/*
 * Copyright 2000-2006 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Sun designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Sun in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 */

// -- This file was mechanically generated: Do not edit! -- //

package java.nio.charset;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.BufferOverflowException;
import java.nio.BufferUnderflowException;
import java.lang.ref.WeakReference;
import java.nio.charset.CoderMalfunctionError;                  // javadoc


/**
 * An engine that can transform a sequence of sixteen-bit Unicode characters into a sequence of
 * bytes in a specific charset.
 *
 * <a name="steps">
 *
 * <p> The input character sequence is provided in a character buffer or a series
 * of such buffers.  The output byte sequence is written to a byte buffer
 * or a series of such buffers.  An encoder should always be used by making
 * the following sequence of method invocations, hereinafter referred to as an
 * <i>encoding operation</i>:
 *
 * <ol>
 *
 *   <li><p> Reset the encoder via the {@link #reset reset} method, unless it
 *   has not been used before; </p></li>
 *
 *   <li><p> Invoke the {@link #encode encode} method zero or more times, as
 *   long as additional input may be available, passing <tt>false</tt> for the
 *   <tt>endOfInput</tt> argument and filling the input buffer and flushing the
 *   output buffer between invocations; </p></li>
 *
 *   <li><p> Invoke the {@link #encode encode} method one final time, passing
 *   <tt>true</tt> for the <tt>endOfInput</tt> argument; and then </p></li>
 *
 *   <li><p> Invoke the {@link #flush flush} method so that the encoder can
 *   flush any internal state to the output buffer. </p></li>
 *
 * </ol>
 *
 * Each invocation of the {@link #encode encode} method will encode as many
 * characters as possible from the input buffer, writing the resulting bytes
 * to the output buffer.  The {@link #encode encode} method returns when more
 * input is required, when there is not enough room in the output buffer, or
 * when an encoding error has occurred.  In each case a {@link CoderResult}
 * object is returned to describe the reason for termination.  An invoker can
 * examine this object and fill the input buffer, flush the output buffer, or
 * attempt to recover from an encoding error, as appropriate, and try again.
 *
 * <a name="ce">
 *
 * <p> There are two general types of encoding errors.  If the input character
 * sequence is not a legal sixteen-bit Unicode sequence then the input is considered <i>malformed</i>.  If
 * the input character sequence is legal but cannot be mapped to a valid
 * byte sequence in the given charset then an <i>unmappable character</i> has been encountered.
 *
 * <a name="cae">
 *
 * <p> How an encoding error is handled depends upon the action requested for
 * that type of error, which is described by an instance of the {@link
 * CodingErrorAction} class.  The possible error actions are to {@link
 * CodingErrorAction#IGNORE </code>ignore<code>} the erroneous input, {@link
 * CodingErrorAction#REPORT </code>report<code>} the error to the invoker via
 * the returned {@link CoderResult} object, or {@link CodingErrorAction#REPLACE
 * </code>replace<code>} the erroneous input with the current value of the
 * replacement byte array.  The replacement
 *

 * is initially set to the encoder's default replacement, which often
 * (but not always) has the initial value&nbsp;<tt>{</tt>&nbsp;<tt>(byte)'?'</tt>&nbsp;<tt>}</tt>;




 *
 * its value may be changed via the {@link #replaceWith(byte[])
 * replaceWith} method.
 *
 * <p> The default action for malformed-input and unmappable-character errors
 * is to {@link CodingErrorAction#REPORT </code>report<code>} them.  The
 * malformed-input error action may be changed via the {@link
 * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the
 * unmappable-character action may be changed via the {@link
 * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method.
 *
 * <p> This class is designed to handle many of the details of the encoding
 * process, including the implementation of error actions.  An encoder for a
 * specific charset, which is a concrete subclass of this class, need only
 * implement the abstract {@link #encodeLoop encodeLoop} method, which
 * encapsulates the basic encoding loop.  A subclass that maintains internal
 * state should, additionally, override the {@link #implFlush implFlush} and
 * {@link #implReset implReset} methods.
 *
 * <p> Instances of this class are not safe for use by multiple concurrent
 * threads.  </p>
 *
 *
 * @author Mark Reinhold
 * @author JSR-51 Expert Group
 * @since 1.4
 *
 * @see ByteBuffer
 * @see CharBuffer
 * @see Charset
 * @see CharsetDecoder
 */

public abstract class CharsetEncoder {

    private final Charset charset;
    private final float averageBytesPerChar;
    private final float maxBytesPerChar;

    private byte[] replacement;
    private CodingErrorAction malformedInputAction
        = CodingErrorAction.REPORT;
    private CodingErrorAction unmappableCharacterAction
        = CodingErrorAction.REPORT;

    // Internal states
    //
    private static final int ST_RESET   = 0;
    private static final int ST_CODING  = 1;
    private static final int ST_END     = 2;
    private static final int ST_FLUSHED = 3;

    private int state = ST_RESET;

    private static String stateNames[]
        = { "RESET", "CODING", "CODING_END", "FLUSHED" };


    /**
     * Initializes a new encoder.  The new encoder will have the given
     * bytes-per-char and replacement values. </p>
     *
     * @param  averageBytesPerChar
     *         A positive float value indicating the expected number of
     *         bytes that will be produced for each input character
     *
     * @param  maxBytesPerChar
     *         A positive float value indicating the maximum number of
     *         bytes that will be produced for each input character
     *
     * @param  replacement
     *         The initial replacement; must not be <tt>null</tt>, must have
     *         non-zero length, must not be longer than maxBytesPerChar,
     *         and must be {@link #isLegalReplacement </code>legal<code>}
     *
     * @throws  IllegalArgumentException
     *          If the preconditions on the parameters do not hold
     */
    protected
    CharsetEncoder(Charset cs,
                   float averageBytesPerChar,
                   float maxBytesPerChar,
                   byte[] replacement)
    {
        this.charset = cs;
        if (averageBytesPerChar <= 0.0f)
            throw new IllegalArgumentException("Non-positive "
                                               + "averageBytesPerChar");
        if (maxBytesPerChar <= 0.0f)
            throw new IllegalArgumentException("Non-positive "
                                               + "maxBytesPerChar");
        if (!Charset.atBugLevel("1.4")) {
            if (averageBytesPerChar > maxBytesPerChar)
                throw new IllegalArgumentException("averageBytesPerChar"
                                                   + " exceeds "
                                                   + "maxBytesPerChar");
        }
        this.replacement = replacement;
        this.averageBytesPerChar = averageBytesPerChar;
        this.maxBytesPerChar = maxBytesPerChar;
        replaceWith(replacement);
    }

    /**
     * Initializes a new encoder.  The new encoder will have the given
     * bytes-per-char values and its replacement will be the
     * byte array <tt>{</tt>&nbsp;<tt>(byte)'?'</tt>&nbsp;<tt>}</tt>. </p>
     *
     * @param  averageBytesPerChar
     *         A positive float value indicating the expected number of
     *         bytes that will be produced for each input character
     *
     * @param  maxBytesPerChar
     *         A positive float value indicating the maximum number of
     *         bytes that will be produced for each input character
     *
     * @throws  IllegalArgumentException
     *          If the preconditions on the parameters do not hold
     */
    protected CharsetEncoder(Charset cs,
                             float averageBytesPerChar,
                             float maxBytesPerChar)
    {
        this(cs,
             averageBytesPerChar, maxBytesPerChar,
             new byte[] { (byte)'?' });
    }

    /**
     * Returns the charset that created this encoder.  </p>
     *
     * @return  This encoder's charset
     */
    public final Charset charset() {
        return charset;
    }

    /**
     * Returns this encoder's replacement value. </p>
     *
     * @return  This encoder's current replacement,
     *          which is never <tt>null</tt> and is never empty
     */
    public final byte[] replacement() {
        return replacement;
    }

    /**
     * Changes this encoder's replacement value.
     *
     * <p> This method invokes the {@link #implReplaceWith implReplaceWith}
     * method, passing the new replacement, after checking that the new
     * replacement is acceptable.  </p>
     *
     * @param  newReplacement
     *





     *         The new replacement; must not be <tt>null</tt>, must have
     *         non-zero length, must not be longer than the value returned by
     *         the {@link #maxBytesPerChar() maxBytesPerChar} method, and
     *         must be {@link #isLegalReplacement </code>legal<code>}

     *
     * @return  This encoder
     *
     * @throws  IllegalArgumentException
     *          If the preconditions on the parameter do not hold
     */
    public final CharsetEncoder replaceWith(byte[] newReplacement) {
        if (newReplacement == null)
            throw new IllegalArgumentException("Null replacement");
        int len = newReplacement.length;
        if (len == 0)
            throw new IllegalArgumentException("Empty replacement");
        if (len > maxBytesPerChar)
            throw new IllegalArgumentException("Replacement too long");

        if (!isLegalReplacement(newReplacement))
            throw new IllegalArgumentException("Illegal replacement");

        this.replacement = newReplacement;
        implReplaceWith(newReplacement);
        return this;
    }

    /**
     * Reports a change to this encoder's replacement value.
     *
     * <p> The default implementation of this method does nothing.  This method
     * should be overridden by encoders that require notification of changes to
     * the replacement.  </p>
     *
     * @param  newReplacement
     */
    protected void implReplaceWith(byte[] newReplacement) {
    }



    private WeakReference cachedDecoder = null;

    /**
     * Tells whether or not the given byte array is a legal replacement value
     * for this encoder.
     *
     * <p> A replacement is legal if, and only if, it is a legal sequence of
     * bytes in this encoder's charset; that is, it must be possible to decode
     * the replacement into one or more sixteen-bit Unicode characters.
     *
     * <p> The default implementation of this method is not very efficient; it
     * should generally be overridden to improve performance.  </p>
     *
     * @param  repl  The byte array to be tested
     *
     * @return  <tt>true</tt> if, and only if, the given byte array
     *          is a legal replacement value for this encoder
     */
    public boolean isLegalReplacement(byte[] repl) {
        WeakReference wr = cachedDecoder;
        CharsetDecoder dec = null;
        if ((wr == null) || ((dec = (CharsetDecoder)wr.get()) == null)) {
            dec = charset().newDecoder();
            dec.onMalformedInput(CodingErrorAction.REPORT);
            dec.onUnmappableCharacter(CodingErrorAction.REPORT);
            cachedDecoder = new WeakReference(dec);
        } else {
            dec.reset();
        }
        ByteBuffer bb = ByteBuffer.wrap(repl);
        CharBuffer cb = CharBuffer.allocate((int)(bb.remaining()
                                                  * dec.maxCharsPerByte()));
        CoderResult cr = dec.decode(bb, cb, true);
        return !cr.isError();
    }



    /**
     * Returns this encoder's current action for malformed-input errors.  </p>
     *
     * @return The current malformed-input action, which is never <tt>null</tt>
     */
    public CodingErrorAction malformedInputAction() {
        return malformedInputAction;
    }

    /**
     * Changes this encoder's action for malformed-input errors.  </p>
     *
     * <p> This method invokes the {@link #implOnMalformedInput
     * implOnMalformedInput} method, passing the new action.  </p>
     *
     * @param  newAction  The new action; must not be <tt>null</tt>
     *
     * @return  This encoder
     *
     * @throws IllegalArgumentException
     *         If the precondition on the parameter does not hold
     */
    public final CharsetEncoder onMalformedInput(CodingErrorAction newAction) {
        if (newAction == null)
            throw new IllegalArgumentException("Null action");
        malformedInputAction = newAction;
        implOnMalformedInput(newAction);
        return this;
    }

    /**
     * Reports a change to this encoder's malformed-input action.
     *
     * <p> The default implementation of this method does nothing.  This method
     * should be overridden by encoders that require notification of changes to
     * the malformed-input action.  </p>
     */
    protected void implOnMalformedInput(CodingErrorAction newAction) { }

    /**
     * Returns this encoder's current action for unmappable-character errors.
     * </p>
     *
     * @return The current unmappable-character action, which is never
     *         <tt>null</tt>
     */
    public CodingErrorAction unmappableCharacterAction() {
        return unmappableCharacterAction;
    }

    /**
     * Changes this encoder's action for unmappable-character errors.
     *
     * <p> This method invokes the {@link #implOnUnmappableCharacter
     * implOnUnmappableCharacter} method, passing the new action.  </p>
     *
     * @param  newAction  The new action; must not be <tt>null</tt>
     *
     * @return  This encoder
     *
     * @throws IllegalArgumentException
     *         If the precondition on the parameter does not hold
     */
    public final CharsetEncoder onUnmappableCharacter(CodingErrorAction
                                                      newAction)
    {
        if (newAction == null)
            throw new IllegalArgumentException("Null action");
        unmappableCharacterAction = newAction;
        implOnUnmappableCharacter(newAction);
        return this;
    }

    /**
     * Reports a change to this encoder's unmappable-character action.
     *
     * <p> The default implementation of this method does nothing.  This method
     * should be overridden by encoders that require notification of changes to
     * the unmappable-character action.  </p>
     */
    protected void implOnUnmappableCharacter(CodingErrorAction newAction) { }

    /**
     * Returns the average number of bytes that will be produced for each
     * character of input.  This heuristic value may be used to estimate the size
     * of the output buffer required for a given input sequence. </p>
     *
     * @return  The average number of bytes produced
     *          per character of input
     */
    public final float averageBytesPerChar() {
        return averageBytesPerChar;
    }

    /**
     * Returns the maximum number of bytes that will be produced for each
     * character of input.  This value may be used to compute the worst-case size
     * of the output buffer required for a given input sequence. </p>
     *
     * @return  The maximum number of bytes that will be produced per
     *          character of input
     */
    public final float maxBytesPerChar() {
        return maxBytesPerChar;
    }

    /**
     * Encodes as many characters as possible from the given input buffer,
     * writing the results to the given output buffer.
     *
     * <p> The buffers are read from, and written to, starting at their current
     * positions.  At most {@link Buffer#remaining in.remaining()} characters
     * will be read and at most {@link Buffer#remaining out.remaining()}
     * bytes will be written.  The buffers' positions will be advanced to
     * reflect the characters read and the bytes written, but their marks and
     * limits will not be modified.
     *
     * <p> In addition to reading characters from the input buffer and writing
     * bytes to the output buffer, this method returns a {@link CoderResult}
     * object to describe its reason for termination:
     *
     * <ul>
     *
     *   <li><p> {@link CoderResult#UNDERFLOW} indicates that as much of the
     *   input buffer as possible has been encoded.  If there is no further
     *   input then the invoker can proceed to the next step of the
     *   <a href="#steps">encoding operation</a>.  Otherwise this method
     *   should be invoked again with further input.  </p></li>
     *
     *   <li><p> {@link CoderResult#OVERFLOW} indicates that there is
     *   insufficient space in the output buffer to encode any more characters.
     *   This method should be invoked again with an output buffer that has
     *   more {@linkplain Buffer#remaining remaining} bytes. This is
     *   typically done by draining any encoded bytes from the output
     *   buffer.  </p></li>
     *
     *   <li><p> A {@link CoderResult#malformedForLength
     *   </code>malformed-input<code>} result indicates that a malformed-input
     *   error has been detected.  The malformed characters begin at the input
     *   buffer's (possibly incremented) position; the number of malformed
     *   characters may be determined by invoking the result object's {@link
     *   CoderResult#length() length} method.  This case applies only if the
     *   {@link #onMalformedInput </code>malformed action<code>} of this encoder
     *   is {@link CodingErrorAction#REPORT}; otherwise the malformed input
     *   will be ignored or replaced, as requested.  </p></li>
     *
     *   <li><p> An {@link CoderResult#unmappableForLength
     *   </code>unmappable-character<code>} result indicates that an
     *   unmappable-character error has been detected.  The characters that
     *   encode the unmappable character begin at the input buffer's (possibly
     *   incremented) position; the number of such characters may be determined
     *   by invoking the result object's {@link CoderResult#length() length}
     *   method.  This case applies only if the {@link #onUnmappableCharacter
     *   </code>unmappable action<code>} of this encoder is {@link
     *   CodingErrorAction#REPORT}; otherwise the unmappable character will be
     *   ignored or replaced, as requested.  </p></li>
     *
     * </ul>
     *
     * In any case, if this method is to be reinvoked in the same encoding
     * operation then care should be taken to preserve any characters remaining
     * in the input buffer so that they are available to the next invocation.
     *
     * <p> The <tt>endOfInput</tt> parameter advises this method as to whether
     * the invoker can provide further input beyond that contained in the given
     * input buffer.  If there is a possibility of providing additional input
     * then the invoker should pass <tt>false</tt> for this parameter; if there
     * is no possibility of providing further input then the invoker should
     * pass <tt>true</tt>.  It is not erroneous, and in fact it is quite
     * common, to pass <tt>false</tt> in one invocation and later discover that
     * no further input was actually available.  It is critical, however, that
     * the final invocation of this method in a sequence of invocations always
     * pass <tt>true</tt> so that any remaining unencoded input will be treated
     * as being malformed.
     *
     * <p> This method works by invoking the {@link #encodeLoop encodeLoop}
     * method, interpreting its results, handling error conditions, and
     * reinvoking it as necessary.  </p>
     *
     *
     * @param  in
     *         The input character buffer
     *
     * @param  out
     *         The output byte buffer
     *
     * @param  endOfInput
     *         <tt>true</tt> if, and only if, the invoker can provide no
     *         additional input characters beyond those in the given buffer
     *
     * @return  A coder-result object describing the reason for termination
     *
     * @throws  IllegalStateException
     *          If an encoding operation is already in progress and the previous
     *          step was an invocation neither of the {@link #reset reset}
     *          method, nor of this method with a value of <tt>false</tt> for
     *          the <tt>endOfInput</tt> parameter, nor of this method with a
     *          value of <tt>true</tt> for the <tt>endOfInput</tt> parameter
     *          but a return value indicating an incomplete encoding operation
     *
     * @throws  CoderMalfunctionError
     *          If an invocation of the encodeLoop method threw
     *          an unexpected exception
     */
    public final CoderResult encode(CharBuffer in, ByteBuffer out,
                                    boolean endOfInput)
    {
        int newState = endOfInput ? ST_END : ST_CODING;
        if ((state != ST_RESET) && (state != ST_CODING)
            && !(endOfInput && (state == ST_END)))
            throwIllegalStateException(state, newState);
        state = newState;

        for (;;) {

            CoderResult cr;
            try {
                cr = encodeLoop(in, out);
            } catch (BufferUnderflowException x) {
                throw new CoderMalfunctionError(x);
            } catch (BufferOverflowException x) {
                throw new CoderMalfunctionError(x);
            }

            if (cr.isOverflow())
                return cr;

            if (cr.isUnderflow()) {
                if (endOfInput && in.hasRemaining()) {
                    cr = CoderResult.malformedForLength(in.remaining());
                    // Fall through to malformed-input case
                } else {
                    return cr;
                }
            }

            CodingErrorAction action = null;
            if (cr.isMalformed())
                action = malformedInputAction;
            else if (cr.isUnmappable())
                action = unmappableCharacterAction;
            else
                assert false : cr.toString();

            if (action == CodingErrorAction.REPORT)
                return cr;

            if (action == CodingErrorAction.REPLACE) {
                if (out.remaining() < replacement.length)
                    return CoderResult.OVERFLOW;
                out.put(replacement);
            }

            if ((action == CodingErrorAction.IGNORE)
                || (action == CodingErrorAction.REPLACE)) {
                // Skip erroneous input either way
                in.position(in.position() + cr.length());
                continue;
            }

            assert false;
        }

    }

    /**
     * Flushes this encoder.
     *
     * <p> Some encoders maintain internal state and may need to write some
     * final bytes to the output buffer once the overall input sequence has
     * been read.
     *
     * <p> Any additional output is written to the output buffer beginning at
     * its current position.  At most {@link Buffer#remaining out.remaining()}
     * bytes will be written.  The buffer's position will be advanced
     * appropriately, but its mark and limit will not be modified.
     *
     * <p> If this method completes successfully then it returns {@link
     * CoderResult#UNDERFLOW}.  If there is insufficient room in the output
     * buffer then it returns {@link CoderResult#OVERFLOW}.  If this happens
     * then this method must be invoked again, with an output buffer that has
     * more room, in order to complete the current <a href="#steps">encoding
     * operation</a>.
     *
     * <p> If this encoder has already been flushed then invoking this method
     * has no effect.
     *
     * <p> This method invokes the {@link #implFlush implFlush} method to
     * perform the actual flushing operation.  </p>
     *
     * @param  out
     *         The output byte buffer
     *
     * @return  A coder-result object, either {@link CoderResult#UNDERFLOW} or
     *          {@link CoderResult#OVERFLOW}
     *
     * @throws  IllegalStateException
     *          If the previous step of the current encoding operation was an
     *          invocation neither of the {@link #flush flush} method nor of
     *          the three-argument {@link
     *          #encode(CharBuffer,ByteBuffer,boolean) encode} method
     *          with a value of <tt>true</tt> for the <tt>endOfInput</tt>
     *          parameter
     */
    public final CoderResult flush(ByteBuffer out) {
        if (state == ST_END) {
            CoderResult cr = implFlush(out);
            if (cr.isUnderflow())
                state = ST_FLUSHED;
            return cr;
        }

        if (state != ST_FLUSHED)
            throwIllegalStateException(state, ST_FLUSHED);

        return CoderResult.UNDERFLOW; // Already flushed
    }

    /**
     * Flushes this encoder.
     *
     * <p> The default implementation of this method does nothing, and always
     * returns {@link CoderResult#UNDERFLOW}.  This method should be overridden
     * by encoders that may need to write final bytes to the output buffer
     * once the entire input sequence has been read. </p>
     *
     * @param  out
     *         The output byte buffer
     *
     * @return  A coder-result object, either {@link CoderResult#UNDERFLOW} or
     *          {@link CoderResult#OVERFLOW}
     */
    protected CoderResult implFlush(ByteBuffer out) {
        return CoderResult.UNDERFLOW;
    }

    /**
     * Resets this encoder, clearing any internal state.
     *
     * <p> This method resets charset-independent state and also invokes the
     * {@link #implReset() implReset} method in order to perform any
     * charset-specific reset actions.  </p>
     *
     * @return  This encoder
     *
     */
    public final CharsetEncoder reset() {
        implReset();
        state = ST_RESET;
        return this;
    }

    /**
     * Resets this encoder, clearing any charset-specific internal state.
     *
     * <p> The default implementation of this method does nothing.  This method
     * should be overridden by encoders that maintain internal state.  </p>
     */
    protected void implReset() { }

    /**
     * Encodes one or more characters into one or more bytes.
     *
     * <p> This method encapsulates the basic encoding loop, encoding as many
     * characters as possible until it either runs out of input, runs out of room
     * in the output buffer, or encounters an encoding error.  This method is
     * invoked by the {@link #encode encode} method, which handles result
     * interpretation and error recovery.
     *
     * <p> The buffers are read from, and written to, starting at their current
     * positions.  At most {@link Buffer#remaining in.remaining()} characters
     * will be read, and at most {@link Buffer#remaining out.remaining()}
     * bytes will be written.  The buffers' positions will be advanced to
     * reflect the characters read and the bytes written, but their marks and
     * limits will not be modified.
     *
     * <p> This method returns a {@link CoderResult} object to describe its
     * reason for termination, in the same manner as the {@link #encode encode}
     * method.  Most implementations of this method will handle encoding errors
     * by returning an appropriate result object for interpretation by the
     * {@link #encode encode} method.  An optimized implementation may instead
     * examine the relevant error action and implement that action itself.
     *
     * <p> An implementation of this method may perform arbitrary lookahead by
     * returning {@link CoderResult#UNDERFLOW} until it receives sufficient
     * input.  </p>
     *
     * @param  in
     *         The input character buffer
     *
     * @param  out
     *         The output byte buffer
     *
     * @return  A coder-result object describing the reason for termination
     */
    protected abstract CoderResult encodeLoop(CharBuffer in,
                                              ByteBuffer out);

    /**
     * Convenience method that encodes the remaining content of a single input
     * character buffer into a newly-allocated byte buffer.
     *
     * <p> This method implements an entire <a href="#steps">encoding
     * operation</a>; that is, it resets this encoder, then it encodes the
     * characters in the given character buffer, and finally it flushes this
     * encoder.  This method should therefore not be invoked if an encoding
     * operation is already in progress.  </p>
     *
     * @param  in
     *         The input character buffer
     *
     * @return A newly-allocated byte buffer containing the result of the
     *         encoding operation.  The buffer's position will be zero and its
     *         limit will follow the last byte written.
     *
     * @throws  IllegalStateException
     *          If an encoding operation is already in progress
     *
     * @throws  MalformedInputException
     *          If the character sequence starting at the input buffer's current
     *          position is not a legal sixteen-bit Unicode sequence and the current malformed-input action
     *          is {@link CodingErrorAction#REPORT}
     *
     * @throws  UnmappableCharacterException
     *          If the character sequence starting at the input buffer's current
     *          position cannot be mapped to an equivalent byte sequence and
     *          the current unmappable-character action is {@link
     *          CodingErrorAction#REPORT}
     */
    public final ByteBuffer encode(CharBuffer in)
        throws CharacterCodingException
    {
        int n = (int)(in.remaining() * averageBytesPerChar());
        ByteBuffer out = ByteBuffer.allocate(n);

        if ((n == 0) && (in.remaining() == 0))
            return out;
        reset();
        for (;;) {
            CoderResult cr = in.hasRemaining() ?
                encode(in, out, true) : CoderResult.UNDERFLOW;
            if (cr.isUnderflow())
                cr = flush(out);

            if (cr.isUnderflow())
                break;
            if (cr.isOverflow()) {
                n = 2*n + 1;    // Ensure progress; n might be 0!
                ByteBuffer o = ByteBuffer.allocate(n);
                out.flip();
                o.put(out);
                out = o;
                continue;
            }
            cr.throwException();
        }
        out.flip();
        return out;
    }















































































    private boolean canEncode(CharBuffer cb) {
        if (state == ST_FLUSHED)
            reset();
        else if (state != ST_RESET)
            throwIllegalStateException(state, ST_CODING);
        CodingErrorAction ma = malformedInputAction();
        CodingErrorAction ua = unmappableCharacterAction();
        try {
            onMalformedInput(CodingErrorAction.REPORT);
            onUnmappableCharacter(CodingErrorAction.REPORT);
            encode(cb);
        } catch (CharacterCodingException x) {
            return false;
        } finally {
            onMalformedInput(ma);
            onUnmappableCharacter(ua);
            reset();
        }
        return true;
    }

    /**
     * Tells whether or not this encoder can encode the given character.
     *
     * <p> This method returns <tt>false</tt> if the given character is a
     * surrogate character; such characters can be interpreted only when they
     * are members of a pair consisting of a high surrogate followed by a low
     * surrogate.  The {@link #canEncode(java.lang.CharSequence)
     * canEncode(CharSequence)} method may be used to test whether or not a
     * character sequence can be encoded.
     *
     * <p> This method may modify this encoder's state; it should therefore not
     * be invoked if an <a href="#steps">encoding operation</a> is already in
     * progress.
     *
     * <p> The default implementation of this method is not very efficient; it
     * should generally be overridden to improve performance.  </p>
     *
     * @return  <tt>true</tt> if, and only if, this encoder can encode
     *          the given character
     *
     * @throws  IllegalStateException
     *          If an encoding operation is already in progress
     */
    public boolean canEncode(char c) {
        CharBuffer cb = CharBuffer.allocate(1);
        cb.put(c);
        cb.flip();
        return canEncode(cb);
    }

    /**
     * Tells whether or not this encoder can encode the given character
     * sequence.
     *
     * <p> If this method returns <tt>false</tt> for a particular character
     * sequence then more information about why the sequence cannot be encoded
     * may be obtained by performing a full <a href="#steps">encoding
     * operation</a>.
     *
     * <p> This method may modify this encoder's state; it should therefore not
     * be invoked if an encoding operation is already in progress.
     *
     * <p> The default implementation of this method is not very efficient; it
     * should generally be overridden to improve performance.  </p>
     *
     * @return  <tt>true</tt> if, and only if, this encoder can encode
     *          the given character without throwing any exceptions and without
     *          performing any replacements
     *
     * @throws  IllegalStateException
     *          If an encoding operation is already in progress
     */
    public boolean canEncode(CharSequence cs) {
        CharBuffer cb;
        if (cs instanceof CharBuffer)
            cb = ((CharBuffer)cs).duplicate();
        else
            cb = CharBuffer.wrap(cs.toString());
        return canEncode(cb);
    }




    private void throwIllegalStateException(int from, int to) {
        throw new IllegalStateException("Current state = " + stateNames[from]
                                        + ", new state = " + stateNames[to]);
    }

}
