivet.\n"
"\n"
"For at få skatten mellem Anubis' ører skal du grave de to søjler ud til "
"venstre for mumien og stå på toppen af mumien. Flyt til venstre for mumien "
"mens du graver til højre. Mumien bør falde ind i hullet i søjlen yderst til "
"højre. Grav så de to søjler til venstre ud indtil du forbindes med stige-"
"øjet. Flyt ned fra øjets stige yderst til højre og du vil falde ned på pælen "
"nedenunder.\n"
"\n"
"For at få skatten indeni det højre øre skal du grave den højeste af to-bloks-"
"søjlerne ud mens du falder ned på den højre to-bloks-søjle. Flyt til venstre "
"og grav den anden to-bloks-søjle ud. Flyt så til højre og grav én-bloks-"
"søjlen ud og befrier mumien. Flyt en mere til højre og grav tre blokke ud så "
"du har en afsats, to blokke bred, til at stå på. Flyt til venstre og grav "
"feltet ud til højre. Vent til mumien falder, tag dens skat og skynd dig op "
"af stigen for at konfrontere fem mumier, der blokerer udgangen."

#: gamedata/game_CM.txt:140
msgid "Pyramid of Treasure"
msgstr "Skattepyramiden"

#: gamedata/game_CM.txt:141
msgid ""
"Nubia was a major source of gold in Egypt.  King Tushratta of the Mitanni "
"claimed gold was 'more plentiful than dirt' in Egypt.\n"
"\n"
"In this pyramid, treasure is even in the air!  Lots of treasure, only three "
"mummies - it can't be that hard, can it?"
msgstr ""
"Nubia var en større kilde til guld i Egypten. Kong Tushratta af Mitanni "
"hævdede at guld var \"mangfoldigere end støv\" i Egypten.\n"
"\n"
"Selv i luften er der guld i denne pyramide! Masser af skatte, kun tre mumier "
"- det kan da ikke være så svært, kan det?"

#: gamedata/game_CM.txt:146
msgid "Sarcophagus"
msgstr "Sarkofaget"

#: gamedata/game_CM.txt:147
msgid ""
"A sarcophagus is a funeral receptacle for a corpse, most commonly carved or "
"cut from stone.  In Ancient Egypt, a sarcophagus formed the external layer "
"of protection for a royal mummy, with several layers of coffins nested "
"within, and was often carved out of alabaster.\n"
"\n"
"If you do not want this level to be your sarcophagus, get the piece of "
"treasure under the left edge of the sarcophagus at the start - otherwise, "
"there is no way to get it."
msgstr ""
"Et sarkofag er et ligs begravelsesbeholder, normalt udhugget eller skåret af "
"sten. I det antikke Egypten formede et sarkofag det yderste beskyttelseslag "
"for en kongelig mumie, med adskillige kister indlejret, og var ofte hugget "
"ud af alabaster.\n"
"\n"
"Hvis du ikke vil have at denne bane bliver dit sarkofag skal du i starten få "
"det stykke af skatten der er under sarkofagets venstre hjørne - ellers er "
"der ingen måde at få det på."

#: gamedata/game_CM.txt:152
msgid "The Parting of the Red Sea"
msgstr "Delingen af det Røde Hav"

#: gamedata/game_CM.txt:153
msgid ""
"The Bible tells us that Moses parted the sea to escape the Pharaoh's men.  "
"After you have looted the pyramids of his ancestors, it should come as no "
"surprise that the Pharaoh has sent his men after you, too.\n"
"\n"
"Fortunately, the sea can be parted just by falling onto the last treasure.  "
"To escape the Pharaoh's men is not so easy.  First, make your hero go down "
"as far as he can, then wait for his moment.   Then move up the wall of water "
"to the right, cross the pole to the middle and wait for the mummies to reach "
"the top of the water before dropping down a second time.\n"
"\n"
"This time, immediately run up the wall of water to your left, crossing under "
"the chasing mummies.  Await near the top left where the mummies to your "
"right cannot get you.  Once the mummies to your left reach the top, drop to "
"the sea bed a third time (even Moses did not have it this rough).  The trick "
"to getting past the mummies on this last trip to the top is to pass under "
"and to the left of them while they are falling as a column down one of the "
"long ladder drops.\n"
"\n"
"Note: It is possible to move up the wall of water to your left initially, "
"but it is much harder."
msgstr ""
"Biblen fortæller os at Moses delte havet for at undgå faraoens mænd.  "
"Eftersom du har plyndret hans forfædres pyramider kommer det vel ikke som "
"nogen overraskelse at faraoen har sendt sine mænd efter dig også.\n"
"\n"
"Heldigvis kan havet forlades ved blot at falde ned på den sidste skat.  At "
"undgå faraoens mænd er ikke så let. Få først din helt til at gå så langt ned "
"han kan og vent så indtil det rette øjeblik. Bevæg dig så op af vandvæggen "
"til højre, henover pælen til midten og vent indtil mumierne når toppen af "
"vandet før du hopper ned anden gang.\n"
"\n"
"Løb denne gang straks op af vandvæggen til venstre og kryds henunder de "
"jagtende mumier. Vent tæt ved toppen hvor mumierne fra højre ikke kan nå "
"dig. Fald ned på havbunden når mumierne til venstre når toppen (ikke engang "
"Moses havde det så hårdt). Tricket, for at komme forbi mumierne på denne "
"sidste tur, er at passere under og til venstre for dem, mens de falder som "
"en søjle når en af de lange stiger falder.\n"
"\n"
"Bemærk: Det er muligt i starten at bevæge dig op ad vandmuren til venstre, "
"men det er meget sværere."

#: gamedata/game_MAZ.txt:2
msgid "Mazes"
msgstr ""

#: gamedata/game_MAZ.txt:3
msgid ""
"Mazes, mazes, mazes.  Some with enemies, some without.  While occasionally "
"you will need to kill an enemy, as a general rule it is best not to kill "
"them, because they reappear at the top and block your exit.\n"
"\n"
"Another great set of Championship levels from Steve Mann <smann at cgl "
"uwaterloo ca>.  The levels are named after dwarves in myths and stories "
"(with a few named after elves), beginning with the seven dwarves from "
"Disney's version of Snow White."
msgstr ""

#: gamedata/game_MAZ.txt:8
msgid "Dopey"
msgstr ""

#: gamedata/game_MAZ.txt:9
msgid ""
"Fairly simple, just avoid falling off the ladders.  There are several ways "
"to get past the two enemies at the end.  One of the quickest is to wait on a "
"tall vertical ladder, just below the second highest horizontal ladder, until "
"the path to the exit is clear."
msgstr ""

#: gamedata/game_MAZ.txt:12
msgid "Sleepy"
msgstr ""

#: gamedata/game_MAZ.txt:13
msgid "A lot of backtracking, but nothing too difficult here."
msgstr ""

#: gamedata/game_MAZ.txt:16
msgid "Doc"
msgstr ""

#: gamedata/game_MAZ.txt:17
msgid "A few tricks to figure out how to get the gold, but nothing too hard."
msgstr ""

#: gamedata/game_MAZ.txt:20
msgid "Grumpy"
msgstr ""

#: gamedata/game_MAZ.txt:21
msgid "Visually confusing, but otherwise a simple maze."
msgstr ""

#: gamedata/game_MAZ.txt:24
msgid "Sneezy"
msgstr ""

#: gamedata/game_MAZ.txt:25
msgid ""
"Mostly straightforward, the only trick here is how to draw off the enemies "
"so as to get past them.  In the beginning, try to lure the top two enemies "
"into the top-center pit.  This gives you enough time to slip past them.  The "
"enemy on the bottom is relatively easy to avoid (twice).  To get past the "
"top two enemies on your way back, lure the first one deep into the maze "
"until you find a way back past him, then lure the second one to the section "
"with the pole near the top."
msgstr ""

#: gamedata/game_MAZ.txt:28
msgid "Bashful"
msgstr ""

#: gamedata/game_MAZ.txt:29
msgid ""
"To reach the two pieces of gold stacked one above the other, you have to "
"drop through a trap below one of the ladders above that section.\n"
"\n"
"Leave the piece of gold at the upper left until the very last."
msgstr ""

#: gamedata/game_MAZ.txt:34
msgid "Happy"
msgstr ""

#: gamedata/game_MAZ.txt:35
msgid ""
"There are two tricks to this level.  First, if you want gold that is high, "
"move low to draw the enemies down, then move up to get the gold - and vice-"
"versa.  Second, at times you will need to use the ladder trick: if you are "
"on a vertical ladder with an enemy above you, sometimes the enemy will run "
"away from you."
msgstr ""

#: gamedata/game_MAZ.txt:38
msgid "Glorfindel"
msgstr ""

#: gamedata/game_MAZ.txt:39
msgid ""
"To get the piece of gold at mid-left, you will need to lure the enemy across "
"the pole and run across him as he gets to the end of the pole.  The same "
"trick will be needed to get back, unless he follows you back across the "
"pole; then you will need to find another place to dodge past him."
msgstr ""

#: gamedata/game_MAZ.txt:42
msgid "Hreidmar"
msgstr ""

#: gamedata/game_MAZ.txt:43
msgid ""
"Be careful not to let the enemies get the gold - it is hard to get it away "
"from them!  Otherwise, by moving into the middle section, you can get most "
"of the enemies to move up and to the right.  This allows you to get the gold "
"on the bottom level.  Some of the bricks on the bottom level are traps.  "
"When an enemy gets close, you can drop into the trap, step to the side and "
"move over the enemy.  But it is better to maneuver the enemies so that they "
"stay away from the bottom section while you are down there getting the gold."
msgstr ""

#: gamedata/game_MAZ.txt:46
msgid "Ori"
msgstr ""

#: gamedata/game_MAZ.txt:47
msgid ""
"A straightforward maze: the false brick underneath the ladder near the "
"bottom center may prove useful."
msgstr ""

#: gamedata/game_MAZ.txt:50
msgid "Nori"
msgstr ""

#: gamedata/game_MAZ.txt:51
msgid ""
"The hardest part is when two enemies get in the center of the maze and you "
"need to pass them.  Try to move down and to their left, lure one down, trap "
"it and then go up to trap the other.  Otherwise, clever digging should deal "
"with them."
msgstr ""

#: gamedata/game_MAZ.txt:54
msgid "Dori"
msgstr ""

#: gamedata/game_MAZ.txt:55
msgid ""
"The only trick to this level is using the hidden passages and enticing the "
"enemies to use them."
msgstr ""

#: gamedata/game_MAZ.txt:58
msgid "Bombur"
msgstr ""

#: gamedata/game_MAZ.txt:59
msgid ""
"There are several ways to get past an enemy who is in the ladder-trap loop.  "
"One is to wait next to the trap and when the enemy is half-way up the "
"ladder, step into the trap and move immediately to the left and down.  "
"However, at the start, you might get three enemies in the ladder-trap loop.  "
"Avoid this.  One of the three can break out of the loop, but the other two "
"remain trapped, leaving you no way to get past them."
msgstr ""

#: gamedata/game_MAZ.txt:62
msgid "Luthien"
msgstr ""

#: gamedata/game_MAZ.txt:63
msgid ""
"After dodging the first enemy you come to, try not to jump off and grab the "
"floating piece of gold in the center too soon.  If you do, the enemy you "
"just dodged will drop to the lower level, grab a piece of gold and head for "
"the floor where you can not get the gold away from him."
msgstr ""

#: gamedata/game_MAZ.txt:66
msgid "Bofur"
msgstr ""

#: gamedata/game_MAZ.txt:67
msgid ""
"If you have two or more enemies between you and where you want to go, you "
"may find the diggable columns useful.  Dig two layers, wait one from the top "
"to trap the first enemy and then move to the top to trap the second enemy."
msgstr ""

#: gamedata/game_MAZ.txt:70
msgid "Bifur"
msgstr ""

#: gamedata/game_MAZ.txt:71
msgid ""
"Lots of gold, only one enemy and he is trapped!  It should be a cake walk!\n"
"\n"
"The first part just involves digging (at most) to collect the gold.  But "
"then there is no obvious way to get the gold on the bottom and on the left.  "
"Look for a trap under the bottom of a ladder to get to it.  The only other "
"trick is to get all the other gold and leave the enemy and its piece of gold "
"to the last.  And watch out - since there is only one enemy, it is pretty "
"fast!"
msgstr ""

#: gamedata/game_MAZ.txt:76
msgid "Gloin"
msgstr ""

#: gamedata/game_MAZ.txt:77
msgid ""
"The pit in the upper right is tricky.  To leave the maze, you need an enemy "
"in the pit.  But you would rather not have him there before you have taken "
"the gold out.  And if two enemies get in the pit before you get the gold, "
"forget it."
msgstr ""

#: gamedata/game_MAZ.txt:80
msgid "Oin"
msgstr ""

#: gamedata/game_MAZ.txt:81
msgid ""
"Look for false floors to get to places that are otherwise inaccessible.  You "
"have to dig to find a couple of them."
msgstr ""

#: gamedata/game_MAZ.txt:84
msgid "Kili"
msgstr ""

#: gamedata/game_MAZ.txt:85
msgid ""
"Get the gold in the middle and on the top before getting the gold on the "
"bottom or lower left.  That way, if you have to kill an enemy (the one at "
"the left is just asking for it) then they only block your way to the exit "
"rather than make it impossible to gather the remaining gold."
msgstr ""

#: gamedata/game_MAZ.txt:88
msgid "Fili"
msgstr ""

#: gamedata/game_MAZ.txt:89
msgid ""
"Lots of false bricks to trap you, or give you access to different parts of "
"the maze.  Test below the ladders and other places.\n"
"\n"
"The four high trap in the middle is a show stopper: you can only get back "
"past it once you have gathered all the gold.  So stay out of the lower right "
"until you have cleared the rest of the gold.  Then drop through the trap "
"below the top right ladder - there is no other way to get the piece of gold "
"below it.  Once you are down here, there is no getting back to the top right "
"until you have cleared all the gold.  After getting the piece of gold at "
"center right, dig down to get the left of the two adjacent pieces.  The "
"escape from the lower right comes when all the gold is gathered and a small "
"section of ladder appears in the center."
msgstr ""

#: gamedata/game_MAZ.txt:94
msgid "Dwalin"
msgstr ""

#: gamedata/game_MAZ.txt:95
msgid ""
"A maze, but you can not see the path out.  You have to use the false floors. "
" Trial and error is your only hope - try mapping it on paper if you are "
"having trouble."
msgstr ""

#: gamedata/game_MAZ.txt:98 gamedata/game_MAZ.txt:184
msgid "Durin"
msgstr ""

#: gamedata/game_MAZ.txt:99
msgid ""
"This diagonal maze is not too hard, except there is the occasional pit to "
"get trapped in and that lone enemy is fast.  Try to lure the enemy down and "
"into one of the pits.  Then the rest is almost a cake walk."
msgstr ""

#: gamedata/game_MAZ.txt:102
msgid "Dain"
msgstr ""

#: gamedata/game_MAZ.txt:103
msgid ""
"There are too many enemies to fight up on the top level (there are not many "
"bricks there for a reason).  Instead, wait on the level below and let them "
"come to you.  Dig to escape and get the gold at bottom left.\n"
"\n"
"On the way back, stand on the top level and use the same trick to draw the "
"enemies up there.  Dig a brick leading down and head for the exit.\n"
"\n"
"The only tricky parts come when two enemies end up in the lower left, in the "
"center (on your way back) or at the upper right.  Except for the last case, "
"you should be able to complete the level without intentionally trapping any "
"enemies, but some may inadvertently fall into your two pits."
msgstr ""

#: gamedata/game_MAZ.txt:110
msgid "Duergar "
msgstr ""

#: gamedata/game_MAZ.txt:111
msgid ""
"A maze without walls or enemies - how hard can it be?  But the traps act as "
"walls, and the enemies would just fill the traps, so perhaps this is another "
"one where you will want to draw a map.  Note that you can probe for traps by "
"digging, but that can lead to a rather slow game while you wait for the "
"bricks you dig to refill."
msgstr ""

#: gamedata/game_MAZ.txt:114
msgid "Balin"
msgstr ""

#: gamedata/game_MAZ.txt:115
msgid ""
"To get through the center, you will have to clear it of enemies, but there "
"is only one diggable brick.  Use it to drop through, race to the right and "
"go up to the row above the dug brick.  There is just enough time to entice "
"the enemy into the closing hole.  Repeat as necessary.\n"
"\n"
"To leave the maze, you need to find a way through the long diagonal barrier "
"of ladders.  Beneath one of them is a false floor to use for your escape "
"route."
msgstr ""

#: gamedata/game_MAZ.txt:120
msgid "Gimli"
msgstr ""

#: gamedata/game_MAZ.txt:121
msgid ""
"The enemies are paper tigers, although you need a trick to get past the "
"first one.  Stand on top of the ladder to the left of the false brick.  When "
"the enemy moves over the ladder to the right of the false brick, move down "
"your ladder, enticing the enemy to move down into the false brick.  Quickly "
"move up and over the enemy's head.\n"
"\n"
"Otherwise, it is just a matter of maneuvering the enemies to a place where "
"you can trap them or pass by them.  The only real problem occurs if an enemy "
"grabs a piece of gold and gets stuck somewhere and you can not dig him out.  "
"Oh, well, sometimes you lose.\n"
"\n"
"To get out of the center section, search for the double trap on the left."
msgstr ""

#: gamedata/game_MAZ.txt:128
msgid "Brokkr"
msgstr ""

#: gamedata/game_MAZ.txt:129
msgid ""
"Leave the piece of gold just down and to your right until last.  To get back "
"to this section of the maze, you will need to dig through the wall a bit "
"further down and to the right.  The easiest way to handle most of the "
"enemies is to lure them along until they fall into a pit.  But beware, the "
"pits fill with ladders once you have all the gold, allowing the trapped "
"enemies to escape."
msgstr ""

#: gamedata/game_MAZ.txt:132 gamedata/game_MAZ.txt:168
msgid "Thrain"
msgstr ""

#: gamedata/game_MAZ.txt:133
msgid ""
"Mostly straightforward, but beware of a couple of one-way gates, in "
"particular in the section at the top, right of center.  Be sure to clear out "
"all the gold before freeing the trapped enemy at top right, who has a piece "
"of gold.  You will also need to use the false floor on the far right at the "
"top."
msgstr ""

#: gamedata/game_MAZ.txt:136
msgid "Thorin"
msgstr ""

#: gamedata/game_MAZ.txt:137
msgid ""
"In the beginning, rush to the top of the pyramid-like structure, dig off the "
"top, go down and get two pieces of gold.  Then lure the enemies into the "
"area under the pyramid and move down and to the left.  This can cause an "
"enemy to be trapped and others to move into areas where they are harmless.  "
"If any enemies follow you, escape to the bottom left, collecting some gold "
"on the way.\n"
"\n"
"To get the piece of gold in the upper left, you first have to lure the one "
"enemy out of that section.  After collecting the gold, you may find yourself "
"threatened by enemies to your right.  If so, go to the lowest level of the "
"section that you can reach without digging.  The enemies will go into a side "
"corridor, giving you enough time to run up over the bar and reach the top of "
"the pyramid just ahead of them.\n"
"\n"
"The rest is just hard work."
msgstr ""

#: gamedata/game_MAZ.txt:144
msgid "Telchar"
msgstr ""

#: gamedata/game_MAZ.txt:145
msgid ""
"False floors are the key to this level.  The way into a section is often not "
"the way out.  Many of the enemies will get trapped if you move low enough.  "
"Save the middle bottom gold for last: you can not get out of this section "
"until a hidden ladder appears."
msgstr ""

#: gamedata/game_MAZ.txt:148
msgid "Dvergar"
msgstr ""

#: gamedata/game_MAZ.txt:149
msgid ""
"When you collect the gold at top left, you may have trouble leaving the "
"section.  The obvious way out (at the foot of the ladder) does not work "
"because of a false brick.  Instead, you need to plan ahead when you dig into "
"this section.  Dig out the piece of wall that blocks your exit to the right, "
"then quickly go up and grab the gold, then back down and out through the "
"missing wall before it reappears.  There is a false brick here, so be sure "
"to dig as you fall into it.\n"
"\n"
"After getting the last piece of gold, you can exit through the center, where "
"a new piece of ladder allows you to dig and re-enter the left of the maze."
msgstr ""

#: gamedata/game_MAZ.txt:154
msgid "Thingol"
msgstr ""

#: gamedata/game_MAZ.txt:155
msgid ""
"There is one piece of gold that must be grabbed at the start.\n"
"\n"
"When you go to the lower part of the maze, the enemies will go down and stay "
"there.  This makes it easy to get the gold up high, but it becomes hard to "
"collect the gold in the lower left.  Try to get one or two pieces on your "
"first trip down.\n"
"\n"
"By moving up and down on the bottom right ladder you can persuade the "
"enemies to group on the left or right.  Grouping them to the left makes it "
"easy to get the piece of gold just down and to the right of center.  Getting "
"one enemy on the left and two on the right gives you a chance to get the "
"remaining gold on the lower left, but consider getting it last after "
"grouping all three enemies on the right, because you will then have more "
"choice of ladders when dodging enemies on your way to the top."
msgstr ""

#: gamedata/game_MAZ.txt:162
msgid "Dvalin"
msgstr ""

#: gamedata/game_MAZ.txt:163
msgid ""
"There are two problems.  First, in the early part you want to get the enemy "
"just to the right of middle trapped in the bottom of that section.  This "
"requires getting the gold on the left and passing through the trap doors at "
"the right time, as well as racing to get the gold on the bottom left.  The "
"gold on the bottom right is no big trick: just a small amount of timing and "
"passing through the traps.\n"
"\n"
"The second problem is that at least one enemy will pick up a piece of gold.  "
"Getting him to let go of that piece of gold is tough.  You need to lure that "
"enemy into the top right section or the section down and to the left of "
"that.  Draw the enemy to the ladder with a gap above it, in the middle of "
"the section.  Wait two over to either side of this vacant square, leaving a "
"brick between you and the vacant square.  The enemy will move up and down "
"the ladder, in and out of the vacant square.  Eventually he will drop the "
"gold on top of the ladder, at which point you have to move down to prevent "
"him from moving back up the ladder and retaking the gold.  The timing is "
"tight - good luck!  Alternatively, you can run around and trust to luck - "
"the enemy will drop the piece of gold eventually!"
msgstr ""

#: gamedata/game_MAZ.txt:169
msgid "Lots of false floors to use and avoid."
msgstr ""

#: gamedata/game_MAZ.txt:172
msgid "Rumpelstiltskin"
msgstr ""

#: gamedata/game_MAZ.txt:173
msgid ""
"The main trick for this level is luring the enemies so that you can get "
"around them, or in one case, so that you can walk over an enemy to collect a "
"piece of gold.  The luring is not so hard, but the distances you have to "
"lure them are long.  Maneuvering the enemy so that you can walk over him to "
"get the piece of gold has timing that is a bit tight, but not too bad.\n"
"\n"
"When you reach the section above your starting point, there are two ways "
"out: one is a false brick under the short ladder.  But if you dig the other "
"square and drop down, there is a a path through a false floor that avoids "
"retracing all the early part of the maze."
msgstr ""

#: gamedata/game_MAZ.txt:178
msgid "Thror"
msgstr ""

#: gamedata/game_MAZ.txt:179
msgid ""
"The two gold in the lower left are cut off from the rest of the maze.  On "
"the right of this section, there is an empty square where you can dig a "
"brick.  To visit the isolated section, dig out the brick and move left and "
"down through a false brick.  You have to race to get one piece of gold and "
"return through another false brick, just in time to cross the dug brick "
"before it closes.\n"
"\n"
"The enemy is a bit of a pain.  Try luring him to the bottom of the maze, "
"dropping to the floor where you have a ladder to climb back up, but with the "
"enemy above a square without a ladder, thus trapping him."
msgstr ""

#: gamedata/game_MAZ.txt:185
msgid ""
"The maze is sparser and harder.  The enemies are trickier.  The traps are "
"more wicked.  The maze changes.  May you walk through interesting mazes.\n"
"\n"
"To get the last few gold pieces, you have to enter a section of maze at the "
"left and lower left that is walled off from the rest.  This section is "
"shaped like a large letter 'L'.  Dig two bricks on the right edge of the L "
"(at left of center) and jump in - there is a false brick that lets you "
"through.\n"
"\n"
"After you have gathered all the gold, the maze changes.  You have to drop "
"down to somewhere near the beginning and make your way back through.  At the "
"upper right the exit seems to be blocked.  Dig down two bricks and fall for "
"a while, then you will find the way out."
msgstr ""

#: gamedata/game_cnt.txt:2
msgid "Count"
msgstr "Tælling"

#: gamedata/game_cnt.txt:3
msgid ""
"This game is based on counting, from 0 to 16 (or 0 to 10 in hexadecimal).  "
"The first level has no gold and no enemies: the problem is to find a way out "
"and up to the next level.  After that, the number of enemies and pieces of "
"gold increases by 1 at each level.  The name of each level corresponds to "
"the number of enemies, the pieces of gold and the digits that appear in the "
"layout.\n"
"\n"
"These elegant and rather tricky Championship levels were composed by Steve "
"Mann <smann at cgl uwaterloo ca>."
msgstr ""
"Dette spil er baseret på at tælle fra 0 til 16 (eller 0 til 10 i "
"hexadecimal). Den første bane har intet guld og ingen fjender. Problemet er "
"at finde en vej ud og videre til den næste bane. Efter dette stiger antallet "
"af fjender og guldstykker med 1 i hver bane. Navnet på hver bane svarer til: "
"antal fjender, guldstykkerne og de tal der kommer frem i layoutet.\n"
"\n"
"Disse elegante og ret vanskelige mesterskabsbaner blev komponeret af Steve "
"Mann <smann at cgl uwaterloo ca>."

#: gamedata/game_cnt.txt:8
msgid "Zero"
msgstr "Nul"

#: gamedata/game_cnt.txt:9
msgid ""
"The only challenge is getting inside the 0, which is the only path to the "
"exit.\n"
"\n"
"Getting inside the 0 requires climbing to the top of the zigzag ladder, "
"digging away five bricks on the left edge of the 0, racing back to the top "
"of the zigzag ladder, over the pole, falling through your recently dug "
"bricks and immediately moving right to get into the 0.  The timing is fairly "
"tight."
msgstr ""
"Den eneste udfordring er at komme ind i 0, der er den eneste vej til "
"udgangen.\n"
"\n"
"At komme ind i 0 kræver at klatre op til toppen af zigzag-stigen, grave 5 "
"mursten væk på venstre kant af 0, ile tilbage til toppen af zigzag-stigen, "
"over stangen, falde igennem dine nyligt gravede mursten og med det samme "
"flytte ret ind i 0. Timingen skal være ret præcis."

#: gamedata/game_cnt.txt:14
msgid "One"
msgstr "Et"

#: gamedata/game_cnt.txt:15
msgid ""
"Getting the gold requires multiple digs in the right places.  However, see "
"the next paragraph.\n"
"\n"
"To get out, you have to get the enemy to go over the top of the 1 and fill "
"the pit at the bottom.  There are three ways to do this.  The first and most "
"sensible is to wait on the pole above the top right edge of the 1 until the "
"enemy is almost upon you and then move to the right, digging to your right "
"as you reach the bottom of the 1.\n"
"\n"
"The second way involves timing your digging for the gold (or where the gold "
"was); moving onto the gold at the right time will cause the enemy to fall "
"into the pit on the right of the 1.  The third way is to destroy the enemy "
"and hope he reappears over the right side of the 1."
msgstr ""
"At få guldet kræver flere gravninger på de rette steder. Se alligevel det "
"næste afsnit.\n"
"\n"
"For at komme ud skal du få fjenden til at gå over toppen af 1-tallet og "
"fylde hullet i bunden. Der er tre måder at gøre dette. Den første og mest "
"fornuftige er at vente på stangen over toppen af 1-tallet indtil fjenden er "
"næsten over dig og så flytte til højre, gravende til din højre side eftersom "
"du når bunden af 1-tallet.\n"
"\n"
"Den anden måde involverer timing af din graven efter guld (eller hvor guldet "
"var). At gå til guldet på rette tidspunkt vil få fjenden til at falde i "
"hullet til højre for 1-tallet. Den tredje måde er at nedkæmpe fjenden og "
"håbe på at han dukker op igen på højre side af 1-tallet."

#: gamedata/game_cnt.txt:22
msgid "Two"
msgstr "To"

#: gamedata/game_cnt.txt:23
msgid ""
"To get the leftmost gold drop down on it from above, stepping one square to "
"either side as you fall.  Immediately dig the square that was just below the "
"gold and step in.  The false floor will drop you to the bottom."
msgstr ""
"Få fat i guldet yderst til venstre ved at falde ned på det fra oven og træde "
"et felt til begge sider mens du falder. Grav straks feltet ud der var lige "
"under guldet og træd ind. Det falske gulv vil droppe dig til bunden."

#: gamedata/game_cnt.txt:26
msgid "Three"
msgstr "Tre"

#: gamedata/game_cnt.txt:27
msgid ""
"After getting all the gold, the only escape is up the highest ladder on the "
"left, but it is not connected to anything.  To reach it, you will need to "
"entice an enemy to follow you, then step across the enemy to reach the "
"ladder."
msgstr ""
"Efter at have fået fat på alt guldet er den eneste udvej op ad den højeste "
"stige til venstre. Denne er imidlertid ikke forbundet til noget. For at nå "
"den skal du lokke en fjende til at følge efter dig. Træd derefter hen over "
"fjenden for at nå stigen."

#: gamedata/game_cnt.txt:30
msgid "Four"
msgstr "Fire"

#: gamedata/game_cnt.txt:31
msgid ""
"At the start, you need to race to the floor to the right.  You will need to "
"trap some enemies (with luck, you will get a piece of gold in the process), "
"but you should easily be able to go up the ladders shaped like a 4, on the "
"right. \n"
"\n"
"When getting the gold from the 4, wait until the enemies have reached the "
"top of the ladders shaped like a 4.  This will allow you enough time to "
"reach the ladders before the enemies cut you off."
msgstr ""
"I starten skal du skynde dig hen til gulvet til højre. Du skal fange nogle "
"fjender (med lidt held får du et guldstykke med), men du skulle let kunne "
"komme op ad stigerne, med form som et firtal, til højre.\n"
"\n"
"Vent til fjenderne har nået stigerne, med form som et 4-tal, når du får "
"guldet fra 4-tallet. Dette giver dig nok tid til at nå stigerne før "
"fjenderne afskærer din vej."

#: gamedata/game_cnt.txt:36
msgid "Five"
msgstr "Fem"

#: gamedata/game_cnt.txt:37
msgid ""
"In the beginning, climb down the first set of ladders and wait on the lowest "
"section until the enemies have settled in their positions.  Then drop to the "
"floor and aim for the big ladder at the right with the fork at the bottom.  "
"The fork is what enables you to get past the enemies above: wait at the "
"floor level of the left rung (not below the floor level!) until the enemy on "
"the long ladder drops next to you.  Then climb up and to the right to get up "
"the big ladder."
msgstr ""

#: gamedata/game_cnt.txt:40
msgid "Six"
msgstr "Seks"

#: gamedata/game_cnt.txt:41
msgid ""
"The first trick for this level is to time when you go through the bottom of "
"the 6 with the enemy climbing up the ladder to the left of the 6.  Once you "
"get on the ladder, the enemies will climb up the ladder away from you, so "
"you just need to wait until there are no enemies low on the ladder before "
"digging through the bottom of the 6.\n"
"\n"
"The second trick is figuring how to get all the enemies off the ladder on "
"the left of the screen.  One way is to sit on top of the big 6 in the middle "
"and wait for them to come over the poles.  Then drop to the floor and cross "
"to the ladder."
msgstr ""
"Denne banes første trick er at time hvornår du går gennem bunden af 6-tallet "
"med fjenden kravlende op ad stigen til venstre for 6-tallet. Når du kommer "
"på stigen vil fjenderne kravle op ad stigen væk fra dig, så du skal bare "
"vente indtil der ikke er nogen fjender forneden på stigen før du graver "
"igennem bunden af 6-tallet.\n"
"\n"
"Det andet trick er at regne ud hvordan du får alle fjenderne væk fra stigen "
"til venstre på skærmen. En måde er at sidde på toppen af det store 6-tal i "
"midten og vente på at de kommer over stængerne. Hop så ned på gulvet og "
"tværs over til stigen."

#: gamedata/game_cnt.txt:46
msgid "Seven"
msgstr "Syv"

#: gamedata/game_cnt.txt:47
msgid ""
"The gold on top of the 7 is the main challenge.  In the beginning, climb to "
"the left most square of the top of the 7 and wait there until enemies fill "
"the holes on top of the 7."
msgstr ""
"Guldet øverst i 7-tallet er hovedudfordringen. Kravl først op til feltet "
"yderst til venstre øverst i 7-tallet og vent der indtil fjenderne har fyldt "
"hullerne ovenpå 7-tallet."

#: gamedata/game_cnt.txt:50
msgid "Eight"
msgstr "Otte"

#: gamedata/game_cnt.txt:51
msgid ""
"With careful moves and timing, you can tempt two enemies over to the "
"leftmost ladder and leave them there while you retrieve the five highest "
"gold pieces.\n"
"\n"
"The three lowest pieces must be collected all in one pass, but you may need "
"to force enemies towards the right of the 8 first, to avoid trouble when the "
"ladders appear and you land on the floor.\n"
"\n"
"You can clear your final escape ladder by hitting the floor again, on the "
"far right."
msgstr ""
"Med forsigtige bevægelser og timing kan du lokke to fjender over til stigen "
"helt til venstre og forlade dem der, mens du henter de fem øverste "
"guldstykker.\n"
"\n"
"De tre nederste stykker skal samles ind i ét træk, men du skal sikkert først "
"tvinge fjender mod højre side af 8-tallet for at undgå problemer når stigen "
"kommer frem og du lander på gulvet.\n"
"\n"
"Du kan rydde din endelige flugtstige ved at ramme gulvet igen yderst til "
"højre."

#: gamedata/game_cnt.txt:58
msgid "Nine"
msgstr "Ni"

#: gamedata/game_cnt.txt:59
msgid ""
"In the beginning, drop as fast as you can to get to the floor.  Dig several "
"pits on the bottom to delay the enemies from coming up the ladder.  Then "
"grab the two pieces of gold off the left side of the 9 while there are no "
"enemies around, digging to enter the 9 after grabbing the higher of these "
"two pieces.\n"
"\n"
"To get the gold from the bottom of the 9, stand on the left enemy, dig left "
"and move right.  The two enemies will start to move left, fall, and climb "
"the ladder.  When the first one gets stuck where you just dug, jump in the "
"lowest part of the 9 and dig to the left.  The next enemy will carry the "
"gold down.  Grab it, dig to the right, drop down to the pole and escape as "
"quickly as you can."
msgstr ""
"Hop i begyndelsen så hurtigt ned du kan for at nå gulvet. Grav flere huller "
"på bunden for at forsinke fjenderne i at komme op ad stigen. Grib så de to "
"guldstykker fra venstre side af 9-tallet, mens der ingen fjender er omkring, "
"hvor du graver for at komme ind i nitallet efter at have grebet den højeste "
"af de to stykker.\n"
"\n"
"For at få guldet fra bunden af 9-tallet skal du stå på den venstre fjende, "
"grave til venstre og flytte til højre. De to fjender vil begynde at gå til "
"venstre, falde og klatre på stigen. Spring til den nederste del af 9-tallet, "
"når den første bliver hængende der hvor du lige har gravet, og grav til "
"venstre. Den næste fjende vil bære guldet ned. Grib det, grav til højre, "
"spring ned til stangen og forsvind så hurtigt du kan."

#: gamedata/game_cnt.txt:64
msgid "Ten"
msgstr "Ti"

#: gamedata/game_cnt.txt:65
msgid ""
"You can trap several enemies in the pits at the bottom left and right, but "
"they will get loose when the hidden ladders appear.  Dropping to the floor "
"during your escape can help clear your path to the top right."
msgstr ""
"Du kan fange flere fjender i hullerne nederst til venstre og højre, men de "
"slipper fri når den skjulte stige kommer frem. At hoppe ned på gulvet under "
"din udgang kan hjælpe med at rydde vej mod øverste højre hjørne."

#: gamedata/game_cnt.txt:68
msgid "Eleven"
msgstr "Elleve"

#: gamedata/game_cnt.txt:69
msgid ""
"Get the piece of gold below the left side of the poles shaped like an 11 "
"first, then grab the piece on the base of the left 1 of the central 11.  Now "
"drop to the floor just to the left of the double high wall.  The enemies "
"will drop into different sections.  You now want to do three things: get the "
"gold in the left and center sections, take gold from the enemies to the "
"right of you when on the floor and lure as many enemies as you can into the "
"section to the left of the 11.\n"
"\n"
"The first two tasks are relatively easy: the last task can be accomplished "
"in several ways.  If you run up the center ladder and move over the left, "
"you can wait above the right hand side of the poles (possibly dropping onto "
"the poles) and lure a few enemies at a time from the center section to the "
"left section.  You can also pick up a piece of gold or two while doing "
"this.\n"
"\n"
"Once you have all the gold (except the pieces to the right of the 11), run "
"to the top right of the H of ladders in the middle.  This will cause all the "
"enemies not in the far right section to move into the left section."
msgstr ""
"Tag først guldstykket under venstre side af stængerne formet som et 11-tal, "
"og grib så stykket ved basen af det venstre 1-tal i det centrale 11-tal. Hop "
"ned på gulvet lige til venstre for den høje dobbeltmur. Fjenderne hopper ind "
"i forskellige sektioner. Du vil nu gøre tre ting: 1- Tage guldet i venstre- "
"og midter-sektionen. 2- Tage guldet fra fjenderne til højre for dig, mens du "
"er på gulvet. 3- Lure så mange fjender som muligt til at gå ind i sektionen "
"til venstre for 11-tallet.\n"
"\n"
"De første to opgaver er relativt nemme. Den sidste opgave kan gennemføres på "
"flere måder. Hvis du løber op ad midterstigen og flytter over til venstre, "
"kan du vente over højre side af stængerne (og måske hoppe ned til stængerne) "
"og lure nogle fjender fra midter- til venstre-sektionen på én gang. Du kan "
"også samle et par guldstykker op mens du gør dette.\n"
"\n"
"Når du har samlet alt guldet (undtagen guldstykkerne til højre for 11), så "
"løb hen til det øverste højre af H-stigerne i midten. Det vil få alle "
"fjenderne, som ikke er den fjerne højresektion, til at flytte over i den "
"venstre sektion."

#: gamedata/game_cnt.txt:76
msgid "Twelve"
msgstr "Tolv"

#: gamedata/game_cnt.txt:77
msgid ""
"This is a slow level with lots of waiting for enemies to move where you want "
"them.\n"
"\n"
"At the start, fall onto the nearest enemy as it falls and move onto the "
"right hand poles to get the piece of gold just below them.  Be sure to wait "
"for an opening in the enemies below before dropping onto this gold piece. \n"
"\n"
"The grid of 12 boxes on the right is useful.  If you are on this grid but "
"below the top of it, enemies climbing the ladder just left of the grid will "
"not drop onto the grid and chase you.  You can wait near the bottom of the "
"grid until the enemies move above the pits of brick and concrete at the "
"bottom left, then you can fall to the floor.  This will cause the enemies to "
"fall into the pits and become trapped.\n"
"\n"
"Another useful trick is to wait at the top of the ladder on the far left "
"(where you start the level).  Any enemies far enough away will run over the "
"top of the grid of boxes and drop into the trapped area on the right.\n"
"\n"
"To get the gold on the leftmost floor area, you need to fill the second "
"section of floor with enemies and dig out the squares that block the enemies "
"in the leftmost region.  You may want to lose that gold (i.e. have the enemy "
"carrying the gold enter a dug square and be destroyed there), although it is "
"possible to get this piece of gold if you really want it.\n"
"\n"
"If you leave the leftmost suspended gold until last, then it is easy to "
"escape to the top.  Alternatively, if you leave the gold inside the 2 for "
"last, you should be able to escape without much difficultly.  Otherwise, the "
"enemies trapped on the far left will cut off your escape route."
msgstr ""
"Dette er en langsom bane med masser af venten på at fjender flytter derhen "
"hvor du vil ha' dem.\n"
"\n"
"Overfald i starten den nærmeste fjende og, når han falder, flyt videre til "
"stængerne til højre for at få guldstykket lige under dem. Tilsikr dig en "
"åbning i fjenderne nedenunder før du hopper ned til dette guldstykke.\n"
"\n"
"Gitteret med de tolv bokse til højre er nyttigt: Hvis du er på dette gitter, "
"men under dets øverste niveau, vil fjenderne, der kravler på stigen til "
"venstre for gitteret, ikke hoppe ned på det og jagte dig. Du kan vente nær "
"bunden af gitteret indtil fjenderne flytter henover hullerne af mursten og "
"beton i bunden til venstre og så hoppe ned på gulvet så de falder i hullerne "
"og blive fanget.\n"
"\n"
"Et andet nyttigt trick er at vente på toppen af stigen helt til venstre "
"(hvor du starter banen). Alle fjender, der er langt nok væk, vil løbe hen "
"over toppen af gitterboksene og falde ned i området med fælder på højre "
"side.\n"
"\n"
"For at få fat på guldet på gulvarealet helt til venstre skal du fylde den "
"næste gulvsektion med fjender og grave de felter ud, der blokerer fjenderne "
"i området  yderst til venstre. Du vil sikkert miste det guld (f.eks. få "
"fjenderne, der bærer guldet, til at gå ind over et udgravet felt og blive "
"tilintetgjort der), selvom det er muligt at få dette guldstykke hvis du "
"virkelig vil ha' det.\n"
"\n"
"Hvis du lader det guld, der er ophængt helt til venstre, være til sidst er "
"det let at slippe op til toppen. Alternativt kan du, hvis du lader guldet "
"indeni 2-tallet være til sidst, slippe væk uden store problemer. Ellers vil "
"de fjender, der er fanget yderst til venstre, afskære din flugtrute."

#: gamedata/game_cnt.txt:90
msgid "Thirteen"
msgstr "Tretten"

#: gamedata/game_cnt.txt:91
msgid ""
"In the beginning, wait on the top of the left (or better, right) branch of "
"the leftmost ladders until the enemies in the middle climb to the middle of "
"the center ladder.  Then drop to the horizontal ladder, move all the way to "
"the right and drop to the floor, thus trapping several enemies.\n"
"\n"
"You have to release most of the enemies from where they are trapped, to get "
"the gold from various places.  In particular, you have to release the "
"enemies trapped on the left half of the floor to get at least one piece of "
"gold.  \n"
"\n"
"Once you pick up the last piece of gold, the enemies will swarm the center "
"ladder, so you will have to decide which piece of gold to pick up last.  A "
"reasonable choice is the one held by the three enemies in the lowest leg of "
"the 3, as is the one in the center arm of the 3."
msgstr ""
"Vent til at begynde med på toppen af de venstre (eller bedre endnu - højre) "
"område af stigerne helt til venstre indtil fjenderne i midten kravler op til "
"midten af den centrale stige. Hop så ned til den vandrette stige og flyt "
"hele vejen til højre og hop ned på gulvet, hvorved du fanger adskillige "
"fjender.\n"
"\n"
"Flere steder skal du løslade de fleste af fjenderne fra hvor de er fanget "
"for at få guldet med. Især skal du løslade de fjender der er fanget på "
"venstre halvdel af gulvet for at få i det mindste et guldstykke.\n"
"\n"
"Fjenderne vil sværme på den centrale stige, når du har taget det sidste "
"guldstykke, så du skal bestemme dig for hvilket stykke du samler op til "
"sidst. Et fornuftigt valg er det stykke der holdes af de tre fjender i "
"nederste del af 3-tallet, lige som det ene stykke i midten af 3-tallet."

#: gamedata/game_cnt.txt:98
msgid "Fourteen"
msgstr "Fjorten"

#: gamedata/game_cnt.txt:99
msgid ""
"Four tricks: first, do not dig out the enemies trapped in the 4s on the left "
"until towards the end (likewise if one gets trapped in the middle 4) - this "
"leaves fewer enemies to deal with. \n"
"\n"
"Second, you will need to ride down on top of an enemy to get the trapped "
"gold in the 4s on the left and the floating piece of gold in the center.\n"
"\n"
"Third, when you release the enemies on the 4s along the right (and possibly "
"the two in the 4s on the left), you may find it easier to double dig and "
"lose those pieces of gold.\n"
"\n"
"Finally, it is easiest to escape at the end if you leave until last a piece "
"of gold in or near the floating 14 at middle right.  Then you can run up the "
"ladder that appears there."
msgstr ""
"Fire tricks: Det første er ikke at grave de fjender, der er fanget i 4-"
"tallerne til venstre før hen mod slutningen (det samme hvis en fanges i det "
"midterste 4-tal). Dette giver færre fjender at slås med.\n"
"\n"
"Det andet er at du skal ride på en fjende ned for at få det indelukkede guld "
"i 4-tallerne til venstre og det svævende guldstykke i midten.\n"
"\n"
"Det tredje er hvis du løslader fjenderne i 4-tallerne mod højre (og muligvis "
"de to i 4-tallet til venstre) vil du finde det lettere at dobbeltgrave og "
"miste disse guldstykker.\n"
"\n"
"Til sidst er det nemmere at flygte bagefter hvis du lader guldstykket, der "
"er indeni eller nær de svævende 14-tal i midten til højre, være til sidst. "
"Du kan så løbe op af den stige der kommer frem der."

#: gamedata/game_cnt.txt:108
msgid "Fifteen"
msgstr "Femten"

#: gamedata/game_cnt.txt:109
msgid ""
"Two hints: if you wait on one of the left two ladders one rung below the "
"piece of gold suspended between the two ladders, the enemies in the middle "
"will jump into the base of the 5.  This should allow you to easily get the "
"gold between the 1 and the 5.\n"
"\n"
"Second, if you wait on the base of the 1 to the right of the one, the "
"enemies on the right of the two ladders to the left of the 1 will jump off "
"the pole onto the other half of the base of the 1.  If you wait high up "
"between the 1 and the 5, then jump to the base of the 1, while the enemies "
"are falling toward the base of the 1 you will be able to rush up the ladder "
"to the left of the 1 and get the gold to the left of the 1."
msgstr ""
"To tip: Hvis du venter et trin under guldstykke, der hænger mellem stigerne, "
"på en af de to stiger til venstre, vil fjenderne hoppe ind i basen af 5-"
"tallet. Dette skulle gøre det nemmere for dig at få fat i guldet mellem 1- "
"og 5-tallet.\n"
"\n"
"Det andet er hvis du venter til højre ved bunden af 1-tallet vil de fjender, "
"der er til højre for de to stiger til venstre for 1-tallet, hoppe fra "
"stangen til den anden halvdel af 1-tallets bund. Hop til bunden af 1-tallet "
"hvis du venter højt oppe mellem 1- og 5-tallet. Mens fjenderne falser mod "
"bunden af 1-tallet kan du skynde dig op ad stigen til venstre for 1-tallet "
"og få fat i guldet der findes der."

#: gamedata/game_cnt.txt:114
msgid "Sixteen"
msgstr "Seksten"

#: gamedata/game_cnt.txt:115
msgid ""
"The column to the left of the 1 requires a quick run down and back up, with "
"careful dodging both ways to avoid the enemies.\n"
"\n"
"To get the gold in the middle of the 6, drop down on the top of the 'O' part "
"of the 6, move right/dig left and immediately move left and dig left to "
"delay the enemy who otherwise is likely to catch you.  However, you may wish "
"to leave this piece of gold to the end so as not to free two additional "
"enemies earlier; it is possible to get two enemies to retrap themselves in "
"that section, though.\n"
"\n"
"To get the gold held by enemies in the bottom right, dig out the blocking "
"square to their left, run up the ladder, dig off the right side of the 6, "
"drop in, run left and dig off a square on the left side of the 6 and drop to "
"the floor.  The timing is tight - only one or two enemies in the bottom "
"right section will be able to move to the next section to the left.  You "
"will still need to dig out the bottom of the 6 to get their gold, but that "
"is straightforward albeit a bit hectic because of the enemies lingering to "
"the left of the 6.\n"
"\n"
"Once you have gotten all the gold, you may find it easiest to exit by "
"passing through the middle false floor on the 1 and exiting via the ladders "
"on the left of the 1."
msgstr ""
"Kolonnen til venstre for 1-tallet kræver et hurtigt løb ned og op mens du "
"omhyggeligt undgår fjenderne begge veje.\n"
"\n"
"Hop ned på den runde del af af 6-tallet for at få guldet i midten af det. "
"Flyt til højre/grav til venstre og med det samme flyt til venstre og grav "
"til venstre for at forsinke fjenden, der ellers nemt kan fange dig. Du kan "
"da også lade dette guldstykke være til sidst så du ikke tidligere befrier to "
"yderligere fjender. Det er dog muligt at få to fjender til at fange sig selv "
"igen i denne sektion.\n"
"\n"
"For at få det guld, der holdes af fjender forneden til højre, skal du grave "
"det blokerende felt til venstre for dem ud, løbe op ad stigen, grave højre "
"side af 6-tallet væk og hoppe ned på gulvet. Tiden er knap - kun en eller  "
"to fjender i nederste højre sektion kan flytte til næste sektion til "
"venstre. Du skal stadig grave bunden ud på 6-tallet for at få deres guld, "
"men det er ligetil, omend en smule hektisk, pga. de fjender der stadig er "
"til venstre for 6-tallet.\n"
"\n"
"Når du har fået alt guldet finder du det sikkert nemmest at forlade ved at "
"gå gennem det midterste falske gulv på 1-tallet og gå ud via stigerne til "
"venstre for 1-tallet."

#. i18n:
#. NOTES: Files 'gamedata/game_*.txt' are KGoldrunner DATA files.  They
#. are installed in $KDEDIR/share/apps/kgoldrunner/system and contain
#. names and descriptions of games, plus names and hints for levels.  You
#. may sometimes need to look at the corresponding game or level graphics
#. to work out a good translation (e.g. Initiation 25, Mongolian Horde).
#. 
#. To see any level of any game, run KGoldrunner, click on the New Game button
#. and select the game and level from the list.  If you start to play a level,
#. you will probably need to stop the animation by pressing the Pause key
#. (default Esc or P).
#. 
#. The most urgent translations would be names and hints for the Tutorial
#. games, then the game names and descriptions (as appearing in the main
#. dialog box) and then the other level names and finally the remaining
#. hints, which are intended for experienced players and champions.
#. 
#. Messages marked as NOTi18n should deliberately be left untranslated. The
#. one below is never displayed and others, from time to time, would be long
#. hint texts used by a small number of championship players, left untranslated
#. to economise on translation effort.
#. 
#. The "Das Boot" message in level 97 of the Initiation game is the name of
#. a German submarine warfare movie, left untranslated as a compliment to the
#. original author of KGoldrunner, who is German.  The movie is known as
#. "Das Boot" in many countries, including English-speaking countries.  If it
#. is known by some other name in your country, please include that in your
#. translation of the corresponding hint text.  See this Internet page:
#. http://akas.imdb.com/title/tt0082096/releaseinfo#akas
#. 
#: gamedata/game_ende.txt:31
msgid "TRANSLATORS: Please see the notes in the translation comment."
msgstr "O.k."

#: gamedata/game_kgr.txt:2 src/main.cpp:43
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: gamedata/game_kgr.txt:3
msgid ""
"These levels were composed by Marco Krüger, the original author of the "
"KGoldrunner program, and some of his friends and contributors.  They use "
"KGoldrunner rules.  The enemies run fast and have an aggressive search "
"strategy.  Enjoy!"
msgstr ""
"Disse baner er komponeret af Marco Krüger, oprindelig forfatter af "
"programmet Kgoldrunner, samt nogle af hans venner og bidragsydere. De bruger "
"KGoldrunner-regler. Fjenderne løber hurtigt og har en aggressiv "
"søgestrategi. Hav det sjovt!"

#: gamedata/game_plws.txt:2
msgid "Initiation"
msgstr "Indvielse"

#: gamedata/game_plws.txt:3
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
"opportunity for experts to build up high scores.  They were composed by "
"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' ..."
msgstr ""
"Disse 100 baner udgør et udmærket indledende spil, samt en god mulighed for "
"at eksperter kan opbygge topscore. De er komponerede af Peter Wadham og "
"bruger traditionelle spilleregler.\n"
"\n"
"Nogle af de sidste baner er meget svære, men hvis du er ude efter en endnu "
"større udfordring, så prøv \"Peter W's hævn\"..."

#: gamedata/game_plws.txt:8
msgid "Don't Panic"
msgstr "Tag det roligt"

#: gamedata/game_plws.txt:9
msgid ""
"The cover of 'The Hitchhiker's Guide to the Galaxy' by Douglas Adams said "
"so, in large friendly letters, so there is no need to panic.  The enemies "
"are behind a wall and can not reach you."
msgstr ""
"Det stod på omslaget af Douglas Adams' \"Hitchhiker's Guide to the Galaxy\" "
"med store venlige bogstaver, så der er ingen grund til panik. Fjenderne er "
"bag en mur og kan ikke nå dig."

#: gamedata/game_plws.txt:12
msgid "Lust for Gold"
msgstr "Guldfeber"

#: gamedata/game_plws.txt:13
msgid ""
"When you kill the enemies you can trap them permanently in the pit at top "
"right."
msgstr ""
"Når du dræber fjender kan du fange dem permanent i hullet længst oppe til "
"højre."

#: gamedata/game_plws.txt:16
msgid "Ladders?  Trust me!"
msgstr "Stiger? Stol på mig!"

#: gamedata/game_plws.txt:19
msgid "Drop In and Say Hello"
msgstr "Kig ind og sig goddag"

#: gamedata/game_plws.txt:22
msgid "The Mask"
msgstr "Masken"

#: gamedata/game_plws.txt:25
msgid "Check for Traps"
msgstr "Tjek for fælder"

#: gamedata/game_plws.txt:28
msgid "Take It Easy!"
msgstr "Tag det roligt!"

#: gamedata/game_plws.txt:31
msgid "Fall on a Fortune"
msgstr "Fald ned på en formue"

#: gamedata/game_plws.txt:34
msgid "The Lattice"
msgstr "Gitteret"

#: gamedata/game_plws.txt:37
msgid "Shower of Gold"
msgstr "Det regner med guld"

#: gamedata/game_plws.txt:40
msgid "The Foundry"
msgstr "Støberiet"

#: gamedata/game_plws.txt:43
msgid "Soft Landings"
msgstr "Blød landing"

#: gamedata/game_plws.txt:46
msgid "Unlucky for Some"
msgstr "Uheldigt for nogle"

#: gamedata/game_plws.txt:49
msgid "The Balance"
msgstr "Balancegang"

#: gamedata/game_plws.txt:52
msgid "Gold Bars"
msgstr "Guldbarrer"

#: gamedata/game_plws.txt:55
msgid "Hard Row to Hoe"
msgstr "Svær række at følge"

#: gamedata/game_plws.txt:58
msgid "Golden Maze"
msgstr "Gylden labyrint"

#: gamedata/game_plws.txt:61
msgid "Delayed Trap"
msgstr "Forsinket fælde"

#: gamedata/game_plws.txt:64
msgid "Nowhere to Hide"
msgstr "Intet sted at gemme sig"

#: gamedata/game_plws.txt:67
msgid "Watch the Centre"
msgstr "Kig på midten"

#: gamedata/game_plws.txt:70
msgid "Where to Dig?"
msgstr "Hvor skal man grave?"

#: gamedata/game_plws.txt:73
msgid "Easy Stages"
msgstr "Enkle trin"

#: gamedata/game_plws.txt:76
msgid "Gold Mesh"
msgstr "Guldstykke"

#: gamedata/game_plws.txt:79
msgid "Acrobat"
msgstr "Akrobat"

#: gamedata/game_plws.txt:82
msgid "Mongolian Horde"
msgstr "Mongolisk hjord"

#: gamedata/game_plws.txt:85
msgid "Rocky Terrain"
msgstr "Klippeagtigt terræn"

#: gamedata/game_plws.txt:88
msgid "Down the Chimney"
msgstr "Ned gennem skorstenen"

#: gamedata/game_plws.txt:91
msgid "Space Invader"
msgstr "Ruminvasion"

#: gamedata/game_plws.txt:94
msgid "Winding Road"
msgstr "Svingende vej"

#: gamedata/game_plws.txt:97
msgid "Light My Fire"
msgstr "Gør mig varm"

#: gamedata/game_plws.txt:100
msgid "Cockroach"
msgstr "Kakerlak"

#: gamedata/game_plws.txt:103 gamedata/game_plwv.txt:11
msgid "The Runaround"
msgstr "Løb omkring"

#: gamedata/game_plws.txt:106
msgid "Speedy"
msgstr "Hurtig"

#: gamedata/game_plws.txt:109
msgid "Dig Deep"
msgstr "Grav dybt"

#: gamedata/game_plws.txt:112
msgid "Zig Zag"
msgstr "Zigzag"

#: gamedata/game_plws.txt:115
msgid "Free Fall"
msgstr "Frit fald"

#: gamedata/game_plws.txt:118
msgid "Forgotten Gold"
msgstr "Glemt guld"

#: gamedata/game_plws.txt:121
msgid "Two of Diamonds"
msgstr "Ruder to"

#: gamedata/game_plws.txt:124
msgid "Suicide Jump"
msgstr "Selvmordsspring"

#: gamedata/game_plws.txt:127
msgid "Easy Access"
msgstr "Nem adgang"

#: gamedata/game_plws.txt:130
msgid "Gold Braid"
msgstr "Guldfletning"

#: gamedata/game_plws.txt:133
msgid "Cat's Eyes"
msgstr "Katteøjne"

#: gamedata/game_plws.txt:136
msgid "Keep Them Coming"
msgstr "Bliv ved med det"

#: gamedata/game_plws.txt:139
msgid "The Funnel"
msgstr "Tragten"

#: gamedata/game_plws.txt:142
msgid "Lattice Maze"
msgstr "Gitterlabyrint"

#: gamedata/game_plws.txt:145
msgid "Hard Work for Poor Pay"
msgstr "Hårdt arbejde med dårlig løn"

#: gamedata/game_plws.txt:148
msgid "Forked Ladders"
msgstr "Forgrenede stiger"

#: gamedata/game_plws.txt:151
msgid "Snowing Gold"
msgstr "Det sner med guld"

#: gamedata/game_plws.txt:154
msgid "Left or Right?"
msgstr "Venstre eller højre?"

#: gamedata/game_plws.txt:157
msgid "Houndstooth"
msgstr "Hundetand"

#: gamedata/game_plws.txt:160
msgid "Five Levels"
msgstr "Fem niveauer"

#: gamedata/game_plws.txt:163
msgid "Pitfalls"
msgstr "Faldgruber"

#: gamedata/game_plws.txt:166
msgid "Get IN There!"
msgstr "Gå der IND!"

#: gamedata/game_plws.txt:169
msgid "A Steady Climb"
msgstr "En stadig klatring"

#: gamedata/game_plws.txt:172
msgid "Fall-through Lattice"
msgstr "Fald gennem gitret"

#: gamedata/game_plws.txt:175
msgid "Get me OUT of Here!"
msgstr "Hjælp mig UD herfra!"

#: gamedata/game_plws.txt:178
msgid "Empty Cellar"
msgstr "Tom kælder"

#: gamedata/game_plws.txt:181
msgid "The Rose"
msgstr "Rosen"

#: gamedata/game_plws.txt:184
msgid "Lotus Puzzle"
msgstr "Lotusproblem"

#: gamedata/game_plws.txt:187
msgid "Long Drop"
msgstr "Langt fald"

#: gamedata/game_plws.txt:190
msgid "Party On!"
msgstr "Fest videre!"

#: gamedata/game_plws.txt:193
msgid "Cross-stitch"
msgstr "Korssting"

#: gamedata/game_plws.txt:196
msgid "Cannot Get Up There"
msgstr "Kan ikke komme derop"

#: gamedata/game_plws.txt:199
msgid "They Are Everywhere!"
msgstr "De er overalt!"

#: gamedata/game_plws.txt:202
msgid "Rooftops"
msgstr "Tagrygge"

#: gamedata/game_plws.txt:205
msgid "Tricky Traps"
msgstr "Drilagtige fælder"

#: gamedata/game_plws.txt:208
msgid "Make Them Work for You"
msgstr "Få dem til at arbejde for dig"

#: gamedata/game_plws.txt:211
msgid "Get Going!"
msgstr "Kom i gang!"

#: gamedata/game_plws.txt:214
msgid "Three Chimneys"
msgstr "Tre skorstene"

#: gamedata/game_plws.txt:217
msgid "The Archway"
msgstr "Buegang"

#: gamedata/game_plws.txt:220
msgid "Starwave"
msgstr "Stjernebølge"

#: gamedata/game_plws.txt:223
msgid "Amazing Finish"
msgstr "Forbavsende afslutning"

#: gamedata/game_plws.txt:226
msgid "Overcrowding"
msgstr "Overbefolkning"

#: gamedata/game_plws.txt:229
msgid "Pillars"
msgstr "Søjler"

#: gamedata/game_plws.txt:232
msgid "Hopeful Descent"
msgstr "Håbefuld nedstigning"

#: gamedata/game_plws.txt:235
msgid "The Rack"
msgstr "Strækbænken"

#: gamedata/game_plws.txt:238
msgid "Twists and Turns"
msgstr "Krinkelkroge"

#: gamedata/game_plws.txt:241
msgid "The Saucer"
msgstr "Tefadet"

#: gamedata/game_plws.txt:244
msgid "The Dotted Line"
msgstr "Den stiblede linje"

#: gamedata/game_plws.txt:247
msgid "Do Not Look Down (1)"
msgstr "Kig ikke ned (1)"

#: gamedata/game_plws.txt:250
msgid "Getting Started"
msgstr "Kom i gang"

#: gamedata/game_plws.txt:253
msgid "Digging Hassle"
msgstr "Besværlig gravning"

#: gamedata/game_plws.txt:256
msgid "Easy Middle"
msgstr "Nemt i midten"

#: gamedata/game_plws.txt:259
msgid "Do Not Look Down (2)"
msgstr "Kig ikke ned (2)"

#: gamedata/game_plws.txt:262
msgid "Which Way?"
msgstr "Hvilken vej?"

#: gamedata/game_plws.txt:265
msgid "Do Not Look Down (3)"
msgstr "Kig ikke ned (3)"

#: gamedata/game_plws.txt:268
msgid "Drop?"
msgstr "Fald?"

#: gamedata/game_plws.txt:271
msgid "Help!"
msgstr "Hjælp!"

#: gamedata/game_plws.txt:274
msgid "Yorick's Skull"
msgstr "Yoricks skal"

#: gamedata/game_plws.txt:277
msgid "No Mercy"
msgstr "Uden nåde"

#: gamedata/game_plws.txt:280
msgid "Gold Sandwich"
msgstr "Guldsandwich"

#: gamedata/game_plws.txt:283
msgid "Golden Curtain"
msgstr "Gyldent gardin"

#: gamedata/game_plws.txt:286
msgid "Are you spider or fly?"
msgstr "Er du edderkop eller flue?"

#: gamedata/game_plws.txt:289
msgid "Funny?"
msgstr "Morsomt?"

#: gamedata/game_plws.txt:292
msgid "Hard Landings"
msgstr "Hårde landinger"

#: gamedata/game_plws.txt:295
msgid "Golden Tower"
msgstr "Gyldent tårn"

#: gamedata/game_plws.txt:299
msgid ""
"This level is named after the famous German submarine war film 'Das Boot' "
"and dedicated to Marco Krüger of Berlin, the original author of "
"KGoldrunner.\n"
"\n"
"Just one small hint ... if you stand on the right hand end of the boat you "
"can get the enemy to fall towards you ... the rest is up to you!"
msgstr ""
"Denne bane er navngivet efter den berømte krigsfilm om en tysk u-båd \"Das "
"Boot\", og tilegnet Marco Krüger fra Berlin, Kgoldrunners oprindelige "
"forfatter.\n"
"\n"
"Kun et lille tip ... Hvis du står længst til højre i båden kan du få fjenden "
"til at falde mod dig. Resten må du klare selv!"

#: gamedata/game_plws.txt:304
msgid "Quick!  RUN!"
msgstr "Hurtigt! LØB!"

#: gamedata/game_plws.txt:307
msgid "Surprise Ending"
msgstr "Overraskende afslutning"

#: gamedata/game_plws.txt:310
msgid "Diagonal Disaster"
msgstr "Diagonal katastrofe"

#: gamedata/game_plwv.txt:2
msgid "Vengeance of Peter W"
msgstr "Peter W's hævn"

#: gamedata/game_plwv.txt:3
msgid ""
"Gooood luck!\n"
"Mwarrhh hwwarrrr haarrrr!"
msgstr ""
"Held og lykke!\n"
"Muhahaha!"

#: gamedata/game_plwv.txt:7
msgid "Impossible?"
msgstr "Umuligt?"

#: gamedata/game_plwv.txt:8
msgid ""
"No, it is not impossible.  There is a trick in how you dig the bricks next "
"to the gold nuggets."
msgstr ""
"Nej, det er ikke umuligt. Der er et trick med hvordan du graver murstenene "
"ved siden af guldklumperne."

#: gamedata/game_plwv.txt:12
msgid ""
"Go up the left side to the top and across.  Drop down left of the bricks.  "
"There is more than one route from these bars to the gold.\n"
"\n"
"When starting, wait on a short ladder while the enemy above falls past you "
"on the left."
msgstr ""
"Gå op ad venstre side til toppen og over. Fald ned til venstre for "
"murstenene. Der er mere end en rute fra disse stænger til guldet.\n"
"\n"
"Når du begynder så vent på en kort stige mens fjenden ovenover fald forbi "
"dig til venstre."

#: gamedata/game_plwv.txt:17
msgid "Short Cut?"
msgstr "Genvej?"

#: gamedata/game_plwv.txt:18
msgid ""
"Yes, you just have time to zip across the bottom, dodging all the enemies to "
"get to the gold."
msgstr ""
"Ja, du har lige netop tid til at suse over bunden og undvige alle fjenderne "
"for at få fat på guldet."

#: gamedata/game_plwv.txt:21
msgid "Sky Walker"
msgstr "Himmelvandrer"

#: gamedata/game_plwv.txt:22
msgid ""
"To get the gold in the cave, dig two bricks, wait till they start to re-"
"appear, then quickly dig the third brick (your escape route).  Run back up, "
"dig and drop onto the gold.\n"
"\n"
"You can JUST get past the fourth enemy if you wait on the bottom ladder as "
"he falls to the floor next to you.  Finally, take a wandering route through "
"the sky and emerge at the top left."
msgstr ""
"For at få guldet i hulen graves to mursten, vent til de begynder at dukke op "
"igen, grav så hurtigt den tredje mursten (din flugtrute). Løb op igen, grav "
"og fald ned på guldet.\n"
"\n"
"Du kan LIGE komme forbi den fjerde fjende hvis du venter på den nederste "
"stige når han falder på gulvet ved siden af dig. Til sidst tages en "
"vandrerute gennem himlen og du kommer frem øverst til venstre."

#: gamedata/game_plwv.txt:27
msgid "The Vault"
msgstr "Hvælvet"

#: gamedata/game_plwv.txt:28
msgid ""
"You can trap enemies in the bottom vault by waiting at the bottom of the "
"long ladder.  To kill them, come out, dig one brick, then go back and wait "
"again."
msgstr ""
"Du kan fange fjender i den nederste boks ved at vente ved bunden af den "
"lange stige. For at dræbe dem kommer du frem og graver en mursten, gå så "
"tilbage og vent igen."

#: gamedata/game_plwv.txt:31
msgid "Patchwork Quilt"
msgstr "Patchwork Quilt"

#: gamedata/game_plwv.txt:32
msgid ""
"To get the gold in the top middle section, dig three bricks next to the "
"trapped enemy, wait till they start to re-appear, dig once more, then run up "
"and right to fall back to where the enemy was.\n"
"\n"
"Now you can dig and get onto the ladders before he gets back to you."
msgstr ""
"For at få guldet i den øverste sektion i midten, graves tre mursten ved "
"siden  af den fangne fjende, vent til de begynder at dukke frem igen, grav "
"igen, løb så op og til højre for at falde tilbage til hvor fjenden var.\n"
"\n"
"Nu kan du grave og komme til stigerne før han kommer tilbage til dig."

#: gamedata/game_plwv.txt:37
msgid "Do You Need Him?"
msgstr "Behøver du ham?"

#: gamedata/game_plwv.txt:38
msgid ""
"You can leave the enemy where he is.\n"
"\n"
"Go nearly to the gold at the bottom right.  Do not pick it up yet, but go up "
"and get the two nuggets at the top left.  Then you can come back down to "
"where you were and complete the level."
msgstr ""
"Du kan efterlade fjenden hvor han er.\n"
"\n"
"Gå næsten til guldet nederst til højre. Saml det ikke op endnu, men gå op og "
"hent de to klumper øverst til venstre. Så kan du kommer ned igen hvor du var "
"og afslutte banen."

#: gamedata/game_plwv.txt:43
msgid "Stuck in Storage"
msgstr "Sidder fast i lageret"

#: gamedata/game_plwv.txt:44
msgid ""
"First clean out the cave by digging three bricks at the right.  Later you "
"can kill enemies on the bottom bricks and trap them in the cave.\n"
"\n"
"At the right, get the vertical row of gold first, then go across and get the "
"gold on the horizontal platforms.  Stay right, dig through the last "
"platform, then dig and get the right hand nugget in the cave.  Finally pick "
"up the left hand nugget."
msgstr ""
"Først ryddes hulen ved at grave tre mursten til højre. Senere kan du dræbe "
"fjender på de nederste mursten og fange dem i hulen.\n"
"\n"
"Til højre hentes den lodrette række af guld først, gå så over og hente "
"guldet på den vandrette platform. Bliv til højre og grav igennem den sidste "
"platform, grav så og hent klumpen til højre i hulen. Saml til sidst klumpen "
"til venstre op."

#: gamedata/game_plwv.txt:49
msgid "So Far for So Little"
msgstr "Så langt for så lidt"

#: gamedata/game_plwv.txt:50
msgid ""
"At the start, go down and dig.  At the finish, approach the gold from below."
msgstr ""
"Gå ved starten ned og grav. Ved afslutning nærmer du dig guldet nedefra."

#: gamedata/game_plwv.txt:54
msgid ""
"Finish by collecting the two nuggets either side of a ladder on the left, "
"then the four at the very bottom of the tomb.  You need to get an enemy to "
"fall onto the hanging nugget in the left side of the pyramid.  You need "
"another to fill the pit at bottom left.\n"
"\n"
"The rest is several digging puzzles, often with limited time to get out "
"before your escape route closes.  Enjoy!"
msgstr ""
"Afslut med at opsamle de to klumper på hver side af stigen til venstre, "
"derefter de fire i gravens bund. Du skal have en fjende til at falde på den "
"hængende klump til venstre i pyramiden. Du skal bruge endnu en til at "
"udfylde hullet nederst til venstre.\n"
"\n"
"Resten er flere gravegåder, ofte med begrænset tid til at komme ud før din "
"flugtrute lukker. God fornøjelse!"

#: gamedata/game_plwv.txt:59
msgid "Entangled"
msgstr "Indelukket"

#: gamedata/game_plwv.txt:60
msgid ""
"Drop from the bar at top left and you will get to the gold.  Exit right and "
"up, on the ladders that appear.  Go across the top until you are seven or "
"eight spaces from the right, then go down.\n"
"\n"
"As you head diagonally down to the left, there are two false bricks.  Drop "
"into the second one, stay inside it and dig right.  Now fall into a string "
"of ladders that leads down and to the left ..."
msgstr ""
"Fald ned fra bjælken øverst til venstre og du vil få guldet. Gå ud til højre "
"og og op på stigen som dukker op. Gå over toppen indtil du er syv eller otte "
"felter fra højre, gå så ned.\n"
"\n"
"Når du vender diagonalt ned til venstre er der to falske mursten. Fald ind i "
"den anden, blive inden i den og grav til højre. Fald nu ind i en serie af "
"stiger som fører ned og til venstre..."

#: gamedata/game_plwv.txt:65
msgid "Flying Tower"
msgstr "Flyvende tårn"

#: gamedata/game_plwv.txt:66
msgid ""
"Well you just have to be fast and accurate on this one and that is all we "
"can say ..."
msgstr ""
"Nåja, du skal bare være hurtig og præcis på denne her, det er alt hvad vi "
"kan sige..."

#: gamedata/game_plwv.txt:69
msgid "Pot Hole"
msgstr "Hul i vejen"

#: gamedata/game_plwv.txt:70
msgid ""
"Well, the old MG was pretty fast and agile in its day and you have to be "
"too.\n"
"\n"
"You can try digging three bricks left and one centre to kill one of the "
"enemies right at the start, but chances are he will fall into the pot hole "
"on the right and you will have no chance of collecting the last lot of gold."
msgstr ""
"Nåja, den gamle MG var ret hurtig og adræt i sine unge dage og det skal du "
"også være.\n"
"\n"
"Du kan forsøge at grave tre mursten til venstre og en centralt for at dræbe "
"en af fjenderne lige i begyndelsen, men det er sandsynligt at han vil falde "
"ned i hullet til højre og at du ikke vil have nogen mulighed for at samle "
"det sidste guld."

#: gamedata/game_plwv.txt:75
msgid "Sticky Ladders"
msgstr "Klæbrige stiger"

#: gamedata/game_plwv.txt:76
msgid ""
"Start by going about three quarters the way up the ladder.  The enemies run "
"right.  Run to the top in time to get one to fall through a false brick "
"while the others run towards you.  Go left, dig two holes to trap them, then "
"run right, dig and fall to the bottom of the first small ladder on the "
"right.  The enemies should come down the long ladder and fill up the two "
"false bricks at its foot.\n"
"\n"
"Dig and catch the third enemy on top of the thick brick area, then run to "
"the second space from the bottom of the long ladder, next to a row of "
"bricks.  The enemy should run into the pits on the left."
msgstr ""
"Start med at gå trekvart op ad stigen. Fjenden løber til højre. Løb til "
"toppen i tide til at få en til at falde gennem en falsk mursten mens de "
"andre løber imod dig. Gå til venstre, grav to huller for at fange dem løb så "
"til højre, grav og fald til bunden af den første lille stige til højre. "
"Fjernene bør komme ned ad den lange stige og fylde de to falske mursten "
"neden for den op.\n"
"\n"
"Grav og fang den tredje fjende ovenpå det tykke murstensområde, løb så til "
"det andet felt fra bunden af den lange stige ved siden af en række mursten. "
"Fjenden bør løbe ind i hullerne til venstre."

#: gamedata/game_plwv.txt:81
msgid "The Laboratory"
msgstr "Laboratoriet"

#: gamedata/game_plwv.txt:82
msgid ""
"You have to go up the leftmost ladder to get to every nugget and then exit "
"to the next level.  Come across from the right to collect the top centre "
"nugget.\n"
"\n"
"Get past enemies on the 'bunsen burner' by killing them on the right of it, "
"by dropping through the middle of it when they are nearly touching you and "
"will fall after you OR by jumping left over their heads before they get to "
"the top of the burner."
msgstr ""
"Du skal gå op ad stigen længst til venstre for at få alle klumper og så gå "
"ud til den næste bane. Kom over fra højre for at opsamle klumpen øverste i "
"midten.\n"
"\n"
"Kom forbi fjender på \"bunsenbrænderen\" ved at dræbe dem til højre for den, "
"ved at falde igennem midten af den når næsten rører dig og vil falde efter "
"dig ELLER ved at springe til venstre over deres hoveder før de når til "
"toppen af brænderen."

#: gamedata/game_plwv.txt:87
msgid "Pete likes Ladders"
msgstr "Pete kan lide stiger"

#: gamedata/game_plwv.txt:88
msgid ""
"Keep going between the top and bottom to dodge the enemy.  Pick up nuggets "
"when you can.  If the enemy gets one he can only drop it in one of the empty "
"spaces.  So keep him running through them and wait patiently ..."
msgstr ""
"Fortsæt med at mellem toppen og bunden for at undvige fjenden. Saml klumper "
"op når du kan. Hvis fjenden får en kan han kun smide den i en af de tomme "
"felter. Så få ham til at løbe igennem dem og vent tålmodigt..."

#: gamedata/game_plwv.txt:91
msgid "Where is the Roof?"
msgstr "Hvor er taget?"

#: gamedata/game_plwv.txt:92
msgid ""
"First clear up all the gold at the left and top, then dig out the cave and "
"collect the gold on the ladders between the two low walls of false brick.\n"
"\n"
"If there is an enemy in that section, kill him by hiding in the bottom of a "
"false wall and digging one hole next to it.  He will die as he attempts to "
"get you.  This will not work if there is gold on the brick you want to dig "
"..."
msgstr ""
"Ryd først alt guldet til venstre og øverst, grav så hulen ud og opsaml "
"guldet på stigerne mellem de to lave mure af falske mursten.\n"
"\n"
"Hvis der er en fjende i den sektion, så dræb ham ved at gemme dig i bunden "
"af den falske mur og grave et hul ved siden af den. Han vil dø når han "
"forsøger at fange dig. Dette vil ikke virke hvis der er guld på murstenen du "
"forsøger at grave..."

#: gamedata/game_plwv.txt:97
msgid "Ninja Style"
msgstr "Ninjastil"

#: gamedata/game_plwv.txt:98
msgid ""
"After collecting all the gold on the left, stay over there, go up high, get "
"the enemy to follow you, then drop to the floor.  If an enemy falls near the "
"middle ladder on the right, quickly climb to a point higher than that "
"ladder.  After a few tries, you should get all three enemies at the right "
"onto the long rightmost ladder.  Now it is easy to clear out the first two "
"areas of gold on the right.\n"
"\n"
"Attract three or maybe only two enemies onto the middle ladder at the right. "
" Go up near the hole in the concrete, drop, run right, go up the long "
"ladder, drop left and collect the gold.\n"
"\n"
"If you get only two enemies onto the middle ladder, make sure the third one "
"is dropping off the right ladder before you run across.  You will then have "
"to go all the way up the long ladder and wait till it is safe to drop left "
"and collect the gold.\n"
"\n"
"If the enemies are still carrying gold, keep them chasing you around on the "
"middle ladder and falling to the concrete until they release it."
msgstr ""
"Efter opsamling af alt guldet til venstre, så bliv derovre, gå højt op, få "
"fjenden til at følge efter dig, fald så til gulvet. Hvis en fjende falder i "
"nærheden af den midterste stige til højre så kravl hurtigt til et højere "
"punkt end den stige. Efter nogle få forsøg bør du få alle tre fjender til "
"højre op på stigen længst til højre. Nu er det let at rydde de to første "
"guldområder til højre.\n"
"\n"
"Tiltræk tre eller måske kun to fjender til den midterste stige til højre. Gå "
"op i nærheden af hullet i cementen, fald, løb til højre, gå op ad den lange "
"stige, fald til venstre og saml guldet.\n"
"\n"
"Hvis du kun får to fjender op på den midterste stige, så sørg for at den "
"tredje falder af stigen til højre før du løber over. Du vil så skulle gå "
"hele vejen op ad den lange stige og vente indtil det er sikkert at falde til "
"venstre og samle guldet.\n"
"\n"
"Hvis fjender stadig bærer guld, så få dem til at jage dig rundt på den "
"midterste stige og falde på cementen indtil de slipper det."

#: gamedata/game_plwv.txt:107
msgid "Cooperation?"
msgstr "Samarbejde?"

#: gamedata/game_plwv.txt:108
msgid ""
"It looks as though you should trap two enemies in the two pits at the "
"bottom.  Try it, but it is very hard to get one into the right hand pit and "
"you are apt to get an enemy with gold in the left hand pit.  Four false "
"bricks further left prevent you running over from the left and digging.\n"
"\n"
"It is best to pick up the bottom row of gold last, dropping in via the "
"hanging nugget at the right and escaping via the ladder that appears.\n"
"\n"
"The key to clearing up the left hand section is the line of ladders embedded "
"in the bricks.  Exit via the three places that have false bricks beneath "
"them.  It is suicide to drop onto the middle of the T-shaped bricks.\n"
"\n"
"Start by collecting the gold on the right of the T: then you can get an "
"enemy to run into the U-shaped pit.\n"
"\n"
"Watch out for the false brick in the middle of the platform at  the lower "
"left.  You have to collect the gold in separate trips from the left and the "
"right."
msgstr ""
"Det ser ud som om du bør fange to fjender i de to huller i bunden. Prøv det, "
"men det er meget svært at få in ned i det højre hul og du skal være dygtig "
"for at få en fjende med guld i det venstre hul. Fire falske mursten længere "
"til venstre forhindrer dig i at løbe over fra venstre og grave.\n"
"\n"
"Det er bedst at samle den nederste række af guld op til sidst, ved at falde "
"ned via den hængende klump til højre og flygte via stigen som dukker op.\n"
"\n"
"Nøglen til at rydde sektionen til venstre er linjen af stiger indlejret i "
"murstene. Gå ud via de steder som har falske mursten under sig. Det er "
"selvmord at falde på den midterste af de T-formede mursten.\n"
"\n"
"Start med at samle guldet til højre for T'et. Så kan du få en fjende til at "
"løbe ind i det U-formede hul.\n"
"\n"
"Pas på den falske mursten i midten af platformen nede til venstre. Du skal "
"samle guldet i separate ture fra venstre og højre."

#: gamedata/game_plwv.txt:119
msgid "Triple Trap"
msgstr "Tredobbelt fælde"

#: gamedata/game_plwv.txt:120
msgid ""
"Trap the first enemy immediately.  Go up and right and hang on the ladder to "
"the right of a short bar.  As the enemy arrives, climb up quickly.  As he "
"reaches you again, go left, drop and go up the left hand ladder to the top.\n"
"\n"
"The enemy should head right, over the concrete, and fall.  Now go down to "
"the bottom left corner.  The enemy should drop into a false brick next to "
"the gold.\n"
"\n"
"Collect all gold at the top, then dig and drop to the next enemy.  Stand on "
"him, dig left and move right.  The enemy will drop into the pit.  Move to "
"the right and collect more gold as you fall.\n"
"\n"
"Climb to the top, drop onto the trapped enemy via a false brick under a bar "
"and collect five more nuggets.  Now dig and go down the short ladder at the "
"right of the bricks, to kill the enemy in the pit (who has more gold).  He "
"should reappear above you and fall through a false brick back into the pit.\n"
"\n"
"Dig three bricks between the two enemies and go down the short ladder until "
"the enemies bunch up.  Dig two more bricks to release them.  Go up the "
"ladder, over the concrete and, just before the enemies get up to the "
"concrete, drop down to the floor and run to the bottom of the short ladder.  "
"The enemies should come down and run into the double pit on the right.\n"
"\n"
"Quickly run out to the right, over the enemies.  Drop onto the last piece of "
"gold, over on the right and the hidden ladders appear.  Phew!\n"
"\n"
"P.S.  Another way to trap the left hand enemy in the false brick is to get "
"him to follow you up the leftmost ladder while you run across the top and "
"dig to drop onto the second enemy.  Timing is VERY tight.  You must dig and "
"drop before the enemy climbs over the top left and runs right.\n"
"\n"
"Later, climb the right hand ladders to the top, wait on the left hand bar "
"over a false brick till the leftmost enemy starts to run towards you, then "
"drop.  Wait again till he starts to drop, then dig two bricks at the right "
"of a short ladder, go right and drop, then run left to the bottom of a short "
"ladder.  The enemy should drop through a false brick and a ladder into the "
"false brick beneath.\n"
"\n"
"P.P.S.  There is no room for error or hesitation in this method!  Not much "
"in the first method either!"
msgstr ""
"Fang straks den første fjende. Gå op og til højre og hæng på stigen til "
"højre for en kort stang. Når fjenden kommer så kravl hurtigt op. Når han når "
"dig igen går du til venstre, fald og gå op ad stigen til venstre til "
"toppen.\n"
"\n"
"Fjenden bør gå til højre, over betonen og falde. Gå nu ned til det nederste "
"venstre hjørne. Fjenden bør falde ned i en falsk mursten ved siden af "
"guldet.\n"
"\n"
"Saml alt guldet øverst, grav så og fald til den næste fjende. Stå på ham og "
"grav til venstre og bevæg dig til højre. Fjenden vil falde ned i hullet. "
"Flyt til højre og saml mere guld mens du falder.\n"
"\n"
"Kravl til toppen og fald ned på den fangne fjende via en falsk mursten under "
"en stang og saml fem klumper mere. Grav nu og gå ned ad den korte stige til "
"højre for murstenene for at dræbe fjenden i hullet (som har mere guld). Han "
"bør dukke frem igen over dig og falde igennem en falsk mursten ned i "
"hullet.\n"
"\n"
"Grav tre mursten mellem de to fjender og gå ned ad den korte stige. "
"Fjenderne bør komme ned og løb ind i det dobbelt hul til højre.\n"
"\n"
"Løb hurtigt ud til højre over fjenderne. Fald ned på det sidste stykke guld, "
"over til højre og de skjulte stiger dukker frem. Puha!\n"
"\n"
"P.S. En anden måde at fange fjenden til venstre i den falske mursten på er "
"at få ham til at følge dig op ad stigen længst til venstre mens du løber "
"over toppen og graver for at falde ned på den anden fjende. Timingen er "
"MEGET stram. Du skal grave og falde før fjenden kravler over øverst til "
"venstre og løber til højre.\n"
"\n"
"Senere kravler du op at stigerne til højre til toppen, venter på stangen til "
"venstre over en falsk mursten indtil fjenden længst til venstre begynder at "
"løbe imod dig, så falder du. Vent igen til han begynder at falde, grav så to "
"mursten til højre for den korte stige. Fjenden bør falde igennem en falsk "
"mursten og en stige ned på den falske mursten nedenunder.\n"
"\n"
"P.P.S. Der er ikke plads til fejl og tøven i denne metode! Ikke meget med "
"den første metode heller!"

#: gamedata/game_sot.txt:2
msgid "State Of Terror"
msgstr "Skræktilstand"

#: gamedata/game_sot.txt:3
msgid ""
"Just when you thought it was safe ... fifteen levels of pure terror, using "
"those quirky-yet-fast KGoldrunner rules.\n"
"\n"
"Composed by Stuart Popejoy - spopejoy@panix.com"
msgstr ""
"Netop som du troede det var trygt... femten baner af rendyrket rædsel, med "
"brug af de snørklede men hurtige KGoldrunner-regler.\n"
"\n"
"Komponeret af Stuart Popejoy - spopejoy@panix.com"

#: gamedata/game_sot.txt:8
msgid "Easy Gold"
msgstr "Nemt Guld"

#: gamedata/game_sot.txt:9
msgid ""
"Proceed downward from platform to platform to the third from lowest. Wait at "
"the rightmost point to get the enemies to fall to the bottom.\n"
"Fall onto the lowest platform, dig above the gold and then dig right, while "
"falling, and escape back to the top of the platform. Head upward as quickly "
"as you can."
msgstr ""
"Fortsæt ned fra platform til platform til den tredje nederste. Vent på "
"punktet længst til højre for at få fjenderne til at falde til bunden.\n"
"Fald ned på den nederste platform, grav ovenover guldet og grav så til "
"højre, mens du falder, og flygt tilbage til toppen af platformen. Bevæg dig "
"opad så hurtigt som muligt."

#: gamedata/game_sot.txt:13
msgid "Fear of Heights"
msgstr "Højdeskræk"

#: gamedata/game_sot.txt:14
msgid ""
"For each side of the terrace structure, run up the outside ladder from the "
"bottom and fall onto the lowest platform. Run up the center ladder and wait "
"at a gap for enemies from the outside ladders to fall. Fall after them to "
"get to the gold.\n"
"After collecting the gold, run right, across the top with enemies in tow, "
"and fall to the right of the outside ladder. As the enemies fall after you, "
"run back up the ladder and fall on top of the enemies to get to the pole."
msgstr ""
"For hver side af terrassestrukturen, løb op ad den yderste stige fra bunden "
"og fald ned på den nederste platform. Løb op ad den midterste stige og vent "
"ved en kløft på at fjender fra de udvendige stiger skal falde. Fald efter "
"dem for at få guldet.\n"
"Efter du har samlet guldet, løb til højre højre over toppen med fjenderne "
"efter dig og fald til højre for den udvendige stige. Når fjender falder "
"efter dig løber du op ad stigen igen og falder ovenpå fjenderne for at få "
"stangen."

#: gamedata/game_sot.txt:18
msgid "The Spiral"
msgstr "Spiralen"

#: gamedata/game_sot.txt:19
msgid ""
"Work your way out of the spiral, digging to trap enemies just before you "
"emerge from the tunnels.\n"
"Proceed up to the top left. As you run right, drop into the zig-zag area "
"before the enemy does, so as to get to the top side at the right. After "
"collecting the gold, dig to trap enemies at the bottom, then exit at the top "
"left."
msgstr ""
"Arbejd dig ud af spiralen ved at grave for at fange fjender lige før du "
"dukker frem fra tunnelerne.\n"
"Fortsæt op øverst til venstre. Når du løber til højre så fald ind i zigzag-"
"området før fjenden gør, for at nå til toppen til højre. Efter opsamling af "
"guldet graves for at fange fjernder på bunden, gå så ud øverst til venstre."

#: gamedata/game_sot.txt:23
msgid "Crags of Fire"
msgstr "Brændende klippeskrænter"

#: gamedata/game_sot.txt:24
msgid ""
"Generally, dig down and go through to get the gold, then move right and up "
"to the next crag.\n"
"The top-mid crag, however, needs to be done before the second-from-left "
"crag. Leave one piece of gold in the middle area for last. Then get out "
"quick!"
msgstr ""
"Generalt skal du grave ned og gå igennem for at få guldet, bevæg dig så til "
"højre og op til den næste stejle klippe.\n"
"Den øverste klippe i midten skal dog klares før nummer to klippe fra "
"venstre. Gem et stykke guld i midterområdet til sidst. Kom så ud i en fart!"

#: gamedata/game_sot.txt:28
msgid "The Heist"
msgstr "Tyveriet"

#: gamedata/game_sot.txt:29
msgid ""
"The safest way to enter the building is to go down the top-left ladder and "
"wait on top of the short ladder to the right. As an enemy approaches, run "
"over him to the pole. Now go right and fall onto the balcony, then dig out "
"and fall.\n"
"Run into the lobby and up the ladder sculpture to get gold. Fall off to the "
"left onto the concrete block and wait for the enemies to bunch up. Fall left "
"and run back outside to the concrete outcropping with the enemies following. "
"Use the same ladder and pole to get back in. \n"
"Run to the very top of the building up the rightmost ladders. Stand at the "
"leftmost point of the roof. Wait for an enemy to fall below you, then step "
"back, dig and fall after him to the balcony, where you can collect three "
"gold pieces. If you wait long enough on the roof before falling you can "
"persuade several enemies to follow and become trapped on the balcony.\n"
"Use the ladders on the right to collect the remaining gold and exit."
msgstr ""
"Den sikreste måde at komme ind i bygningen på er at gå ned at stigen øverst "
"til venstre og vente ovenpå den korte stige til højre. Når en fjende nærmer "
"sig så løb over ham til stangen. Gå nu til højre og fald ned på balkonen, "
"grav så ud og fald.\n"
"Løb ind i lobbyen og op ad stigeskulpturen for at få guldet. Fald af til "
"venstre på betonblokken og vent på at fjenderne samles. Fald til venstre og "
"løb tilbage udenfor til betonudhænget med fjenderne i hælene. Brug den samme "
"stige og stang til at komme ind igen.\n"
"Løb til toppen af bygningen op ad stigerne længst til højre. Stå på punktet "
"længst til venstre af taget. Vent på en fjende falder under dig, træd så "
"tilbage, grav og fald efter ham til balkonen hvor du kan samle tre "
"guldstykker. Hvis du venter længe nok på taget før du falder kan du få "
"adskillige fjender til at følge efter og blive fanget på balkonen.\n"
"Brug stigerne til højre til at samle det resterende guld og gå ud."

#: gamedata/game_sot.txt:35
msgid "Endless Enemies (1)"
msgstr "Uendeligt mange fjender (1)"

#: gamedata/game_sot.txt:36
msgid ""
"Collect the gold by working from top to bottom. Before the last gold, dig to "
"the right of it and left of the enemy. Run up as fast as you can."
msgstr ""
"Saml guldet ved at arbejde fra top til bund. Før det sidste guld graver du "
"til højre for det og til venstre for fjenden. Løb op så hurtigt du kan."

#: gamedata/game_sot.txt:39
msgid "Torture Chamber"
msgstr "Torturkammeret"

#: gamedata/game_sot.txt:40
msgid ""
"Fall off the ledge, digging left to go left up the ladder. Continue left "
"from the pole, then fall while digging left and collect some gold.  Go "
"right, fall through the false brick below the ladder, continue right and "
"fall through a brick tunnel to the pole below.\n"
"Head right and fall through another brick tunnel while digging right. Dig "
"and trap the enemy, next to the ladder, run up and left then dig and fall to "
"collect the gold. Dig to trap the enemy again. When the first hole fills, "
"run up to the top of the section with the enemy following. Dig at the left "
"to collect gold and fall back onto the pole.\n"
"Now head left and fall through a brick tunnel, digging left to trap the next "
"enemy. Go to the upper left of the section, then fall and dig left and jump "
"left to reach the platform at the bottom left.\n"
"You can now navigate the spiral of ladders and brick tunnels to pick up four "
"more gold pieces.\n"
"After that, go back out to the right, fall and walk over the enemy trapped "
"at the bottom, to return to the right hand half of the play area. Head up "
"the ladders to the upper right, then fall, digging right twice, to gather "
"the last piece of gold. Repeat falling in the brick tunnel to the right and "
"digging right to trap the enemy. Finally, escape via the right hand side of "
"the play area."
msgstr ""
"Fald ned fra kanten, grav til venstre for at gå til venstre op ad stigen. "
"Fortsæt til venstre fra stangen, fald så mens du graver til venstre og "
"samler noget guld. Gå til højre, fald igennem den falske mursten under "
"stigen, fortsæt til højre og fald igennem en murstenstunnel til stangen "
"nedenunder.\n"
"Gå til højre og fald gennem endnu en murstenstunnel mens du graver til "
"højre. Grav og fang fjenden ved siden af stigen, løb op og til venstre og "
"grav så og fald for at samle guldet. Grav for at fange fjenden igen. Når det "
"første hul fyldes løber du op til toppen af sektionen med fjenden i hælene. "
"Grav til venstre for at samle guld og falde tilbage på stangen.\n"
"Gå nu til venstre og fald igennem en murstenstunnel, mens du graver til "
"venstre for at fange den næste fjende. Gå til øverste venstre del af "
"sektionen, fald så ned og grav til venstre og spring til venstre for at nå "
"platformen nederst til venstre.\n"
"Du kan nu navigere spiralen af stiger og murstentunneler for at samle fire "
"guldstykker mere.\n"
"Derefter går du tilbage ud til højre, falder og går over fjenden som er "
"fanget på bunden, for at komme tilbage til højre halvdel af spilleområdet. "
"Gå op ad stigerne til det øverste hjørne og fald så, mens du graver til "
"højre to gange for at samle det sidste stykke guld. Gentag ved at falde i "
"murstenstunnelen til højre og grave til højre for at fange fjenden. Til "
"sidst flygter du via højre side af spilleområdet."

#: gamedata/game_sot.txt:47
msgid "Endless Cascade"
msgstr "Uendeligt vandfald"

#: gamedata/game_sot.txt:48
msgid ""
"Quickly go right and down the staircase, with the enemy following. Dig once, "
"about halfway down. After the last gold piece, dig and go up on the "
"underladder. Wait under the next brick down from where the enemy is trapped. "
"The enemy will climb out and descend, Run through the opening where he was, "
"before it closes. You can then use him to move over to the next underladder "
"to the right.\n"
"Run to the top of the underladder, over and down the staircase. Dig left "
"while standing on the enemy and then dig right, underneath the enemy, when "
"you are next him. Run over him, to collect any gold he has, and then down a "
"few steps. Dig and go up the underladder, to wait for him to be reborn and "
"come down your staircase, so that you can use him to move across to the next "
"underladder. Repeat for the remaining staircases to the right until you can "
"get to the top pole.\n"
"Go across to the far left and fall to the top brick of the bottom left "
"section. Collect all the gold, leaving the piece on the far left of the "
"second staircase for last, otherwise you will fall and be trapped.\n"
"Evade the enemies by running up ladders and luring them onto steps. Run all "
"the way to the right and up the last ladder. Dig as necessary to outwit the "
"enemies, proceeding through the remaining cascades and up the ladders on the "
"far right to end the level."
msgstr ""
"Gå hurtigt til højre og ned ad trappen med fjenden i hælene. Grav en gang "
"omkring halvvejs nede. Efter det sidste guldstykke graver du og går op på "
"understigen. Vent under den næste mursten nede fra hvor fjenden er fanget. "
"Fjenden vil kravle ud og gå ned. Løb gennem åbningen hvor han var før den "
"lukker. Du kan bruge ham til at flytte over til den næste understige til "
"højre.\n"
"Løb til toppen af understigen, over og ned ad trappen. Grav til venstre mens "
"du står på fjenden og grav så til højre, under fjenden når du er ved siden "
"af ham. Løb over ham for at samle guld han har og så et par trin ned. Grav "
"og gå op ad understigen for at vente på at han bliver genfødt og komme ned "
"ad din trappe så du kan bruge ham til at bevæge dig over til den næste "
"understige. Gentag for de resterende trapper til højre indtil du kan nå til "
"den øverste stang.\n"
"Gå over fjernest til venstre og fald til den øverste mursten af sektionen "
"nederst til venstre. Saml alt guldet men gem stykket længst til venstre for "
"den anden trappe til sidst, ellers vil du falde og blive fanget.\n"
"Undvig fjender ved at løbe op ad stiger og lokke dem op på trin. Løb hele "
"vejen til højre og op ad den sidste stige. Grav efter behov for at narre "
"fjenderne, fortsæt gennem de resterende kaskader og op ad stigerne længst "
"til højre for at afslutte banen."

#: gamedata/game_sot.txt:54
msgid "Infiltration"
msgstr "Infiltration"

#: gamedata/game_sot.txt:55
msgid ""
"Run fast and dig well ...\n"
"At the innermost chamber, stand on the leftmost or rightmost brick on top "
"and dig the next brick in towards the center. Fall onto the enemy and run "
"right or left, then dig to trap him.  You will have to be quick!"
msgstr ""
"Løb hurtigt og grav godt...\n"
"Ved det inderste kammer skal du stå på mursten yderst til højre eller "
"venstre på toppen og grave den næste mursten in mod midten. Fald på fjenden "
"og løb til højre eller venstre, grav så for at fange ham. Du skal være "
"hurtig!"

#: gamedata/game_sot.txt:59
msgid "Endless Enemies (2)"
msgstr "Uendeligt mange fjender (2)"

#: gamedata/game_sot.txt:60
msgid ""
"Go left and fall on the gold, then go right to collect the next two pieces. "
"Wait, high up on a pole at the far right of the play area, for the enemies "
"to collect at the bottom right.\n"
"Now go left and down and fall on the leftmost, bottom gold. Ignore the last "
"gold for now, but go right and up along three poles and up three ladders. "
"Step left off the third ladder while digging left, to prepare a trap for the "
"enemy in the box on the left.\n"
"Quickly go back down, fall on the last gold and prepare to move up and left "
"in a hurry as a short hidden ladder appears below and to your left.  The "
"enemies swarm after you, but keep going till you get back to where you set "
"the trap. The enemy should be in it now.\n"
"Continue up and left over a short ladder, then down and left over long poles "
"and ladders to the next short ladder. Go up and left again, then up and "
"right over more long ladders and poles to the top of the screen."
msgstr ""
"Gå til venstre og fald på guldet, gå så til højre og saml de næste to "
"stykker. Vent højt oppe på en stang længst til højre i spilleområdet, på at "
"fjenderne samles i bunden til højre.\n"
"Gå nu til venstre og ned og fald på guldet i bunden længst til venstre. "
"Ignorér det sidste guld indtil videre, men gå til højre og op langs tre "
"stænger og op ad tre stiger. Træd til venstre af den tredje stige mens du "
"graver til venstre for at forberede en fælde til fjenden i boksen til "
"venstre.\n"
"Gå hurtigt ned igen, fald på det sidste guld og forbered dig på at bevæge "
"dig op og til venstre i en fart da en kort skjult stige dukker op under dig "
"til venstre. Fjenderne sværmer efter dig men fortsæt indtil du kommer "
"tilbage til hvor du satte fælden. Fjenden bør være i den nu.\n"
"Fortsæt op og til venstre over en kort stige, så ned og til venstre over "
"lange stænger og stiger til den næste korte stige. Gå op og til venstre "
"igen, så op og til højre over flere lange stiger og stænger til toppen af "
"skærmen."

#: gamedata/game_sot.txt:66
msgid "Tunnels (1) - The Monster"
msgstr "Tunneler (1) - Monsteret"

#: gamedata/game_sot.txt:67
msgid ""
"The monster is made almost completely of false bricks.  Analyze the concrete "
"parts of his body, to determine where to fall and where not to fall. All "
"four enemies will have to be trapped above particular concrete pieces, to "
"enable you to reach certain gold pieces.\n"
"Trap the enemies by using KGoldrunner rules to your advantage.\n"
"Wait on the top pole at the point where you want the enemy to fall. As he "
"approaches you, fall onto a lower pole and move left or right to avoid the "
"enemy's fate. This is how he falls into danger while you fall to safety."
msgstr ""
"Monsteret er lavet næsten udelukkende af falske mursten. Analysér "
"betondelene af hans krop for at bestemme hvor du skal falde og hvor du ikke "
"skal falde. Alle fire fjender vil skulle fanges over visse betondele for at "
"sætte dig i stand til at nå visse guldstykker.\n"
"Fang fjenderne ved at bruge KGoldrunner-regler til din fordel.\n"
"Vent på toppen af stangen på punktet hvor du ønsker at fjenden skal falde. "
"Når han nærmer sig fald så på en lavere stang og bevæg dig til venstre eller "
"højre for at undgå fjendens skæbne. Det er sådan han falder farligt ned, "
"mens du falder trygt."

#: gamedata/game_sot.txt:72
msgid "Breaking and Entering"
msgstr "Indbrud"

#: gamedata/game_sot.txt:73
msgid ""
"Break into the bottom left room, then proceed to the top right. Head left, "
"grab the gold and escape by digging down to the middle floor. Continue all "
"the way down to the bottom right.\n"
"Before collecting the second gold piece, hang from the top pole in the "
"center room of the bottom floor and dig one brick from the two-brick wall at "
"the right. Run left over the enemies' heads, grab the gold and escape back "
"through the dug brick.\n"
"Run up to the top right room, then to the lower left area via the center. "
"Dodge the enemies any way you can and climb up to the top left room. To get "
"out of the building, dig rapidly while falling next to the left wall."
msgstr ""
"Bryd ind i det nederste rum til venstre, fortsæt så til det øverste højre. "
"Gå til venstre og få guldet og flygt ved at grave ned til den midterste "
"etage. Fortsæt hele vejen ned til højre bund.\n"
"Før du samler det andet guldstykke skal du hænge fra den øverste stang i "
"midterrummet på den nederste etage og grav en mursten fra to-murstensmuren "
"til højre. Løb til venstre over fjendernes hoveder, snup guldet og flygt "
"tilbage gennem den gravede mursten.\n"
"Løb op til det øverste rum til højre så til den nedre venstre område via "
"midten. Undgå fjenderne som du kan og kravl op til det øverste venstre rum. "
"For at komme ud af bygningen skal du grave hurtigt mens du falder ved siden "
"af den venstre mur."

#: gamedata/game_sot.txt:78
msgid "Tunnels (2) - The Honeycomb"
msgstr "Tunneler (2) - Bikagen"

#: gamedata/game_sot.txt:79
msgid ""
"Go to the top of the central ladder and work on the left side first.\n"
"Fall onto ledge with gold. Outwit enemy to run through fake brick below "
"ladder. While falling, dig left; run up ladder to gap and wait for enemy to "
"fall in, escape, and fall in again to your dug brick; run up and left on "
"pole, fall onto ledge while digging left, fall left, get gold, go right and "
"fall into chamber while enemy spawns; get gold. You can dig into bottom "
"chamber if you wish here.\n"
"The other chambers are all accessible by dropping through fake brick "
"tunnels. Dodge the enemies or fall on them to get the gold.\n"
"To reach the right hand side, fall down the fake brick tunnel next to the "
"central ladder and run fast to the right, digging behind you to trap the "
"enemies. Collect the gold by going to the top and dropping through fake "
"brick tunnels to the right of each piece."
msgstr ""
"Gå til den øverste centrale stige og arbejd på venstre side først.\n"
"Fald ned på kanten med guld. Snyd fjenden til at løbe gennem falske mursten "
"under stigen. Mens du falder graver du til venstre, løb op ad stigen til "
"mellemrummet og vent på fjenden skal falde i, flygt og fald i igen til din "
"gravede mursten, løb op og til venstre på stangen, fald ned på kanten mens "
"du graver til venstre, fald til venstre, hent guld, gå til højre og fald ned "
"i kammeret mens fjenden reproduceres, hent guld. Du kan grave dig ind til "
"bundkammeret hvis du ønsker her.\n"
"De andre kamre er alle tilgængelige ved at falde igennem falsk "
"murstenstunneler. Undvig fjenderne eller fald på dem for at få guldet.\n"
"For at nå højre side skal du falde ned af den falske murstenstunnel ved "
"siden af den centrale stige og løbe hurtigt til højre, mens du graver bag "
"dig for at fange fjenderne. Saml guldet ved at gå til toppen og falde ned "
"gennem falske murstenstunneler til højre for hvert stykke."

#: gamedata/game_sot.txt:85
msgid "Four Chambers Suspended"
msgstr "Fire kamre suspenderet"

#: gamedata/game_sot.txt:86
msgid ""
"First Chamber. Dig down to collect the top left piece of gold. Fall onto the "
"enemies to get the gold on the right. Dodge them to pick up the rest. Trap "
"the enemies high on the right while you dig out through the bottom of the "
"chamber.\n"
"As you emerge, you must drop straight onto the ladder next to the concrete. "
"Climb down that ladder, under the concrete to the right and then up to the "
"top of the next chamber.\n"
"Second Chamber. Proceed left to right with the shafts, using your digging "
"skills to get the gold. On the rightmost shaft, dig left while falling, then "
"fall left while digging both left and right. In the three-brick platform now "
"remaining, dig the left brick, then the right and the center while falling "
"right. Pick up the gold on the right and fall onto the last gold piece while "
"digging left. Dig left again, fall onto the ladder next to the concrete, as "
"before, and go on up to the next chamber.\n"
"Third Chamber. Dig right, fall on the left gold piece and immediately dig "
"right to trap the enemy, then dig and exit left. Repeat, one brick over, for "
"the gold piece on the right. Now go back to the top and fall into the lower "
"section, on top of the enemy. Take the short pole left and step across the "
"falling enemy to grab the long pole going left. Fall on the gold, dig to "
"trap the enemy, dig again and exit left. Repeat for the other hanging gold "
"piece. This time dig down and out, onto the ladder next to the concrete, and "
"so to the last chamber.\n"
"Fourth Chamber. Trap the enemy, run to the top, dig through to the concrete "
"on the left, wait for the enemy and fall on him to get at more gold on the "
"left. When all the gold in this chamber is gone, run to the bottom and fall "
"through to the floor.\n"
"Now pick up the rest of the gold and get out quick."
msgstr ""
"Første kammer. Grav ned for at samle guldstykket øverst til venstre. Fald "
"ned på fjenderne for at få guldet til højre. Undvig dem for at samle resten "
"op. Fang fjenderne højt oppe til højre mens du graver dig ud gennem bunden "
"af kammeret.\n"
"Når du dukker frem skal du falde lige ned på stigen ved siden af betonen. "
"Kravl ned ad den stige under betonen til højre og så op til toppen af næste "
"kammer.\n"
"Andet kammer. Fortsæt fra venstre til højre med stavene mens du bruger dine "
"gravetalenter til at få guldet. På staven længst til højre graver du til "
"venstre mens du falder, fald så til venstre mens du graver både til venstre "
"og højre. På tre-murstens-platformen der nu er tilbage graver du den venstre "
"mursten, så den højre og den midterste mens du falder til højre. Saml guldet "
"til højre op og fald ned på det sidste guldstykke mens du graver til "
"venstre. Grav til venstre igen, fald ned på stigen ved siden af betonen som "
"før og gå op til det næste kammer.\n"
"Tredje kammer. Grav til højre, fald ned på guldstykket til venstre og grav "
"straks til højre for at fange fjenden, grav så og gå ud til venstre. Gentag "
"en mursten over for guldstykket til højre. Gå nu tilbage til toppen og fald "
"ind i den nedre sektion ovenpå fjenden. Tag den korte stang til venstre og "
"træd over den faldende fjende for at gribe den lange stang som går mod "
"venstre. Fald på guldet, grav for at fange fjenden, grav igen og gå ud til "
"venstre. Gentag for det andet hængende guldstykke. Denne gang graver du ned "
"og ud, til stigen ved siden af betonen og så til det sidste kammer.\n"
"Fjerde kammer. Fang fjenden, løb til toppen, grav igennem til betonen til "
"venstre vent på fjenden og fald på ham for at få mere guld til venstre. Når "
"alt guldet i kammeret er væk løber du til bunden og falder gennem gulvet.\n"
"Saml nu resten af guldet op og kom ud i en fart."

#: gamedata/game_sot.txt:94
msgid "Ruins"
msgstr "Ruiner"

#: gamedata/game_sot.txt:95
msgid ""
"Fall on the enemy, dig below the gap on the right, then quickly go right, "
"over his head. Pick up the gold, fall through a false brick, run up the "
"ladder to the right and go to the right along the lower pole. Dig to the "
"right (which traps the second enemy), get the gold, fall, dig left, fall, "
"collect two gold pieces and go up two ladders.\n"
"Move to the left via a false brick - the second enemy should still be "
"trapped below. Go left to the ladder, down, then left and down through a "
"false brick. Collect one gold, dig on the right, get three gold, dig and go "
"up all the ladders on the right.\n"
"Go left on the pole again, but this time climb upwards. Get one gold and dig "
"right to trap another enemy. Move up to the top, go right, fall and continue "
"to the concrete area at top center.\n"
"Outwit the enemy in the concrete area, then exit by falling on him and "
"moving to the gap on the left and down through two false bricks. Hold onto "
"the pole at center screen, go right and back on up to the top. Move left on "
"the pole and wait for the other enemy to enter the concrete area. Pick up "
"the top gold, fall and exit left again, leaving two enemies trapped in the "
"concrete. Go back up to the top again, but this time continue left towards "
"the top-left corner of the screen.\n"
"When you get up there, dig, fall through onto some gold and dig left twice "
"while falling further. Now fall down the leftmost shaft and dig the brick "
"that blocks the shaft. Wait for the enemy below to step into the shaft, then "
"fall on him in order to collect the gold encased in concrete. Drop onto the "
"remaining gold and fall to the bottom-left corner.\n"
"Run right and up, right again, fall on three gold pieces and move on to the "
"mid-bottom section. Outwit the enemy, go to the topmost ladder on the right, "
"dig twice and fall through one gold and three bricks while digging right. "
"Exit right to get more gold, then climb the ladder, dig and fall to collect "
"another two gold pieces. Climb the ladder again, take the pole left, go up "
"and then right to claim four gold pieces. Dig at the right-hand end and fall "
"through three false bricks.\n"
"Fall into the chamber, going right and digging left. Dig on the lower left "
"to get out, then go back up to the pole and fall to onto the gold in this "
"chamber. Exit right this time, collect some gold and climb up, up, up. \n"
"Outwit the enemies in the upper-right area. It is possible to lure them into "
"the chamber below by running ahead of them up the ladders. Collect the "
"rightmost mid-level gold second to last and the gold at the bottom right "
"last of all.\n"
"Get out quick!"
msgstr ""
"Fald på fjenden, grav under kløften til højre, gå så hurtigt til højre over "
"hans hoved. Saml guldet op, fald gennem en falsk mursten, løb op ad stigen "
"til højre og gå til højre langs den nedre stang. Grav til højre (hvilket "
"fanger den anden fjende), få guldet, fald, grav til venstre, fald, saml to "
"guldstykker og op ad to stiger.\n"
"Gå til venstre via en falsk mursten - den anden fjende bør stadig være "
"fanget nedenfor.Gå til venstre til stigen, ned, så til venstre og ned gennem "
"en falsk mursten. Saml et stykke guld, grav til højre, få tre stykker guld, "
"grav og gå op ad alle stigerne til højre.\n"
"Gå til venstre på stangen igen, men denne gang kravler du opad. Få et stykke "
"guld og grav til højre for at fange endnu en fjende. Gå op til toppen, gå "
"til højre, fald og fortsæt til betonområdet øverst i midten.\n"
"Snyd fjenden i betonområdet, gå så ud ved at falde på ham og bevæge dig til "
"kløften til venstre og ned gennem to falske mursten. Hold fast i stangen "
"midt i skærmen, gå til højre og tilbage op til toppen. Gå til venstre på "
"stangen og vent på den anden fjende skal komme ind i betonområdet. Saml "
"guldet op, fald og gå ud til venstre igen, men denne gang fortsætter du til "
"venstre mod skærmens øverste venstre hjørne.\n"
"Når du kommer derop, grav, fald gennem ned på noget guld og grav to gange "
"til venstre mens du falder længere. Fald nu ned ad skakten længst til "
"venstre og grav mursten som blokerer skakten. Vent på fjenden nedenunder "
"skal træde ind i skakten, fald så ned på ham for at få guldet indkapslet i "
"betonen. Fald ned på det resterende guld og fald til det nederste venstre "
"hjørne.\n"
"Løb til højre og op, højre igen, fald på tre guldstykker og gå op på den "
"midterste sektion i bunden. Snyd fjenden, gå til den øverste stige til "
"højre, grav to gange og fald gennem et stykke guld og tre mursten mens du "
"graver til højre. Gå ud til højre og få mere guld, kravl så op ad stigen, "
"grav, og fald for at samle yderligere to guldstykker. Kravl op ad stigen "
"igen, tag stangen til venstre, gå op og så til højre for at få fire "
"guldstykker. Grav i enden til højre og fald gennem tre falske mursten.\n"
"Fald ned i kammeret, gå til højre og grave til venstre. Grav nede til "
"venstre for at komme ud, gå så op til stangen igen og fald ned på gulddet i "
"dette kammer. Gå ud til højre denne gang, saml noget guld og kravl op, op, "
"op.\n"
"Snyd fjenderne i området øverst til højre. Det er muligt at lokke dem ind i "
"kammeret nedenfor ved at løbe foran dem op ad stigerne. Saml guldet til "
"højre på det midterste niveau som det næstsidste, og guldet nederst til "
"højre som det allersidste.\n"
"Kom ud i en fart!"

#: gamedata/game_tute.txt:2
msgid "Tutorial"
msgstr "Gennemgang"

#: gamedata/game_tute.txt:3
msgid ""
"This tutorial is a collection of easy levels that teaches you the rules of "
"KGoldrunner and helps you develop the skills you need to get started.  It "
"uses the Traditional set of rules, similar to those used on early home-"
"computers.  Each level has a brief explanation, then you play ...\n"
"\n"
"When you move on to play more advanced levels, you will find that "
"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
"Denne øvelse er en samling nemme baner som lærer dig KGoldrunners regler og "
"hjælper dig med at udvikle de evner du behøver for at komme i gang. Den "
"bruger de traditionelle regler ligesom dem der blev brugt på tidlige "
"hjemmecomputere. Hver bane har en kort forklaring, derefter spiller du...\n"
"\n"
"Når du går videre for at spille mere avancerede baner, mærker du at "
"KGoldrunner kombinerer action, strategi og problemløsning - alt i et spil."

#: gamedata/game_tute.txt:8
msgid "Hi!"
msgstr "Hej!"

#: gamedata/game_tute.txt:9
msgid ""
"Hi!  Welcome to KGoldrunner!  The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level.  A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero, at the top left, is your deputy.  To collect the nuggets, just "
"point the mouse where you want him to go.  At first gravity takes over and "
"he falls ..."
msgstr ""
"Hej! Velkommen til KGoldrunner! Spillets idé er at samle alle guldklumper "
"op, og derefter klatre op til spilleområdets øverste kant og fortsætte til "
"næste bane. En skjult stige vises når du samler den sidste guldklump op.\n"
"\n"
"Helten øverst til venstre er din medhjælper. For at samle guldklumper, skal "
"du blot pege med musen derhen hvor du ønsker at han skal gå. I begyndelsen "
"overtager tyngdekraften og han falder..."

#: gamedata/game_tute.txt:14
msgid "Navigation"
msgstr "Navigering"

#: gamedata/game_tute.txt:15
msgid ""
"This is an exercise in moving around.  Follow the track of gold nuggets "
"until the ladder pops up at the right.  The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right.  If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
"Dette er en øvelse i at flytte sig omkring. Følg sporet med guldklumper "
"indtil stigen dukker op til højre. Helten kan kun følge musen langs enkle "
"stier (såsom _ | L eller U), så vær forsigtig så du ikke havner for langt "
"foran ham.\n"
"\n"
"FARE: Forsøg ikke at falde ned fra stigen eller stangen i betongruben længst "
"nede til højre. Hvis du bliver fanget der, er den eneste udvej at dræbe "
"helten (tryk på Q for at afslutte) og starte banen igen."

#: gamedata/game_tute.txt:20
msgid "Digging"
msgstr "Gravning"

#: gamedata/game_tute.txt:21
msgid ""
"Now you have to dig to get the gold!  Just use the left and right mouse "
"buttons to dig left or right of the hero's position.  The hero can then jump "
"into and through the hole he has dug.  He can also dig several holes in a "
"row and run sideways through the dug holes.  Be careful though.  After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
"one more, to get through two layers.  On the right, you have to dig three, "
"then two then one to get through.  There are also two little puzzles to work "
"out along the way.  Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
"Nu skal du grave for at hente guldet. Brug kun venstre og højre museknap til "
"at grave til venstre eller højre for heltens position. Helten kan derefter "
"hoppe ned i og gennem hullet han har gravet. Han kan også grave flere huller "
"i en række og løbe langs hullerne han har gravet. Men vær forsigtig. Efter "
"et stykke tid lukkes hullerne og han kan fanges og dræbes.\n"
"\n"
"I det tredje rum nedad skal du grave to huller, hoppe derned og hurtigt "
"grave et til, for hurtigt at komme gennem to lag. Til højre skal du grave "
"tre, derefter to og til sidst et hul for at komme igennem. Der er også to "
"små problemer at løse på vejen. Held og lykke!\n"
"\n"
"Forresten, kan du grave gennem mursten, men ikke gennem beton."

#: gamedata/game_tute.txt:28
msgid "You Have ENEMIES!"
msgstr "Du har FJENDER!"

#: gamedata/game_tute.txt:29
msgid ""
"Well, it has been nice and easy up to now, but the game would be no fun "
"without enemies.  They are after the gold too: worse still they are after "
"you!  You die if they catch you, but maybe you will have a few lives left "
"and can start again.\n"
"\n"
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
"If an enemy falls into a hole, he gives up any gold he is carrying, then "
"gets stuck in the hole for a time and climbs out.  If the hole closes while "
"he is in it, he dies and reappears somewhere else on the screen.  You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head.  You should do that "
"right at the start of this level.  Dig a hole, trap the enemy, wait for him "
"to fall all the way in, then run over him, with the other enemy in hot "
"pursuit ...\n"
"\n"
"If you are feeling stressed, you can hit the Pause key at any time (default "
"P or Esc) and take a break.  Hit it again when you wish to continue."
msgstr ""
"Ja, indtil videre har det været dejligt nemt, men spillet ville ikke være "
"sjovt uden fjender. De er også ude efter guldet, og endnu værre, de er ude "
"efter dig! Du dør hvis de fanger dig, men måske har du nogle liv tilbage og "
"kan starte forfra.\n"
"\n"
"Du kan håndtere fjender ved at løbe fra dem, grave et hul eller snyde dem "
"til en del af spilleområdet hvor de bliver strandede.\n"
"\n"
"Hvis en fjende falder ned i et hul, slipper han alt det guld han bærer på og "
"sidder derefter fast i hullet et stykke tid inden han klatrer op. Hvis "
"hullet lukkes mens han er i det, dør han og genopstår et andet sted på "
"skærmen. Du kan dræbe fjender med vilje ved at grave flere huller i en "
"række.\n"
"\n"
"Endnu vigtigere er at du kan løbe over en fjendes hoved. Du skal gøre dette "
"lige i begyndelsen af denne bane. Grav et hul, fang fjenden, vent på at han "
"skal falde helt ned i hullet, løb derefter over ham, med den anden fjende "
"tæt i hælene...\n"
"\n"
"Hvis du føler dig presset kan du trykke på pause-tasten nårsomhelst "
"(standard er P eller Esc) og hvile lidt. Tryk på den igen når du vil "
"fortsætte."

#: gamedata/game_tute.txt:40
msgid "Bars"
msgstr "Stænger"

#: gamedata/game_tute.txt:41
msgid ""
"You can move horizontally along bars (or poles), but if you move down you "
"will let go and fall ...  Also, note that you can collect gold by falling "
"onto it."
msgstr ""
"Du kan flytte dig vandret langs bjælker (eller stænger), men hvis du flytter "
"dig nedad slipper du og falder ... Bemærk også at du kan samle guld ved at "
"falde på det."

#: gamedata/game_tute.txt:44
msgid "False Bricks"
msgstr "Falske mursten"

#: gamedata/game_tute.txt:45
msgid ""
"Some of the bricks in this level are not what they seem.  If you walk onto "
"them you fall through.  The enemies fall through them too."
msgstr ""
"Nogle af murstenene i denne bane er ikke hvad de synes at være. Hvis du går "
"på en af dem falder du igennem. Fjenderne falder også igennem dem."

#: gamedata/game_tute.txt:48 gamedata/game_tutea.txt:30
msgid "Bye ..."
msgstr "Farvel..."

#: gamedata/game_tute.txt:49 gamedata/game_tutea.txt:31
msgid ""
"This is just a nice easy level to finish up with.  Have fun with the other "
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
"levels and challenge each other.  And if you like action, the KGoldrunner "
"rules used in some of the games are fast and furious.  There is also a "
"KGoldrunner Handbook in the Help Menu, which contains more detail than this "
"Tutorial.\n"
"\n"
"It has been a pleasure showing you around.  Bye!"
msgstr ""
"Dette er blot en dejlig nem bane at slutte af med. Hav det sjovt med de "
"øvrige spil i KGoldrunner.\n"
"\n"
"Bemærk at der er en spil-editor, hvor du og dine venner kan lave baner og "
"udfordre hinanden. Hvis du kan lide action er KGoldrunner-reglerne, som "
"bruges i nogle af spillene, helt enormt hektiske. Der er også en håndbog til "
"KGoldrunner i hjælpemenuen, som indeholder flere detajler end denne "
"vejledning.\n"
"\n"
"Det har været en fornøjelse at vise dig omkring. Hav det godt!"

#: gamedata/game_tutea.txt:2
msgid "Advanced Tutorial"
msgstr "Avanceret gennemgang"

#: gamedata/game_tutea.txt:3
msgid ""
"This tutorial is preparation for some of the things you might find in the "
"middle levels of the 'Initiation' game.  Enjoy ..."
msgstr ""
"Denne øvelse forbereder dig på nogle af de ting du kan støde på i de "
"mellemste baner i spillet \"Indvielse\". Hav det sjovt..."

#: gamedata/game_tutea.txt:6
msgid "Bars and Ladders"
msgstr "Bjælker og stiger"

#: gamedata/game_tutea.txt:7
msgid ""
"There is nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time.  Try to keep the enemies together.\n"
"\n"
"If an enemy has gold coloring, he is holding a nugget.  He might drop it as "
"he runs over the concrete or maybe at the top of a ladder ... patience, "
"patience!"
msgstr ""
"Der er ikke noget sted at grave, så du skal snyde fjenderne og undgå at "
"falde ned på betonen på det forkerte tidspunkt. Forsøg at holde fjenderne "
"samlede.\n"
"\n"
"Hvis en fjende har en gylden kontur holder han en guldklump. Han kan tabe "
"den når han løber over betonen, eller måske højst oppe på en stige. "
"Tålmodighed, tålmodighed!"

#: gamedata/game_tutea.txt:12
msgid "To kill ..."
msgstr "At dræbe..."

#: gamedata/game_tutea.txt:13
msgid ""
"You cannot get up to the gold, so you must get the enemies to bring it down "
"to you.  But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the Pause key (default P or Esc) "
"and take a break.  Also, you can use the Settings menu to slow down the "
"action."
msgstr ""
"Du kan ikke komme op til guldet, så du skal få fjenderne til at hente det "
"ned til dig. Men hvordan får du dem til at blive ved med at gå tilbage?\n"
"\n"
"Hvis du føler dig presset, kan du trykke på pauseknappen (standard er P "
"eller Esc) for at holde en pause. Du kan også bruge menuen Indstillinger til "
"at sænke farten."

#: gamedata/game_tutea.txt:18
msgid "...  Or not to kill?"
msgstr "... eller ikke dræbe?"

#: gamedata/game_tutea.txt:19
msgid ""
"It is best not to kill the enemy.  Try it and you will find out why ... Heh, "
"heh, heh!\n"
"\n"
"If you do kill him unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
"pit he is in."
msgstr ""
"Det er bedst ikke at dræbe fjenden. Prøv det - og du finder ud af hvorfor. "
"Ha, ha, ha!\n"
"\n"
"Hvis du dræber ham ved et tilfælde, inden du har samlet guldet længst oppe "
"til venstre, kan du stadigvæk afslutte banen ved at grave siden væk af "
"dethul han ligger i."

#: gamedata/game_tutea.txt:24
msgid "Traps"
msgstr "Fælder"

#: gamedata/game_tutea.txt:25
msgid ""
"Some of the bricks here are not what they seem.  They are known as false "
"bricks, fall-through bricks or traps.  If you try to walk on them, you fall "
"through.  If the enemies walk on them, they can descend on you without "
"warning.  Sometimes you have to fall through a brick to get some gold.\n"
"\n"
"At the start, jump into the concrete pit, dig and drop through.  That will "
"get one enemy tied up for a while ..."
msgstr ""
"Nogle af murstenene her er ikke hvad de synes at være. De er kendte som "
"falske mursten, eller fælder. Hvis du forsøger at gå på dem, falder du "
"igennem. Hvis fjender går på dem kan de falde ned på dig uden advarsel. Ind "
"i mellem må du falde igennem en mursten for at hente nogle guldklumper.\n"
"\n"
"Begynd med at hoppe ned i betongruben, grav og fald ned. Det vil optage en "
"fjende et stykke tid ..."

#: gamedata/game_wad.txt:2
msgid "Challenge"
msgstr "Udfordring"

#: gamedata/game_wad.txt:3
msgid ""
"These tricky little levels were composed by Peter, Simon, Genevieve and "
"their father Ian Wadham.  They use traditional playing rules.  Enjoy!"
msgstr ""
"Disse drilagtige små baner er komponeret af Peter, Simon, Genevieve og deres "
"far Ian Wadham. De bruger traditionelle spilleregler. Hav det sjovt!"

#: gamedata/game_wad.txt:6
msgid "Easy Start"
msgstr "Nem start"

#: gamedata/game_wad.txt:7
msgid "Drop through the false brick under the bar."
msgstr "Fald gennem den falske mursten under bjælken."

#: gamedata/game_wad.txt:10
msgid "Mobile Bricks"
msgstr "Mobile mursten"

#: gamedata/game_wad.txt:11
msgid "Just run over the enemies' heads."
msgstr "Løb blot henover fjendernes hoveder."

#: gamedata/game_wad.txt:14
msgid "The Big Haul"
msgstr "Det store udbytte"

#: gamedata/game_wad.txt:15
msgid ""
"Advance to the right and trap the oncoming enemies.  Now retreat under the "
"enemies who are falling behind you, then dig, dig, dig and kill all the "
"enemies.\n"
"\n"
"Now go right and clear out all the brick and ladder structures in right-to-"
"left order."
msgstr ""
"Gå frem til højre og fang fjenderne som kommer imod dig. Træk dig nu tilbage "
"under fjenderne som falder bag dig, grav, grav, grav så og dræb alle "
"fjenderne.\n"
"\n"
"Gå nu til højre og ryd alle murstene og stigestrukturerne fra højre mod "
"venstre."

#: gamedata/game_wad.txt:20
msgid "Quick Off The Mark"
msgstr "Hurtigt i gang"

#: gamedata/game_wad.txt:21
msgid ""
"Move very quickly to the left to start.  Keep digging until the enemies have "
"brought down all the gold.  Retreat to higher ground and dig there, if "
"necessary."
msgstr ""
"Bevæg dig meget hurtigt til venstre for at starte. Bliv ved med at grave "
"indtil fjenderne har bragt alt guldet ned. Træk dig tilbage til højere "
"område og grav der, om nødvendigt."

#: gamedata/game_wad.txt:24
msgid "Who Needs Enemies?"
msgstr "Hvem behøver fjender?"

#: gamedata/game_wad.txt:25
msgid "Keep digging rows of three bricks next to the ladder."
msgstr "Bliv ved med at grave rækker af tre mursten ved siden af stigen."

#: gamedata/game_wad.txt:28
msgid "Asymmetrical"
msgstr "Asymmetrisk"

#: gamedata/game_wad.txt:29
msgid ""
"Leave the bottom left nugget till last.  False bricks give you access to "
"most of the nuggets, but they are not symmetrically placed."
msgstr ""
"Efterlad klumpen nederst til venstre til sidst. Falske mursten giver dig "
"adgang til de fleste af klumperne, men de er ikke symmetrisk placeret."

#: gamedata/game_wad.txt:32
msgid "Goldrunner Prophecy"
msgstr "KGoldrunner forudsigelse"

#: gamedata/game_wad.txt:33
msgid ""
"Peter W. composed this in 1985.  Do you see the prophetic letters GR?  "
"Spooky!\n"
"\n"
"When you collect the row of gold at bottom left, wait there and the first "
"enemy will obligingly fall into the pit above you.\n"
"\n"
"When you move over to the right side, collect all nuggets except the three "
"hanging under a ladder.  Leave them till last.\n"
"\n"
"To get the gold above the trapped enemy, climb the ladder, dig down four "
"bricks, wait till they start to re-appear, then dig one more, climb back up, "
"re-dig the first two and the way will be clear to fall in, collect the gold "
"and escape over the enemy's head.\n"
"\n"
"When you release the enemy, retreat quickly to where you can trap and kill "
"him.  After one or two tries he will re-appear harmlessly over on the left."
msgstr ""
"Peter W. komponerede dette i 1985. Kan du se de profetisk bogstaver GR?  "
"Uhyggeligt!\n"
"\n"
"Når du samler rækken af guld nederst til venstre skal du vente der og den "
"første fjende vil være så venlig at falde ned i gruben foran dig.\n"
"\n"
"Når du bevæger dig over til højre side skal du samle alle klumperne undtagen "
"de tre som hænger under en stige. Gem dem til sidst.\n"
"\n"
"For at få guldet over den fangne fjende kravler du op ad stigen, grav fire "
"mursten ned, vent til de begynder at dukke frem igen, grav så en mere, kravl "
"op igen, grav de første to igen og vejen vil være ryddet til at falde i, "
"saml guldet og flygt over fjendens hoved.\n"
"\n"
"Når du frigiver fjenden skal du trække dig hurtigt tilbage til hvor du kan "
"fange og dræbe ham. Efter et eller to forsøg vil han dukke frem igen "
"ufarligt ovre til venstre."

#: gamedata/game_wad.txt:44
msgid "The Rosette"
msgstr "Rosetten"

#: gamedata/game_wad.txt:45
msgid ""
"Try to get all the enemies together, by going to the middle then down.  Now "
"trap them in the trough at the bottom, ignoring the gold there for now.  "
"Stand on one side just above the trough, then drop down one square as the "
"enemies get above the trough.\n"
"\n"
"Collect all the gold not in the trough, then release the enemies and lead "
"them around over the tops of ladders, until they drop their gold."
msgstr ""
"Forsøg at få alle fjender samlet ved at gå til miden og så ned. Fang dem nu "
"i karret nederst, mens du ignorer guldet der indtil videre. Stå på en side "
"lige over karret, fald så et felt ned mens fjenderne kommer over karret.\n"
"\n"
"Saml alt guldet som ikke er i karret, frigiv så fjenderne og før dem rundt "
"over toppen af stiger indtil de taber deres guld."

#: gamedata/game_wad.txt:50
msgid "He Has The Gold"
msgstr "Han har guldet"

#: gamedata/game_wad.txt:51
msgid ""
"The right hand enemy gets trapped holding some gold.\n"
"\n"
"You can kill him and destroy the gold by digging to the left of the small "
"ladder.  You may need to kill the other enemy and trap him in there too."
msgstr ""
"Fjenden til højre bliver fanget mens han har noget guld.\n"
"\n"
"Du kan dræbe ham og ødelægge guldet ved at grave til venstre for den lille "
"stige. Du kan være nødt til at dræbe den anden fjende og fange ham der også."

#: gamedata/game_wad.txt:56
msgid "Towers of Gold"
msgstr "Tårne af guld"

#: gamedata/game_wad.txt:57
msgid ""
"Before you kill any enemies, you must collect all the gold in the tops of "
"the towers and above the bars.\n"
"\n"
"One place to get started is just under the second tower from the left.  Dig "
"once to trap the first enemy that comes towards you, run right to clear some "
"gold, step back and trap the second enemy just to the left of the third "
"tower.  Now run right, with three enemies in hot pursuit and very much alive!"
msgstr ""
"Før du dræber nogen fjender skal du samle alt guldet i toppen af tårnene og "
"over bjælkerne.\n"
"\n"
"Et sted at begynde er lige under det andet tårn fra venstre. Grav en gang "
"for at fange den første fjende som kommer imod dig, løb til højre for at "
"rydde noget guld, træd tilbage og fang den anden fjende lige til venstre for "
"det tredje tårn. Løb nu til højre med tre meget levende lige i hælene!"

#: gamedata/game_wad.txt:62
msgid "The Box"
msgstr "Boksen"

#: gamedata/game_wad.txt:63
msgid ""
"Dig the two bricks next to a ladder, then look for fall-through bricks."
msgstr ""
"Grav de to mursten ved siden af stigen, led så efter mursten at falde "
"igennem."

#: gamedata/game_wad.txt:66
msgid "Delayed Drop"
msgstr "Forsinket fald"

#: gamedata/game_wad.txt:67
msgid ""
"The enemy on the left falls before you can get past the one on the right.\n"
"\n"
"So stay up there with him, repeatedly digging one hole and trapping him, "
"until the second enemy gets back up the ladders and well clear of the "
"concrete."
msgstr ""
"Fjenden til venstre falder før du kan komme forbi ham til højre.\n"
"\n"
"Så bliv deroppe hos ham, mens du gentagne gange graver et hul og fanger ham, "
"indtil den anden fjende kommer op ad stigen igen og hold dig godt væk fra "
"betonen."

#: gamedata/game_wad.txt:72
msgid "Maze of Ladders"
msgstr "Labyrint af stiger"

#: gamedata/game_wad.txt:73
msgid ""
"Move to left of centre and go high, then you can drop and move left or right "
"to get all the gold.\n"
"\n"
"Leave the nugget in the U-shaped space till last.\n"
"\n"
"Ignore the enemy.  Let him stay trapped."
msgstr ""
"Gå til venstre for midten og gå højt op, så kan du falde og flytte til "
"venstre eller højre for at få alt guldet.\n"
"\n"
"Gem klumpen i det U-formede område til sidst.\n"
"\n"
"Ignorér fjenden, lad ham forblive fanget."

#: gamedata/game_wad.txt:80
msgid "Ride Them Down"
msgstr "Kør ned på dem"

#: gamedata/game_wad.txt:81
msgid ""
"Quickly get the first two enemies into the double pit to the left of the "
"gold.  First get both of them into the little box, then release them left.\n"
"\n"
"Now fall onto them and collect the gold, then ride the third enemy down and "
"use him to get across to the ladder."
msgstr ""
"Få hurtigt de første fjender ned i dobbelthullet til venstre for guldet. Får "
"først dem begge ned i den lille kasse, slip dem så fri til venstre.\n"
"\n"
"Fald nu ned på dem og saml guldet, køre så ned på den tredje fjende og brug "
"ham til at komme over til stigen."

#: gamedata/game_wad.txt:86
msgid "Hair's Breadth Timing"
msgstr "Hårsbredde væk"

#: gamedata/game_wad.txt:87
msgid ""
"At top centre dig two bricks.  As they re-appear, dig two more, run across "
"the top and dig next to the short ladder.  Drop in and collect the gold.  "
"You have no time to spare!\n"
"\n"
"Clear the bottom left last.  To go right, fall into a false brick under a "
"short ladder, then climb along just under the concrete.\n"
"\n"
"In the middle of the right hand side, stand under the right hand bar next to "
"the hole, dig left, drop into a false brick, then dig twice more, moving "
"down and left.  Lastly, stand on the short ladder, dig your escape brick on "
"the right, run like mad round to the hole, drop in, collect the gold, fall "
"through some bricks and dig again to escape."
msgstr ""
"Grav to mursten øverst i midten. Når de dukker frem igen graver du to mere, "
"løb over toppen og grav ved siden af den korte stige. Fald i og saml guldet. "
"Du har ingen tid at spilde!\n"
"\n"
"Ryd nederst til venstre til sidst. For at gå til højre skal du falde ind i "
"en falsk mursten under en kort stige, kravl så videre lige under betonen.\n"
"\n"
"I midten af den højre side, skal du stå under bjælken til højre ved siden af "
"hullet, grav til venstre, fald ned i en falsk mursten, grav så to gange, "
"mens du går ned og til venstre. Til sidst skal du stå på den korte stige, "
"grav din flugtmursten til højre, løb som en vanvittig hen til hullet, fald "
"i, saml guldet fald gennem nogle mursten og grav igen for at flygte."

#: gamedata/game_wad.txt:94
msgid "The Three Musketeers"
msgstr "De tre musketerer"

#: gamedata/game_wad.txt:95
msgid ""
"You have to kill all three Musketeers, so that they fill the false bricks "
"under the gap in the bars at the top.  Ignore d'Artagnan at the bottom "
"right.  You only walk over him to get a nugget.\n"
"\n"
"Collect the gold left to right across the bottom of the play area, then "
"right to left across the top.  Be sure to leave the nugget left of centre on "
"the concrete.  Collect that one last.\n"
"\n"
"Before you do so, dig away a row of three bricks above and to the left of "
"it, then exit to the next level along roughly the same route as you used "
"earlier."
msgstr ""
"Du skal dræbe alle tre musketerer så de udfylder de falske mursten under "
"kløften i bjælkerne ved toppen. Ignorér dArtagnan nederst til højre. Du går "
"kun henover ham for at få en klump.\n"
"\n"
"Saml guldet fra venstre mod højre henover bunden af spilleområdet, så højre "
"mod venstre henover toppen. Vær sikker på at efterlade klumpen til venstre "
"for midten på betonen. Saml den op til sidst.\n"
"\n"
"Før du gør det, så grav en række af tre mursten væk over og til venstre for "
"den, gå så ud til den næste bane ad næsten samme rute som du brugte "
"tidligere."

#: gamedata/game_wad.txt:102
msgid "Rat Trap"
msgstr "Rottefælde"

#: gamedata/game_wad.txt:103
msgid ""
"Move ultra-quickly to trap the two enemies and run over them.  If you wait "
"till they are almost touching you, they may both survive, then you can run "
"up and around to the bottom right, descend the ladder to the concrete and "
"trap them permanently in the nearby pit.\n"
"\n"
"If one gets stuck in the tower structure, use the same trick.  There are "
"false bricks in the bottom of the tower.  If one is trapped and still has "
"some gold, dig one hole at the right hand end of the pit, go back down the "
"ladder and lead the enemy to his death, whereupon the gold will be destroyed."
msgstr ""
"Bevæg dig ultrahurtigt for at fange de to fjender og løbe over dem. Hvis du "
"venter indtil de næsten rører dig vil de måske begge overleve, så kan du "
"løbe op og rundt nederst til højre, gå ned ad stigen til betonen og fang dem "
"permanent i hullet i nærheden.\n"
"\n"
"Hvis en sidder fast i tårnstrukturen skal du bruge det samme trick. Der er "
"falske mursten i bunden af tårnet. Hvis en fanges og stadig har noget guld "
"kan du grave et høj i højre side af hullet gå tilbage ned ad stigen og før "
"fjenden til sin død, hvorefter guldet vil blive ødelagt."

#: gamedata/game_wad.txt:108
msgid "Head Case"
msgstr "Psykisk tilfælde"

#: gamedata/game_wad.txt:109
msgid ""
"This is a warmup for a later level.  To get the gold at the right, descend "
"onto the enemy's head, release him to the left, move left after him and, as "
"you ride down on his head, dig right.  You can then run in, get the gold and "
"exit before the brick closes.\n"
"\n"
"If you move to the bottom right corner, you can get the enemy to fall into "
"the hole containing gold."
msgstr ""
"Dette er opvarmning til en senere bane. For at få guldet til højre skal du "
"gå ned på fjendens hoved, slip ham fri til venstre, gå til venstre efter ham "
"og mens du kører ned på hans hoved graver du til højre. Du kan så løbe ind, "
"tage guldet og gå ud før murstenen lukker.\n"
"\n"
"Hvis du går til det nederste højre hjørne kan du få fjenden til at falde ned "
"i det hul som indeholder guld."

#: gamedata/game_wad.txt:114
msgid "Under the Stairs"
msgstr "Under trapperne"

#: gamedata/game_wad.txt:115
msgid ""
"Start by killing the enemies.  When they fall into the space at the right, "
"move down and to the left to get them to drop further in and stop them "
"getting the gold.  If they go more than one third of the way in, they will "
"be permanently trapped.\n"
"\n"
"Now tackle the three dig-and-run puzzles.  You may have to make several "
"trips to empty an area.  Finally, collect the rightmost nugget."
msgstr ""
"Start med at dræbe fjenderne. Når de falder ned i pladsen til højre bevæger "
"du dig ned og til venstre for at få dem til at falde yderligere og forhindre "
"dem i at få guldet. Hvis de går mere end en tredjedel af vejen ind vil de "
"blive permanent fanget.\n"
"\n"
"Nu skal du takle de tre grav-og-løb-gåder. Du skal måske gøre flere rejser "
"til det tomme område. Saml klumpen længst til højre op til sidst."

#: gamedata/game_wad.txt:120
msgid "Bertie Beetle"
msgstr "Bertie bille"

#: gamedata/game_wad.txt:121
msgid ""
"The top of this one is similar to the Head Case level (13).  Trap the enemy "
"to the right near the top of the ladder.  Run down the ladder part way and "
"get him to fall into the first of the pits.  You will need to repeat this a "
"few times.\n"
"\n"
"Now you must get the enemy into the pit at the far bottom left, so that you "
"can run over him as you get the gold from inside the beetle.\n"
"\n"
"Trap the enemy at the end of the row of bricks under the beetle's antennae.  "
"Stand on his head, dig right and drop down.  Step right, dig left and trap "
"him again as he runs in after you.\n"
"\n"
"Run down to the left, dig the brick to the right of the pit  and trap him "
"again.  Collect the nugget, dig left and escape left onto the concrete.  As "
"the enemy climbs out he will fall into the pit.\n"
msgstr ""
"Toppen af denne ligner banen \"Psykisk tilfælde\" (13). Fang fjenden til "
"højre nær toppen af stigen. Løb delvist ned ad stigen og få ham til at at "
"falde ned i det første af hullerne. Du vil skulle gentage dette nogle få "
"gange.\n"
"\n"
"Nu skal du få fjenden ned i hullet længst til venstre nederst så du kan løbe "
"over ham mens du henter guldet inde i billen.\n"
"\n"
"Fang fjenden for enden af rækken af mursten under billens følehorn. Stå på "
"hans hoved, grav til højre og fald ned. Træd til højre, grav til venstre og "
"fang ham igen når han løber efter dig.\n"
"\n"
"Løb ned til venstre, grav murstenen til højre for hullet og fang ham igen. "
"Saml klumpen op, grav til venstre og flygt til venstre op på betonen. Når "
"fjenden kravler ud vil han falde ned i hullet.\n"

#: gamedata/game_wad.txt:131
msgid "Short Circuit"
msgstr "Kortslutning"

#: gamedata/game_wad.txt:132
msgid ""
"Go anti-clockwise around the circuit and take an enemy with you, trapping "
"him in the pits at bottom left, lower right and upper right.  Then you can "
"run across the concrete and collect the gold up there.\n"
"\n"
"Next, clear out all of the left side except for one nugget above a ladder.  "
"To get this one, release the second enemy and take him all the way around "
"the circuit.  Follow him up the long ladder, staying on it till he runs over "
"to the left and falls.  Now go to the left end of the concrete as he "
"circulates around the left side of the play area.  As he falls past your "
"feet, run over to the small ladder and get the gold.\n"
"\n"
"To get past the lower left pit, stand on the enemy and dig left.  When you "
"fall, dig right and escape, but stay low until the bricks close, then you "
"can use the short ladder to lead the enemy up, across, down and out.\n"
"\n"
"To operate the lower right pit, go and get the gold in the centre of the "
"circuit, then dig each side of the short ladder there.  Fall to the left as "
"the enemy is caught on the right.  When the enemy emerges, he will go right "
"and drop into the pit.  Stand on his head and dig left to release him.\n"
"\n"
"You can push the enemy up the right hand ladder and to the left by standing "
"a little way from the bottom of the ladder.  You will need careful timing "
"and digging to get him into the top right pit.  Once there, you can run over "
"him.  If he still has gold, stand to the left of the pit and dig repeatedly "
"until he drops the gold somewhere on his rounds."
msgstr ""
"Gå mod uret rundt på banen og tag en fjende med dig, fang ham i hullerne "
"nederst til venstre, nedre højre og øvre højre. Så kan du løbe over betonen "
"og samle guldet op der.\n"
"\n"
"Dernæst rydder du hele den venstre side undtagen en klump over en stige. For "
"at få denne slipper du den anden fjende fri og tager ham hele vejen med "
"rundt på banen. Følg ham op ad den lange stige og bliv på den indtil han "
"løber over til venstre og falder. Gå nu til venstre ende af betonen mens han "
"cirkulerer rundt om den venstre side af spilleområdet. Når han falder forbi "
"dine fødder løber du over til den lille stige og snupper guldet.\n"
"\n"
"For at komme forbi det nedre hul skal du stå på fjenden og grave til "
"venstre. Når du falder skal du grave til højre og flygte, men blive nede "
"indtil mursten lukker, så kan du bruge den korte stige til at føre fjenden "
"op, over, ned og ud.\n"
"\n"
"For at håndtere det nedre hul til højre skal du gå og hente guldet i midten "
"af banen, grav så hver side af den lille stige der. Fald til venstre når "
"fjenden er fanget til højre. Når fjenden dukker frem vil han gå til højre og "
"falde ned i hullet. Stå på hans hoved og grav til venstre for at slippe ham "
"fri.\n"
"\n"
"Du kan skubbe fjenden op ad stigen til højre og til venstre ved at stå lidt "
"væk fra bunden af stigen. Du skal bruge omhyggelig timing og gravning for at "
"få ham ned i hullet øverst til højre. Når du er der kan du løbe over ham. "
"Hvis han stadig har guld, stå til venstre for hullet og grav gentagne gange "
"indtil han taber guldet et sted på sine runder."

#: gamedata/game_wad.txt:143
msgid "Synchronised Running"
msgstr "Synkroniseret løb"

#: gamedata/game_wad.txt:144
msgid ""
"Yes, you must run on the enemy's head --- all the way across!  All it takes "
"is a steady hand."
msgstr ""
"Ja, du skal løbe på fjendens hoved -- hele vejen over! Det kræver blot en "
"rolig hånd."

#: src/kgoldrunner.cpp:203 src/kgrgame.cpp:632
msgid "&New Game..."
msgstr "&Nyt spil..."

#: src/kgoldrunner.cpp:206
msgid "Pla&y Next Level"
msgstr "S&pil næste bane"

#: src/kgoldrunner.cpp:207
msgid "Play next level."
msgstr "Spil næste bane"

#: src/kgoldrunner.cpp:208
msgid "Try the next level in the game you are playing."
msgstr "Prøv den næste bane i det spil du spiller."

#: src/kgoldrunner.cpp:215
msgid "&Load Saved Game..."
msgstr "Ind&læs gemt spil..."

#: src/kgoldrunner.cpp:224
msgid "&Save Game..."
msgstr "&Gem spil.."

#: src/kgoldrunner.cpp:257
msgid "&Show A Solution"
msgstr "&Vis en løsning"

#: src/kgoldrunner.cpp:258
msgid "Show how to win this level."
msgstr "Vis hvardan denne bane vindes."

#: src/kgoldrunner.cpp:259
msgid "Play a recording of how to win this level, if there is one available."
msgstr ""
"Afspil en optagelse af hvordan denne bane vindes, hvis der er en tilgængelig."

#: src/kgoldrunner.cpp:263
msgid "&Instant Replay"
msgstr "Langsom geng&ivelse"

#: src/kgoldrunner.cpp:264
msgid "Instant replay."
msgstr "Langsom gengivelse."

#: src/kgoldrunner.cpp:265
msgid "Show a recording of the level you are currently playing."
msgstr "Vis en optagelse af den bane du spiller i øjeblikket."

#: src/kgoldrunner.cpp:270
msgid "Replay &Last Level"
msgstr "Gengiv &sidste bane"

#: src/kgoldrunner.cpp:271
msgid "Replay last level."
msgstr "Gengiv sidste bane."

#: src/kgoldrunner.cpp:272
msgid ""
"Show a recording of the last level you played and finished, regardless of "
"whether you won or lost."
msgstr ""
"Viser en optagelse af den sidste bane du spillede og gennemførte, uanset om "
"du vandt eller tabte."

#: src/kgoldrunner.cpp:278
msgid "&Replay Any Level"
msgstr "&Gengiv en bane"

#: src/kgoldrunner.cpp:279
msgid "Replay any level."
msgstr "Gengiv en bane."

#: src/kgoldrunner.cpp:280
msgid "Show a recording of any level you have played so far."
msgstr "Vis en optagelse af en eller anden bane du har spillet før."

#: src/kgoldrunner.cpp:285
msgid "&Kill Hero"
msgstr "&Dræb helten"

#: src/kgoldrunner.cpp:286
msgid "Kill Hero."
msgstr "Dræb helten"

#: src/kgoldrunner.cpp:287
msgid ""
"Kill the hero, in case he finds himself in a situation from which he cannot "
"escape."
msgstr ""
"Dræb helten i tilfælde af at han befinder sig i en situation hvorfra han "
"ikke kan flygte."

#: src/kgoldrunner.cpp:309
msgid "&Create Level"
msgstr "&Opret bane"

#: src/kgoldrunner.cpp:310
msgid "Create level."
msgstr "Opret bane."

#: src/kgoldrunner.cpp:311
msgid "Create a completely new level."
msgstr "Opret en helt ny bane."

#: src/kgoldrunner.cpp:313
msgid "Create"
msgstr "Opret"

#: src/kgoldrunner.cpp:316
msgid "&Edit Level..."
msgstr "&Redigér bane..."

#: src/kgoldrunner.cpp:317
msgid "Edit level..."
msgstr "Redigér bane..."

#: src/kgoldrunner.cpp:318
msgid "Edit any level..."
msgstr "Redigér en bane..."

#: src/kgoldrunner.cpp:320
msgid "Edit"
msgstr "Redigér"

#: src/kgoldrunner.cpp:328 src/kgrgame.cpp:1290
msgid "&Save Edits..."
msgstr "&Gem ændringer..."

#: src/kgoldrunner.cpp:329
msgid "Save edits..."
msgstr "Gem ændringer..."

#: src/kgoldrunner.cpp:330
msgid "Save your level after editing..."
msgstr "Gem din bane efter redigering..."

#: src/kgoldrunner.cpp:332
msgid "Save"
msgstr "Gem"

#: src/kgoldrunner.cpp:336
msgid "&Move Level..."
msgstr "&Flyt bane..."

#: src/kgoldrunner.cpp:337
msgid "Move level..."
msgstr "Flyt bane..."

#: src/kgoldrunner.cpp:338
msgid "Change a level's number or move it to another game..."
msgstr "Ændr en banes nummer eller flyt det til et andet spil..."

#: src/kgoldrunner.cpp:342
msgid "&Delete Level..."
msgstr "&Slet bane..."

#: src/kgoldrunner.cpp:343
msgid "Delete level..."
msgstr "Slet bane..."

#: src/kgoldrunner.cpp:344
msgid "Delete a level..."
msgstr "Slet en bane..."

#: src/kgoldrunner.cpp:351
msgid "Create &Game..."
msgstr "Opret et &spil..."

#: src/kgoldrunner.cpp:352
msgid "Create game..."
msgstr "Opret spil..."

#: src/kgoldrunner.cpp:353
msgid "Create a completely new game..."
msgstr "Opret et helt nyt spil..."

#: src/kgoldrunner.cpp:356
msgid "Edit Game &Info..."
msgstr "Redigér spil&info..."

#: src/kgoldrunner.cpp:357
msgid "Edit game info..."
msgstr "Redigér spilinfo..."

#: src/kgoldrunner.cpp:358
msgid "Change the name, rules or description of a game..."
msgstr "Ændr navn, regler eller beskrivelse for et spil..."

#: src/kgoldrunner.cpp:386
msgid "&Play Sounds"
msgstr "&Afspil lyde"

#: src/kgoldrunner.cpp:387
msgid "Play sound effects."
msgstr "Afspil lydeffekter."

#: src/kgoldrunner.cpp:388
msgid "Play sound effects during the game."
msgstr "Afspil lydeffekter under spillet."

#: src/kgoldrunner.cpp:394
msgid "&Demo At Start"
msgstr "&Demo i starten"

#: src/kgoldrunner.cpp:395 src/kgoldrunner.cpp:396
msgid "Run a demo when the game starts."
msgstr "Kør en demo når spillet starter."

#: src/kgoldrunner.cpp:407
msgid "&Mouse Controls Hero"
msgstr "&Mus kontrollerer helten"

#: src/kgoldrunner.cpp:408
msgid "Mouse controls hero."
msgstr "Mus kontrollerer helten."

#: src/kgoldrunner.cpp:409
msgid "Use the mouse to control the hero's moves."
msgstr "Brug musen til at styre heltens bevægelser."

#: src/kgoldrunner.cpp:413
msgid "&Keyboard Controls Hero"
msgstr "&Tastatur kontrollerer helten"

#: src/kgoldrunner.cpp:414
msgid "Keyboard controls hero."
msgstr "Tastatur kontrollerer helten."

#: src/kgoldrunner.cpp:415
msgid "Use the keyboard to control the hero's moves."
msgstr "Brug tastaturet til at styre heltens bevægelser."

#: src/kgoldrunner.cpp:419
msgid "&Hybrid Control (Laptop)"
msgstr "&Hybridkontrol (bærbar)"

#: src/kgoldrunner.cpp:420
msgid "Pointer controls hero; dig using keyboard."
msgstr "Markør styrer helt - grav med tastatur."

#: src/kgoldrunner.cpp:422
msgid ""
"Use the laptop's pointer device to control the hero's moves, and use the "
"keyboard to dig left and right."
msgstr ""
"Brug din bærbars pegeenhed til at styre heltens bevægelser, og brug "
"tastaturet til at grave til højre og venstre."

#: src/kgoldrunner.cpp:441
msgid "Normal Speed"
msgstr "Normal hastighed"

#: src/kgoldrunner.cpp:442
msgid "Set normal speed."
msgstr "Sæt normal hastighed."

#: src/kgoldrunner.cpp:443
msgid "Set normal game speed (12 units)."
msgstr "Sæt normal spilhastighed (12 enheder)."

#: src/kgoldrunner.cpp:447
msgid "Beginner Speed"
msgstr "Begynderhastighed"

#: src/kgoldrunner.cpp:448
msgid "Set beginners' speed."
msgstr "Sæt begynderhastighed."

#: src/kgoldrunner.cpp:449
msgid "Set beginners' game speed (6 units)."
msgstr "Sæt spilhastighed for begynder (6 enheder)."

#: src/kgoldrunner.cpp:453
msgid "Champion Speed"
msgstr "Mesterhastighed"

#: src/kgoldrunner.cpp:454
msgid "Set champions' speed."
msgstr "Sæt mesterhastighed."

#: src/kgoldrunner.cpp:455
msgid "Set champions' game speed (18 units)."
msgstr "Sæt spilhastighed for mester (18 enheder)."

#: src/kgoldrunner.cpp:459
msgid "Increase Speed"
msgstr "Forøg hastighed"

#: src/kgoldrunner.cpp:460
msgid "Increase speed."
msgstr "Forøg hastighed."

#: src/kgoldrunner.cpp:461
msgid "Increase the game speed by one unit."
msgstr "Forøg spilhastigheden med en enhed."

#: src/kgoldrunner.cpp:465
msgid "Decrease Speed"
msgstr "Sæt hastighed ned"

#: src/kgoldrunner.cpp:466
msgid "Decrease speed."
msgstr "Sæt hastighed ned."

#: src/kgoldrunner.cpp:467
msgid "Decrease the game speed by one unit."
msgstr "Sæt spilhastigheden ned med en enhed."

#: src/kgoldrunner.cpp:493
msgid "Stop"
msgstr "Stop"

#: src/kgoldrunner.cpp:494
msgid "Move Right"
msgstr "Flyt til højre"

#: src/kgoldrunner.cpp:495
msgid "Move Left"
msgstr "Flyt til venstre"

#: src/kgoldrunner.cpp:496
msgid "Move Up"
msgstr "Flyt op"

#: src/kgoldrunner.cpp:497
msgid "Move Down"
msgstr "Flyt ned"

#: src/kgoldrunner.cpp:498
msgid "Dig Right"
msgstr "Grav til højre"

#: src/kgoldrunner.cpp:499
msgid "Dig Left"
msgstr "Grav til venstre"

#: src/kgoldrunner.cpp:527
msgid "Do a Step"
msgstr "Udfør et trin"

#: src/kgoldrunner.cpp:528
msgid "Test Bug Fix"
msgstr "Test fejlretning"

#: src/kgoldrunner.cpp:529
msgid "Show Positions"
msgstr "Vis positioner"

#: src/kgoldrunner.cpp:530
msgid "Start Logging"
msgstr "Start logning"

#: src/kgoldrunner.cpp:531
msgid "Show Hero"
msgstr "Vis helt"

#: src/kgoldrunner.cpp:532
msgid "Show Object"
msgstr "Vis objekt"

#: src/kgoldrunner.cpp:534 src/kgoldrunner.cpp:535 src/kgoldrunner.cpp:536
#: src/kgoldrunner.cpp:537 src/kgoldrunner.cpp:538 src/kgoldrunner.cpp:539
#: src/kgoldrunner.cpp:540
msgid "Show Enemy"
msgstr "Vis fjende"

#: src/kgoldrunner.cpp:653
msgid "Missing Name"
msgstr "Navn mangler"

#: src/kgoldrunner.cpp:712
msgid "   Lives: "
msgstr "   Liv: "

#: src/kgoldrunner.cpp:724
msgid "   Score: "
msgstr "   Scoring: "

#: src/kgoldrunner.cpp:736
msgid "   Level: "
msgstr "   Bane: "

#: src/kgoldrunner.cpp:753
#, kde-format
msgid "Press \"%1\" to RESUME"
msgstr "Tryk på \"%1\" for at GENOPTAGE"

#: src/kgoldrunner.cpp:755
#, kde-format
msgid "Press \"%1\" or \"%2\" to RESUME"
msgstr "Tryk på \"%1\" eller \"%2\" for at GENOPTAGE"

#: src/kgoldrunner.cpp:761
#, kde-format
msgid "Press \"%1\" to PAUSE"
msgstr "Tryk på \"%1\" for PAUSE"

#: src/kgoldrunner.cpp:763
#, kde-format
msgid "Press \"%1\" or \"%2\" to PAUSE"
msgstr "Tryk på \"%1\" eller \"%2\" for PAUSE"

#: src/kgoldrunner.cpp:773
msgid "   Has hint   "
msgstr "   Har tip   "

#: src/kgoldrunner.cpp:776
msgid "   No hint   "
msgstr "   Intet tip   "

#: src/kgoldrunner.cpp:844
msgid "Theme Not Loaded"
msgstr "Tema ikke indlæst"

#: src/kgoldrunner.cpp:845
msgid ""
"Cannot load the theme you selected.  It is not in the required graphics "
"format (SVG)."
msgstr ""
"Kan ikke indlæse temaet du valgte. Det er ikke i det krævede grafikformat "
"(SVG)."

#: src/kgoldrunner.cpp:905 src/kgoldrunner.cpp:917 src/kgoldrunner.cpp:930
#: src/kgoldrunner.cpp:939
msgid "Get Folders"
msgstr "Hent mapper"

#: src/kgoldrunner.cpp:906
#, kde-format
msgid ""
"Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder "
"($KDEDIRS)."
msgstr ""
"Kan ikke finde dokumentationsundermappen \"en/%1/\" i området \"%2\" af "
"KDE's mapper ($KDEDIRS)."

#: src/kgoldrunner.cpp:918
#, kde-format
msgid ""
"Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE "
"folder ($KDEDIRS)."
msgstr ""
"Kan ikke finde systemets spil-undermappe \"%1/system/\" i området \"%2\" af "
"KDE's mapper ($KDEDIRS)."

#: src/kgoldrunner.cpp:931
#, kde-format
msgid ""
"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
"KDE user area ($KDEHOME)."
msgstr ""
"Kan ikke finde eller oprette spil-undermappen \"%1/user/\" i området \"%2\" "
"af KDE's brugerområde ($KDEHOME)."

#: src/kgoldrunner.cpp:940
#, kde-format
msgid ""
"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE "
"user area ($KDEHOME)."
msgstr ""
"Kan ikke finde eller oprette mappen \"levels/\" i undermappen \"%1/user/\" i "
"KDE's brugerområde ($KDEHOME)."

#: src/kgoldrunner.cpp:973
msgid "Edit Name/Hint"
msgstr "Redigér navn/tip"

#: src/kgoldrunner.cpp:974
msgid "Edit level name or hint"
msgstr "Redigér banes navn eller tip"

#: src/kgoldrunner.cpp:975
msgid "Edit text for the name or hint of a level"
msgstr "Redigér tekst for en banes navn eller tip"

#: src/kgoldrunner.cpp:978
msgid "Name/Hint"
msgstr "Navn/tip"

#: src/kgoldrunner.cpp:981
msgid "Erase"
msgstr "Slet"

#: src/kgoldrunner.cpp:981
msgid "Space/Erase"
msgstr "Mellemrum/slet"

#: src/kgoldrunner.cpp:982
msgid "Paint empty squares or erase"
msgstr "Tegn tomme felter eller slet"

#: src/kgoldrunner.cpp:983
msgid "Erase objects or paint empty squares"
msgstr "Slet objekter eller tegn tomme felter"

#: src/kgoldrunner.cpp:986
msgid "Hero"
msgstr "Helt"

#: src/kgoldrunner.cpp:987
msgid "Move hero"
msgstr "Flyt helt"

#: src/kgoldrunner.cpp:988
msgid "Change the hero's starting position"
msgstr "Ændr heltens startposition"

#: src/kgoldrunner.cpp:991
msgid "Enemy"
msgstr "Fjende"

#: src/kgoldrunner.cpp:992
msgid "Paint enemies"
msgstr "Tegn fjender"

#: src/kgoldrunner.cpp:993
msgid "Paint enemies at their starting positions"
msgstr "Tegn fjender på deres startpositioner"

#: src/kgoldrunner.cpp:997
msgid "Brick"
msgstr "Mursten"

#: src/kgoldrunner.cpp:998
msgid "Paint bricks (can dig)"
msgstr "Tegn mursten (kan graves)"

#: src/kgoldrunner.cpp:999
msgid "Paint bricks (diggable objects)"
msgstr "Tegn mursten (gravbare objekter)"

#: src/kgoldrunner.cpp:1002
msgid "Concrete"
msgstr "Beton"

#: src/kgoldrunner.cpp:1003
msgid "Paint concrete (cannot dig)"
msgstr "Tegn beton (kan ikke graves)"

#: src/kgoldrunner.cpp:1004
msgid "Paint concrete objects (not diggable)"
msgstr "Tegn betonobjekter (ikke gravbare)"

#: src/kgoldrunner.cpp:1007
msgid "Trap"
msgstr "Fælde"

#: src/kgoldrunner.cpp:1007
msgid "Trap/False Brick"
msgstr "Fælde/falsk mursten"

#: src/kgoldrunner.cpp:1008 src/kgoldrunner.cpp:1010
msgid "Paint traps or false bricks (can fall through)"
msgstr "Tegn fælder eller falske mursten (kan faldes gennem)"

#: src/kgoldrunner.cpp:1014
msgid "Ladder"
msgstr "Stige"

#: src/kgoldrunner.cpp:1015
msgid "Paint ladders"
msgstr "Tegn stiger"

#: src/kgoldrunner.cpp:1016
msgid "Paint ladders (ways to go up or down)"
msgstr "Tegn stiger (måder at gå op eller ned)"

#: src/kgoldrunner.cpp:1019
msgid "H Ladder"
msgstr "H-stige"

#: src/kgoldrunner.cpp:1019
msgid "Hidden Ladder"
msgstr "Skjult stige"

#: src/kgoldrunner.cpp:1020
msgid "Paint hidden ladders"
msgstr "Tegn skjulte stiger"

#: src/kgoldrunner.cpp:1021
msgid "Paint hidden ladders, which appear when all the gold is gone"
msgstr "Tegn skjulte stiger som dukker frem når alt guldet er væk"

#: src/kgoldrunner.cpp:1025
msgid "Bar"
msgstr "Bjælke"

#: src/kgoldrunner.cpp:1025
msgid "Bar/Pole"
msgstr "Bjælke/pæl"

#: src/kgoldrunner.cpp:1026
msgid "Paint bars or poles"
msgstr "Tegn bjælker eller pæle"

#: src/kgoldrunner.cpp:1027
msgid "Paint bars or poles (can fall from these)"
msgstr "Tegn bjælker eller pæle (kan falde fra disse)"

#: src/kgoldrunner.cpp:1031
msgid "Gold"
msgstr "Guld"

#: src/kgoldrunner.cpp:1031
msgid "Gold/Treasure"
msgstr "Guld/skat"

#: src/kgoldrunner.cpp:1032
msgid "Paint gold (or other treasure)"
msgstr "Tegn guld (eller andre skatte)"

#: src/kgoldrunner.cpp:1033
msgid "Paint gold pieces (or other treasure)"
msgstr "Tegn guldstykker (eller andre skatte)"

#: src/kgrcanvas.cpp:52
msgid "Score: "
msgstr "Score: "

#: src/kgrcanvas.cpp:57
msgid "Lives: "
msgstr "Liv: "

#: src/kgrdialog.cpp:40
msgid "Edit Name & Hint"
msgstr "Redigér navn og tip"

#: src/kgrdialog.cpp:52
msgid "Name of level:"
msgstr "Navn på bane:"

#: src/kgrdialog.cpp:57
msgid "Hint for level:"
msgstr "Tip for bane:"

#: src/kgrdialog.cpp:94 src/kgrdialog.cpp:156 src/kgrselector.cpp:95
#: src/kgrselector.cpp:271
msgid "Edit Game Info"
msgstr "Redigér spilinfo"

#: src/kgrdialog.cpp:108
msgid "Name of game:"
msgstr "Navn på spil:"

#: src/kgrdialog.cpp:116
msgid "File name prefix:"
msgstr "Filnavne-præfiks:"

#: src/kgrdialog.cpp:124
msgid "Traditional rules"
msgstr "Traditionelle regler"

#: src/kgrdialog.cpp:125
msgid "KGoldrunner rules"
msgstr "KGoldrunners regler"

#: src/kgrdialog.cpp:134 src/kgrdialog.cpp:168
#, kde-format
msgid "1 level"
msgid_plural "%1 levels"
msgstr[0] "1 bane"
msgstr[1] "%1 baner"

#: src/kgrdialog.cpp:137
msgid "About this game:"
msgstr "Om dette spil:"

#: src/kgrdialog.cpp:153
msgid "Create Game"
msgstr "Opret spil"

#: src/kgrdialog.cpp:170
msgid "Save Changes"
msgstr "Gem ændringer"

#: src/kgrdialog.cpp:175
msgid "0 levels"
msgstr "0 baner"

#: src/kgrdialog.cpp:176 src/kgrselector.cpp:259
msgid "Save New"
msgstr "Gem ny"

#: src/kgrdialog.cpp:231
msgid "Select Saved Game"
msgstr "Vælg gemt spil"

#: src/kgrdialog.cpp:244
msgid "Game                       Level/Lives/Score   Day    Date     Time  "
msgstr ""
"Spil                           Bane/Liv/Scoring   Dag    Dato     Tid  "

#: src/kgreditor.cpp:77
msgid "Create Level"
msgstr "Opret bane"

#: src/kgreditor.cpp:78
msgid ""
"You cannot create and save a level until you have created a game to hold it. "
"Try menu item \"Create Game\"."
msgstr ""
"Du kan ikke lave og gemme en bane før du har lavet et spil til at holde det. "
"Prøv menupunktet \"Opret spil\"."

#: src/kgreditor.cpp:126 src/kgreditor.cpp:148 src/kgrselector.cpp:256
msgid "Edit Level"
msgstr "Redigér bane"

#: src/kgreditor.cpp:127
msgid ""
"You cannot edit and save a level until you have created a game and a level. "
"Try menu item \"Create Game\"."
msgstr ""
"Du kan ikke redigere og gemme en bane før du har lavet et spil og en bane. "
"Prøv menupunktet \"Opret spil\"."

#: src/kgreditor.cpp:149
msgid ""
"It is OK to edit a system level, but you MUST save the level in one of your "
"own games. You are not just taking a peek at the hidden ladders and fall-"
"through bricks, are you? :-)"
msgstr ""
"Det er i orden at redigere en systembane, men du SKAL gemme banen i et af "
"dine egne spil. Du er ikke blot ved at smugkigge efter skjulte stiger og "
"falde-igennem mursten, er du? :-)"

#: src/kgreditor.cpp:253 src/kgreditor.cpp:271 src/kgrgame.cpp:257
msgid "Save Level"
msgstr "Gem bane"

#: src/kgreditor.cpp:254
msgid "Do you want to insert a level and move existing levels up by one?"
msgstr "Vil du indsætte en bane og flytte eksisterende baner et trin op?"

#: src/kgreditor.cpp:256
msgid "&Insert Level"
msgstr "&Indsæt bane"

#: src/kgreditor.cpp:256 src/kgreditor.cpp:455
msgid "&Cancel"
msgstr "&Annullér"

#: src/kgreditor.cpp:272 src/kgreditor.cpp:802 src/kgrgame.cpp:1314
#: src/kgrgame.cpp:1522
#, kde-format
msgid "Cannot open file '%1' for output."
msgstr "Kan ikke åbne filen \"%1\" for output."

#: src/kgreditor.cpp:327 src/kgreditor.cpp:343 src/kgreditor.cpp:351
#: src/kgreditor.cpp:366
msgid "Move Level"
msgstr "Flyt bane"

#: src/kgreditor.cpp:330
msgid "Game"
msgstr "Spil"

#: src/kgreditor.cpp:330 src/kgreditor.cpp:651
msgid "Editor"
msgstr "Editor"

#: src/kgreditor.cpp:328
#, kde-format
msgid ""
"You must first load a level to be moved. Use the \"%1\" or \"%2\" menu."
msgstr ""
"Du skal først indlæse en bane der skal flyttes. Brug menuen \"%1\" eller "
"\"%2\"."

#: src/kgreditor.cpp:344
msgid ""
"You cannot move a level until you have created a game and at least two "
"levels. Try menu item \"Create Game\"."
msgstr ""
"Du kan ikke flytte en bane før du har lavet et spil og mindst to baner. Prøv "
"menupunktet \"Opret spil\"."

#: src/kgreditor.cpp:352
msgid "Sorry, you cannot move a system level."
msgstr "Du kan desværre ikke flytte en systembane."

#: src/kgreditor.cpp:367
msgid "You must change the level or the game or both."
msgstr "Du skal ændre banen, spillet eller begge."

#: src/kgreditor.cpp:429 src/kgreditor.cpp:452 src/kgreditor.cpp:470
#: src/kgrselector.cpp:265
msgid "Delete Level"
msgstr "Slet bane"

#: src/kgreditor.cpp:430
msgid ""
"You cannot delete a level until you have created a game and a level. Try "
"menu item \"Create Game\"."
msgstr ""
"Du kan ikke slette en bane før du har lavet et spil og en bane. Prøv "
"menupunktet \"Opret spil\"."

#: src/kgreditor.cpp:453
msgid "Do you want to delete a level and move higher levels down by one?"
msgstr "Vil du slette en bane og flytte de efterfølgende baner et trin ned?"

#: src/kgreditor.cpp:455
msgid "&Delete Level"
msgstr "S&let bane"

#: src/kgreditor.cpp:471
#, kde-format
msgid "Cannot find file '%1' to be deleted."
msgstr "Kan ikke finde filen \"%1\" der skal slettes."

#: src/kgreditor.cpp:520 src/kgreditor.cpp:530 src/kgreditor.cpp:535
#: src/kgreditor.cpp:549 src/kgreditor.cpp:567 src/kgreditor.cpp:790
#: src/kgreditor.cpp:801
msgid "Save Game Info"
msgstr "Gem spil-info"

#: src/kgreditor.cpp:521
msgid "You must enter a name for the game."
msgstr "Du skal indtaste et navn for spillet."

#: src/kgreditor.cpp:531
msgid "You must enter a filename prefix for the game."
msgstr "Du skal indtaste et filnavne-præfiks for spillet."

#: src/kgreditor.cpp:536
msgid "The filename prefix should not be more than 5 characters."
msgstr "Filnavne-præfikset kan ikke være mere end 5 tegn."

#: src/kgreditor.cpp:550
msgid "The filename prefix should be all alphabetic characters."
msgstr "Filnavne-præfikset skal alle være alfabetiske tegn."

#: src/kgreditor.cpp:568
#, kde-format
msgid "The filename prefix '%1' is already in use."
msgstr "Filnavne-præfikset \"%1\" er allerede i brug."

#: src/kgreditor.cpp:652
msgid "You have not saved your work. Do you want to save it now?"
msgstr "Du har ikke gemt dit arbejde. Vil du gemme det nu?"

#: src/kgreditor.cpp:654
msgid "&Save"
msgstr "&Gem"

#: src/kgreditor.cpp:654
msgid "&Do Not Save"
msgstr "Gem &ikke"

#: src/kgreditor.cpp:655
msgid "&Go on editing"
msgstr "Fort&sæt med redigering"

#: src/kgreditor.cpp:791
msgid "You can only modify user games."
msgstr "Du kan kun ændre bruger-spil."

#: src/kgreditor.cpp:852
msgid "New Level"
msgstr "Ny bane"

#: src/kgreditor.cpp:862 src/kgrgame.cpp:1220
#, kde-format
msgctxt "Game name - level number."
msgid "%1 - %2"
msgstr "%1 - %2"

#: src/kgreditor.cpp:866 src/kgrgame.cpp:1223
#, kde-format
msgctxt "Game name - level number - level name."
msgid "%1 - %2 - %3"
msgstr "%1 - %2 - %3"

#: src/kgrgame.cpp:190
msgid "Play Next Level"
msgstr "Spil næste bane"

#: src/kgrgame.cpp:191
msgid "There are no more levels in this game."
msgstr "Der er ikke flere baner i dette spil."

#: src/kgrgame.cpp:258
msgid "Inappropriate action: you are not editing a level."
msgstr "Upassende handling: Du er ikke ved at redigere en bane."

#: src/kgrgame.cpp:542 src/kgrgame.cpp:688
msgid "Game Paused"
msgstr "Spil på pause"

#: src/kgrgame.cpp:543
msgid ""
"The replay has stopped and the game is pausing while you prepare to go on "
"playing. Please press the Pause key (default P or Esc) when you are ready."
msgstr ""
"Gengivelsen er standset og spillet er på pause, mens du forbereder dig på at "
"spille videre.. Tryk på pausetasten (standard: P eller Esc) når du er klar."

#: src/kgrgame.cpp:587 src/kgrgame.cpp:593
msgid "Replay Last Level"
msgstr "Gengiv sidste bane"

#: src/kgrgame.cpp:588
msgid ""
"ERROR: Could not find and replay a recording of the last level you played."
msgstr ""
"FEJL: Kunne ikke finde og gengive en optagelse af den sidste bane du "
"spillede."

#: src/kgrgame.cpp:594
msgid ""
"There is no last level to replay.  You need to play a level to completion, "
"win or lose, before you can use the Replay Last Level action."
msgstr ""
"Der er ingen sidste bane at gengive. Du skal spille en bane færdig, vinde "
"eller tabe, før du kan bruge handlingen \"Gengiv sidste bane\"."

#: src/kgrgame.cpp:613
msgid "Quick Start"
msgstr "Hurtigstart"

#: src/kgrgame.cpp:621
msgctxt "Button text: start playing a game"
msgid "&PLAY"
msgstr "&SPIL"

#: src/kgrgame.cpp:622
msgid "Start playing this level"
msgstr "Begynd at spille denne bane"

#: src/kgrgame.cpp:624
msgid ""
"Set up to start playing the game and level being shown, as soon as you "
"click, move the mouse or press a key"
msgstr ""
"Indstil til at begynde at spille spillet og banen som vises, så snart du "
"klikker, bevæger musen eller trykker på en tast"

#: src/kgrgame.cpp:628
msgid "&Quit"
msgstr "&Afslut"

#: src/kgrgame.cpp:629
msgid "Close KGoldrunner"
msgstr "Luk KGoldrunner"

#: src/kgrgame.cpp:634
msgid "Start a different game or level"
msgstr "Start andet spil eller bane"

#: src/kgrgame.cpp:636
msgid ""
"Use the Select Game dialog box to choose a different game or level and start "
"playing it"
msgstr ""
"Brug Vælg spil-dialogboksen til at vælge et andet spil eller en anden bane "
"og begynde at spille det"

#: src/kgrgame.cpp:640
msgid "&Use Menu"
msgstr "&Brug menu"

#: src/kgrgame.cpp:642
msgid "Use the menus to choose other actions"
msgstr "Brug menuerne til at vælge andre handlinger"

#: src/kgrgame.cpp:644
msgid ""
"Before playing, use the menus to choose other actions, such as loading a "
"saved game or changing the theme"
msgstr ""
"Brug menuerne til at vælge andre handlinger før du spiller, såsom at indlæse "
"et gemt spil og ændre temaet"

#: src/kgrgame.cpp:689
msgid ""
"The game is halted. You will need to press the Pause key (default P or Esc) "
"when you are ready to play."
msgstr ""
"Spillet er standset. Du skal trykke på pausetasten (standard er P eller Esc) "
"når du er klar til at spille."

#: src/kgrgame.cpp:737
msgid "Show A Solution"
msgstr "Vis en løsning"

#: src/kgrgame.cpp:738
msgid ""
"Sorry, although all levels of KGoldrunner can be solved, no solution has "
"been recorded yet for the level you selected."
msgstr ""
"Desværre: Selvom alle baner i KGoldrunner kan løses, er der endnu ikke "
"optaget en løsning for den bane du valgte."

#: src/kgrgame.cpp:748
msgid "Replay Any Level"
msgstr "Gengiv en bane"

#: src/kgrgame.cpp:749
msgid ""
"Sorry, you do not seem to have played and recorded the selected level before."
msgstr ""
"Desværre: Det ser ikke ud til at du har spillet og optaget den valgte bane "
"før."

#: src/kgrgame.cpp:943
msgid ""
"<NOBR><B>GAME OVER !!!</B></NOBR><P>Would you like to try this level "
"again?</P>"
msgstr ""
"<NOBR><B>SPILLET ER SLUT!!!</B></NOBR><P>Vil du prøve denne bane igen?</P>"

#: src/kgrgame.cpp:945
msgid "Game Over"
msgstr "Spillet er slut"

#: src/kgrgame.cpp:946
msgid "&Try Again"
msgstr "&Prøv igen"

#: src/kgrgame.cpp:946
msgid "&Finish"
msgstr "&Færdig"

#: src/kgrgame.cpp:1018
#, kde-format
msgid ""
"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the "
"<b>\"%1\"</b> game !!</p>"
msgstr ""
"<b>TILLYKKE!!!!</b><p>Du har overvundet den sidste bane i spillet "
"<b>\"%1\"</b>!!</p>"

#: src/kgrgame.cpp:1146
msgid "Hint"
msgstr "Tip"

#: src/kgrgame.cpp:1152
msgid "Sorry, there is no hint for this level."
msgstr "Der er desværre ikke nogen tip til denne bane."

#: src/kgrgame.cpp:1210
msgid "T H E   E N D"
msgstr "SLUT"

#: src/kgrgame.cpp:1246
msgid ""
"You have pressed a key that can be used to control the Hero. Do you want to "
"switch automatically to keyboard control? Pointer control is easier to use "
"in the long term - like riding a bike rather than walking!"
msgstr ""
"Du har trykket på en tast der kan bruges til at styre helten. Ønsker du at "
"skifte automatisk til tastaturkontrol? Markørkontrol er nemmere at bruge i "
"længden  -  som at køre på cykel i stedet for at gå!"

#: src/kgrgame.cpp:1250
msgid "Switch to Keyboard Mode"
msgstr "Skift til tastaturtilstand"

#: src/kgrgame.cpp:1251
msgid "Switch to &Keyboard Mode"
msgstr "Skift til &tastaturtilstand"

#: src/kgrgame.cpp:1252
msgid "Stay in &Mouse Mode"
msgstr "Forbliv i &musetilstand"

#: src/kgrgame.cpp:1253
msgid "Keyboard Mode"
msgstr "Tastaturtilstand"

#: src/kgrgame.cpp:1287 src/kgrgame.cpp:1313 src/kgrgame.cpp:1323
#: src/kgrgame.cpp:1342 src/kgrgame.cpp:1348
msgid "Save Game"
msgstr "Gem spil"

#: src/kgrgame.cpp:1288
#, kde-format
msgid ""
"Sorry, you cannot save your game play while you are editing. Please try menu "
"item \"%1\"."
msgstr ""
"Beklager, du kan ikke gem dit spilforløb mens du redigerer det. Prøv "
"menupunktetet \"%1\"."

#: src/kgrgame.cpp:1324 src/kgrgame.cpp:1368 src/kgrgame.cpp:1483
#: src/kgrgame.cpp:1684 src/kgrgame.cpp:1847 src/kgrgameio.cpp:167
#, kde-format
msgid "Cannot open file '%1' for read-only."
msgstr "Kan ikke åbne filen \"%1\" til kun-læsning."

#: src/kgrgame.cpp:1343
msgid ""
"Please note: for reasons of simplicity, your saved game position and score "
"will be as they were at the start of this level, not as they are now."
msgstr ""
"Bemærk: For at gøre det lidt enklere, vil dit gemte spils position og "
"scoring være som ved starten af denne bane, ikke som de er nu."

#: src/kgrgame.cpp:1349
msgid "Error: Failed to save your game."
msgstr "Fejl. Kunne ikke gemme dit spil."

#: src/kgrgame.cpp:1361 src/kgrgame.cpp:1367 src/kgrgame.cpp:1405
msgid "Load Game"
msgstr "Indlæs spil"

#: src/kgrgame.cpp:1362
msgid "Sorry, there are no saved games."
msgstr "Der er ingen gemte spil."

#: src/kgrgame.cpp:1406
#, kde-format
msgid "Cannot find the game with prefix '%1'."
msgstr "Kan ikke finde spillet med præfiks \"%1\"."

#: src/kgrgame.cpp:1464
msgid "Unknown"
msgstr "Ukendt"

#: src/kgrgame.cpp:1482 src/kgrgame.cpp:1521
msgid "Check for High Score"
msgstr "Tjek for topresultat"

#: src/kgrgame.cpp:1539
msgid ""
"<html><b>Congratulations !!!</b><br>You have achieved a high score in this "
"game.<br>Please enter your name so that it may be enshrined<br>in the "
"KGoldrunner Hall of Fame.</html>"
msgstr ""
"<html><b>Tillykke!!!</b><br>Du har opnået en topscore i dette spil.<br> "
"Indtast venligst dit navn så det kan blive indført<br>på KGoldrunners liste "
"over berømtheder.</html>"

#: src/kgrgame.cpp:1551 src/kgrgame.cpp:1638
msgid "Save High Score"
msgstr "Gem topresultater"

#: src/kgrgame.cpp:1639
msgid "Error: Failed to save your high score."
msgstr "Fejl. Kunne ikke gemme din topscore."

#: src/kgrgame.cpp:1651 src/kgrgame.cpp:1674 src/kgrgame.cpp:1683
msgid "Show High Scores"
msgstr "Vis topresultater"

#: src/kgrgame.cpp:1652
msgid "Sorry, we do not keep high scores for tutorial games."
msgstr "Vi gemmer desværre ikke topresultater for øvelsesspil."

#: src/kgrgame.cpp:1675
#, kde-format
msgid "Sorry, there are no high scores for the \"%1\" game yet."
msgstr "Beklager, der er desværre ingen topscorer for spillet \"%1\" endnu."

#: src/kgrgame.cpp:1699
#, kde-format
msgid ""
"<center><h2>KGoldrunner Hall of Fame</h2></center><center><h3>\"%1\" "
"Game</h3></center>"
msgstr ""
"<center><h2>KGoldrunners berømtheder</h2></center><center><h3>\"%1\" "
"Spil</h3></center>"

#: src/kgrgame.cpp:1709
msgctxt "1, 2, 3 etc."
msgid "Rank"
msgstr "Rangering"

#: src/kgrgame.cpp:1710
msgctxt "Person"
msgid "Name"
msgstr "Navn"

#: src/kgrgame.cpp:1711
msgctxt "Game level reached"
msgid "Level"
msgstr "Bane"

#: src/kgrgame.cpp:1712
msgid "Score"
msgstr "Score"

#: src/kgrgame.cpp:1713
msgid "Date"
msgstr "Dato"

#: src/kgrgame.cpp:1716
msgid "High Scores"
msgstr "Topresultater"

#: src/kgrgame.cpp:1840 src/kgrgame.cpp:1846 src/kgrgame.cpp:1850
msgid "Load Game Info"
msgstr "Indlæs spil-info"

#: src/kgrgame.cpp:1841
#, kde-format
msgid "Cannot find game info file '%1'."
msgstr "Kan ikke finde spil-info-filen \"%1\"."

#: src/kgrgame.cpp:1851
#, kde-format
msgid "Reached end of file '%1' before finding end of game-data."
msgstr ""
"Nåede afslutningen af filen \"%1\" før afslutningen af spildata blev fundet."

#: src/kgrgameio.cpp:161 src/kgrgameio.cpp:166 src/kgrgameio.cpp:170
msgid "Read Level Data"
msgstr "Læs banens data"

#: src/kgrgameio.cpp:162
#, kde-format
msgid "Cannot find file '%1'."
msgstr "Kan ikke finde filen \"%1\"."

#: src/kgrgameio.cpp:171
#, kde-format
msgid "Reached end of file '%1' without finding level data."
msgstr "Nåede slutningen af filen \"%1\" uden at finde banedata."

#: src/kgrgameio.cpp:366 src/kgrgameio.cpp:373
msgid "Rename File"
msgstr "Omdøb fil"

#: src/kgrgameio.cpp:367
#, kde-format
msgid "Cannot delete previous version of file '%1'."
msgstr "Kan ikke slette tidligere version af filen \"%1\"."

#: src/kgrgameio.cpp:374
#, kde-format
msgid "Cannot rename file '%1' to '%2'."
msgstr "Kan ikke omdøbe filen \"%1\" til \"%2\"."

#: src/kgrselector.cpp:83 src/kgrselector.cpp:89 src/kgrselector.cpp:109
#: src/kgrselector.cpp:494
msgid "Select Level"
msgstr "Vælg bane"

#: src/kgrselector.cpp:84
msgid "Sorry, you can only save or move into one of your own games."
msgstr "Du kan desværre kun gemme eller flytte ind i et af dine egne spil."

#: src/kgrselector.cpp:90
msgid "Sorry, you can only delete a level from one of your own games."
msgstr "Du kan desværre kun slette en bane fra et af dine egne spil."

#: src/kgrselector.cpp:96
msgid "Sorry, you can only edit the game information on your own games."
msgstr ""
"Du kan desværre kun redigere spil-information i et af dine egne spil."

#: src/kgrselector.cpp:110
#, kde-format
msgid "There is no level %1 in \"%2\", so you cannot play or edit it."
msgstr ""
"Der er ikke nogen bane %1 i \"%2\", så du kan ikke spille eller redigere den."

#: src/kgrselector.cpp:128 src/kgrselector.cpp:177
msgid "Select Game"
msgstr "Vælg spil"

#: src/kgrselector.cpp:137
msgid "<html><b>Please select a game:</b></html>"
msgstr "<html><b>Vælg et spil:</b></html>"

#: src/kgrselector.cpp:144
msgid "Name of Game"
msgstr "Navn på spil"

#: src/kgrselector.cpp:145
msgid "Rules"
msgstr "Regler"

#: src/kgrselector.cpp:146
msgid "Levels"
msgstr "Baner"

#: src/kgrselector.cpp:147
msgid "Skill"
msgstr "Sværhed"

#: src/kgrselector.cpp:179
msgid "Level 1 of the selected game is:"
msgstr "Bane 1 for det valgte spil er:"

#: src/kgrselector.cpp:183
msgid "Select Game/Level"
msgstr "Vælg spil/bane"

#: src/kgrselector.cpp:185
msgid "Please select a level:"
msgstr "Vælg en bane:"

#: src/kgrselector.cpp:204
msgid "Level number:"
msgstr "Bane nummer:"

#: src/kgrselector.cpp:210
msgid "Edit Level Name && Hint"
msgstr "Redigér banes navn og tip"

#: src/kgrselector.cpp:238
msgid "Start Game"
msgstr "Start spil"

#: src/kgrselector.cpp:247
msgid "Play Level"
msgstr "Spil bane"

#: src/kgrselector.cpp:250
msgid "Replay Level"
msgstr "Gengiv bane"

#: src/kgrselector.cpp:253
msgid "Show Solution"
msgstr "Vis løsning"

#: src/kgrselector.cpp:262
msgid "Save Change"
msgstr "Gem ændring"

#: src/kgrselector.cpp:268
msgid "Move To..."
msgstr "Flyt til..."

#: src/kgrselector.cpp:352
msgctxt "Rules"
msgid "KGoldrunner"
msgstr "KGoldrunner"

#: src/kgrselector.cpp:353
msgctxt "Rules"
msgid "Traditional"
msgstr "Traditionelle"

#: src/kgrselector.cpp:356
msgctxt "Skill Level"
msgid "Tutorial"
msgstr "Gennemgang"

#: src/kgrselector.cpp:358
msgctxt "Skill Level"
msgid "Normal"
msgstr "Normal"

#: src/kgrselector.cpp:359
msgctxt "Skill Level"
msgid "Championship"
msgstr "Mester"

#: src/kgrselector.cpp:461
#, kde-format
msgid "1 level, uses KGoldrunner rules."
msgid_plural "%1 levels, uses KGoldrunner rules."
msgstr[0] "1 bane, bruger KGoldrunner-regler."
msgstr[1] "%1 baner, bruger KGoldrunner-regler."

#: src/kgrselector.cpp:464
#, kde-format
msgid "1 level, uses Traditional rules."
msgid_plural "%1 levels, uses Traditional rules."
msgstr[0] "1 bane, bruger traditionelle regler."
msgstr[1] "%1 baner, bruger traditionelle regler."

#: src/kgrselector.cpp:469
msgid "Sorry, there is no further information about this game."
msgstr "Der er desværre ingen yderligere information om dette spil."

#: src/kgrselector.cpp:495
msgid "This level number is not valid. It can not be used."
msgstr "Dette banenummer er ikke gyldigt. Det kan ikke bruges."

#: src/kgrselector.cpp:516
msgid ""
"The main button at the bottom echoes the menu action you selected. Click it "
"after choosing a game and level - or use \"Cancel\"."
msgstr ""
"Hovedknappen for neden giver et ekko af den menu-handling du valgte. Klik på "
"den efter at have valgt spil og bane - eller brug \"Annullér\"."

#: src/kgrselector.cpp:521
msgid ""
"\n"
"\n"
"If this is your first time in KGoldrunner, select the tutorial game, which "
"gives you hints as you go.\n"
"\n"
"Otherwise, just click on the name of a game in the table, then, to start at "
"level 001, click on the main button at the bottom. Play begins when you move "
"the mouse or press a key."
msgstr ""
"\n"
"\n"
"Hvis dette er din første gang i KGoldrunner, så vælg gennemgang af spil der "
"vil give dig tips efter hånden.\n"
"\n"
"Ellers kan du blot klikke på et spils navn (i tabellen), og så, for at "
"starte på bane 001, klik på hovedknappen for neden. Spillet begynder når du "
"flytter musen eller trykker på en tast."

#: src/kgrselector.cpp:530
msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
"result in a game you have created.  Use the left mouse-button as a "
"paintbrush and the editor toolbar buttons as a palette.  Use the 'Erase' "
"button or the right mouse-button to erase.  You can drag the mouse with a "
"button held down and paint or erase multiple squares."
msgstr ""
"\n"
"\n"
"Du kan vælge systemets baner til redigering (eller kopiering), men du skal "
"gemme resultatet i et spil du selv opretter. Brug venstre museknap som "
"malerpensel og editor-værktøjslinjens knapper som palet. Brug knappen "
"\"Slet\" eller venstre museknap til at slette. Du kan trække musen henover "
"med en knap trykket og male eller slette adskillige felter."

#: src/kgrselector.cpp:538
msgid ""
"\n"
"\n"
"You can add a name and hint to your new level here, but you must save the "
"level you have created into one of your own games. By default your new level "
"will go at the end of your game, but you can also select a level number and "
"save into the middle of your game."
msgstr ""
"\n"
"\n"
"Du kan tilføje et navn og tips til din nye bane her, men du skal gemme "
"banen, du har oprettet, til et af dine egne spil. Som standard lægges din "
"nye bane i slutningen af dit spil, men du kan også vælge et nummer til banen "
"og gemme den midt i dit spil."

#: src/kgrselector.cpp:545
msgid ""
"\n"
"\n"
"You can create or edit a name and hint here, before saving. If you change "
"the game or level, you can do a copy or \"Save As\", but you must always "
"save into one of your own games. If you save a level into the middle of a "
"series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Du kan lave elle redigere et navn og tip her, før du gemmer. Hvis du ændrer "
"spillet eller banen, kan du lave en kopi eller \"Gem som\", men du skal "
"altid gemme til et af dine egne spil. Hvis du gemmer en bane midt i en "
"serie, får de andre baner automatisk et andet nummer."

#: src/kgrselector.cpp:552
msgid ""
"\n"
"\n"
"You can only delete levels from one of your own games. If you delete a level "
"from the middle of a series, the other levels are automatically re-numbered."
msgstr ""
"\n"
"\n"
"Du kan kun slette baner fra et af dine egne spil. Hvis du sletter en bane "
"fra midten af en serie, får de andre baner automatisk et andet nummer."

#: src/kgrselector.cpp:557
msgid ""
"\n"
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to move it to a new number or "
"even a different game. Other levels are automatically re-numbered as "
"required. You can only move levels within your own games."
msgstr ""
"\n"
"\n"
"For at flytte en bane (give andet nummer), skal du først vælge det med "
"\"Redigér en bane\". Du kan så med \"Flyt bane\" flytte banen til et nyt "
"nummer eller endda lægge den i et andet spil. Andre baner får automatisk "
"andet nummer efter behov. Du kan kun flytte baner indenfor dine egne spil."

#: src/kgrselector.cpp:564
msgid ""
"\n"
"\n"
"When editing game info you only need to choose a game, then you can go to a "
"dialog where you edit the details of the game."
msgstr ""
"\n"
"\n"
"Når du redigerer spil-info skal du kun vælge et spil, så kan du gå til en "
"dialog hvor du redigerer detaljerne i spillet."

#: src/kgrselector.cpp:571
msgid ""
"\n"
"\n"
"Click on the table to choose a game.  In the table and below it you can see "
"more information about the selected game, including how many levels there "
"are, how difficult the game is and what rules the enemies follow (see the "
"KGoldrunner Handbook).\n"
"\n"
"You select a level number by typing it or using the spin box or scroll bar.  "
"As you vary the game or level, the thumbnail area shows a preview of your "
"choice."
msgstr ""
"\n"
"\n"
"Klik på tabellen for at vælge et spil. I tabellen nedenfor kan du se mere "
"information om det valgte spil, inklusiv hvor mange baner der er, hvor svær "
"banen er og hvilke regler fjenderne følger (se KGoldrunner-håndbogen.\n"
"\n"
"Du vælger en banes nummer ved at skrive det eller med valgfeltet eller "
"rullebjælken. Mens du varierer spillet eller banen, viser miniatureområdet "
"en forhåndsvisning af dit valg."

#: src/kgrselector.cpp:582
msgid "Help: Select Game & Level"
msgstr "Hjælp: Vælg spil og bane"

#: src/main.cpp:27
msgid "KGoldrunner is a game of action and puzzle solving"
msgstr "KGoldrunner er et spil med handling og problemløsning"

#: src/main.cpp:46
msgid "(C) 2003 Ian Wadham and Marco Krüger"
msgstr "(C) 2003 Ian Wadham og Marco Krüger"

#: src/main.cpp:71
msgid "Ian Wadham"
msgstr "Ian Wadham"

#: src/main.cpp:71
msgid "Current author"
msgstr "Nuværende forfatter"

#: src/main.cpp:73
msgid "Marco Krüger"
msgstr "Marco Krüger"

#: src/main.cpp:73
msgid "Original author"
msgstr "Oprindelig forfatter"

#: src/main.cpp:75 src/main.cpp:81
msgid "Mauricio Piacentini"
msgstr "Mauricio Piacentini"

#: src/main.cpp:76
msgid "Port to KDE4, Qt4 and KGameCanvas classes"
msgstr "Port til KDE4, Qt4 og KGameCanvas-klasser"

#: src/main.cpp:78
msgid "Maurizio Monge"
msgstr "Maurizio Monge"

#: src/main.cpp:79
msgid "KGameCanvas classes for KDE4"
msgstr "KGameCanvas-klasser til KDE4"

#: src/main.cpp:82
msgid "Artwork for runners and default theme"
msgstr "Grafik til løbere og standardtema"

#: src/main.cpp:84
msgid "Johann Ollivier Lapeyre"
msgstr "Johann Ollivier Lapeyre"

#: src/main.cpp:85
msgid "Artwork for bars and ladders"
msgstr "Grafik til bjælker og stiger"

#: src/main.cpp:87 src/main.cpp:95
msgid "Eugene Trounev"
msgstr "Eugene Trounev"

#: src/main.cpp:88
msgid "Artwork for background of Geek City theme"
msgstr "Grafik til baggrund af Geek City-temaet"

#: src/main.cpp:90
msgid "Luciano Montanaro"
msgstr "Luciano Montanaro"

#: src/main.cpp:91
msgid ""
"Nostalgia themes, improvements to runners, multiple-backgrounds feature, "
"fade-in/fade-out feature and several other ideas"
msgstr ""
"Nostalgitemaer, forbedring af løbere, flere baggrunde-funkion, fade ind/fade "
"ud-funktion og flere andre ideer"

#: src/main.cpp:96
msgid "Artwork for the Treasure of Egypt theme"
msgstr "Grafik til til Egyptens skatte-temaet"
